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"Here, take these 10 Prismatic Feathers (that sell for 800,000 units) to some random dude sitting in the middle of nowhere. In return you get 350 nanites and 4 Fusion Cores"
.... said Fusion Cores sell for 99,000 units each for a whopping total of 360,000 units, half of what the stupid feathers were worth.
I saw one mission that yielded a starship inventory module.... and....
That's it.
Just one.
Now they all offer 200k units, or 350 nanites, or random junk worth less than what you're being asked to smuggle.
Yeah, but when you're a delivery driver IRL, you can't just steal the crap and sell it yourself.
But in NMS, however.....
Nothing stops me from selling the stuff, and then abandoning the mission. The Outlaws do not even have a rep or anything to punish me for abandoning the mission.
In my opinion, they should nerf the sit and refine stuff for mega profit....it is only my opinion but that stuff should just be a way to get money to get started. those farms should just be a way to have a steady income of money and nanites, but the real payday should be by exploring.
The real money should by doing adventures, taking risk. When I gather enough materials to craft a Fusion Ignitor, I know I have been visiting many world to get that 15 Million trade commodity. It sadden me that hunting for treasures, doing missions will never be able to compete with making a base and just sit there and get that money coming, sure there is a lot of work that need to be put in those refining farms, but NMS is supposed to be an exploration game, not Farmville
The actual economy of the game is crippled and a few minutes glitching buildings together makes billions per hours: thats not what i want nor need, my playtime will for sure be longer and for sure joyer if i work my ass towards what i want. I don't mind the 3~5% profit margin if i can trade 500 or 1000 tons of smuggled items, not 30 per system.
Yeah I just smuggled some items, I found only 3 or 4 type of items in the Pirate system, and able to buy 7 or 8 of those items. There was still a few hundred thousands credits of profit but it doesn't feel rewarding.
I think I can get much more profit from the regular trade system ( buy energy economy items and sell them in Mining economy )
I purchased for 5M, selling price was quoted at 13M. What did I get when I clicked to sell? 4.5M. I freaking LOST .5M on what was quoted to be a 13M sale!
I get it... maybe you're not supposed to get the full amount but there's a HUGE difference between skimming off the top and turning the job into a LOSS. Not to mention the HUGE discrepancy between the 13M quote and a 4.5M payout! Why in g*d's name would anybody bother smuggling (and don't give me the "for the thrill of it" line)??? I'm not looking to get rich off of it, although it should be theoretically possible albeit (painfully?) slowly... but to LOSE money? uh uh.
Good lord I just wanted a few million more to pad my wallet against a ship I was keeping an eye out for. Now I'm further in the hole!!
EDIT: as a test I reloaded a save (unfortunately from AFTER I made the 5M purchase) - the sale of 1 item quotes 255k, but actually results in 96k. I know the price diminishes as you sell more (flood the market) but you can't say you'll buy an item for 255k and turn around and only hand over 96k! At that exchange rate I don't see how I can break even much less turn a profit.
EDIT #2: well I see I'm now dead in the middle of a download so I'm either downloading the worse nerfing I see people complaining about, or it's a fix (I can hope, can't I?).
FINAL EDIT: either quitting and restarting fixed it or the download did. I didn't get the full quote but I expected that due to "flooding the market". Long story short, I walked away with roughly 13M out of a "possible" 13M and change. FAR cry better than the 4.5 it was trying to stiff me with.