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I don't know the exact technical science behind it but it's suggested Earth's water existed only as a gas back when the Earth formed from a fireball of lava, until the planet cooled. A small percentage of water is also suggested to have been brought to earth by icy meteorites.
Earth's atmosphere was not always the familiar 'blue' sky of a lush green planet. Neither were the oceans 'blue' but reddish coloured. This was because over billions of years iron content of the ocean floors eventually rusted to become ferrous oxide, as a result of absorption of carbon dioxide and release of oxygen. Iron ore colours are yellow, red, orange, brown and black.
Rust is insoluble in water and so over millions of years it's been proposed that eventually an excess of oxygen bubbles due to bacterial photosynthesis, could escape into the atmosphere to combine with other gases and so on forming our colourful biome we know today.
Presumably in the birth and life span of other different planets to Earth, all sorts of colours could be a possibility and something Hello Games have tapped into with their science fiction.
Here are some following links you may find interesting that explain things far better than me.
https://www.anl.gov/article/unlocking-the-secrets-of-earths-early-atmosphere
https://www.americanoceans.org/facts/how-did-oceans-form/
https://asm.org/Articles/2022/February/The-Great-Oxidation-Event-How-Cyanobacteria-Change
https://www.abc.net.au/news/science/2020-08-28/where-did-earths-water-come-from/12598198
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https://steamcommunity.com/sharedfiles/filedetails/?id=2870632052
There is a wonderful mod called Arghwater on Nexus Mods that improves the 'water' and refraction brilliantly. I wish it were a proper part of the game. It's a tiny file that adds so much atmosphere to the game (excuse the pun : D ). Made by a clever chap that knows their maths, physics and shader coding. Very likely though cross-platform hardware may not fairly be able to compute such shaders. So maybe in a future update.
There are some issues with textures loading and fps drops.
One solution can be to disable full screen optimization on nms.exe. Second, turning off multiplayer to prevent synchronization/lag issues. Lastly, Idk why, but booting the game with google chrome closed, solved the texture loading issues for me. And, I have 32GB of sys memory and 8gb vram.
I guess the new update still need patches.
Bright orange skyboxes (which seem to be unusually common) are not easy on the eyes xD
Bottom line is that my personal feelings on what should or should not be have nothing to do with what I did say in the comment you quoted. The reality is that trying to find a a decent looking planet with no hazards (funny enough, cold planets all consistently look good, and very similar to one another with little to no skybox variety) on a lush type planet can take a very long time even if one isn't 'too' picky.
And let me tell you. When people share screenshots, base locations, and other cool scenery, it is usually with a sky with some shade of blue (teal, cyan, even a bit purple), water of similar color (or at least not in a spectrum or red or yellow) and the grass can almost be any frickin color at that point and look great.
I can comprehend why people want an Earth-like planet -- blue sky, green flora, etc. -- but I'm not one of them. NMS's art style, which includes its color palettes, is heavily influenced by classic/retro sci-fi. (Think mid-20th century.) As a fan of such sci-fi, I love NMS's art style, especially those planets that get funky color filters like were often used in old skool sci-fi movies, once color was a possibility and especially once Technicolor techniques were developed, but I get that it might not be satisfying for people who want a more "realistic" look.
But that being said... Liquids are, by and large, colorless in their pure form. A glass of liquid water sitting on a counter indoors isn't blue. Large bodies of water without a lot of dissolved minerals in it appear blue simply because the sky is blue. And the sky is blue on Earth because of how the atmosphere scatters light, and how it scatters light is largely because of its density plus a few other factors. Other planets won't have the same atmospheric conditions as Earth and their skies won't necessarily be blue.
For instance, Venus has a much thicker atmosphere with oceans of evaporated water in it. Not as much light gets through it, even though it's closer to the sun, so if a person were to stand on its surface (in protective gear so they didn't fry like an egg because of its runaway greenhouse effect), its sky would look like an eternal sunrise/sunset. So if there was still liquid water on the planet (because there used to be; it's just all evaporated now), its water would similarly look orange/red/yellow. Mars's atmosphere, on the other hand, is much thinner than Earth's, so theoretically its sky ought to be bluer than Earth's sky because of the way scattering works in addition to how our eyes work, but since Mars is dusty and subject to huge dust storms, the lower atmosphere is very dusty as well, and since Mars's surface is famously red-orange, the sky more typically looks a thin red-orange with the sun looking pink to red, much like how it can locally appear on Earth when there is a large wildfire or, indeed, dust/sandstorm in the area. So, if there was liquid water on Mars, it could alternatively look very, very blue...or orange-red...or anything in between, depending on what the sky was doing that day.
So, the thing that is unrealistic about NMS isn't that the water is weird colors but that often the sky and the "water" (which wouldn't necessarily be actual water, of course) are completely different colors. But, like I said, this is because the art style isn't aiming for realism. It's aiming for retro sci-fi, and in that, it succeeds.
What makes you so sure that is "Water"... maybe it's "Methanum" or Methanium...
https://www.youtube.com/watch?v=hzNflE45FdM&t=508s
https://www.nexusmods.com/nomanssky/mods/2036
https://steamcommunity.com/sharedfiles/filedetails/?id=2878417791