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回報翻譯問題
I'm sure many people here would be able to attest to how much of a mess it would be to keep expeditions going indefinitely. There would be so many bases, markers, etc in those systems after awhile that it would eventually break something unless things get deleted (which HG is usually against). Near the end of an original expedition, which is about 2 months of time, planets in major systems are typically encrusted with bases, settlements, and markers, many of them are just junk, but several others give one heck of a jump start to your expedition that it is almost a cheat. (but that's also a boon for joining late, but to a point)
Having 10+ Expeditions available all at same the time would also dilute the player base focus. It would kill what community is there for the event and turn it into an imposing mess of quests. I can say from experience that binge playing a bunch of event quests in a game is not as fun as pacing yourself, and feels less special than catching it during a redux rotation.
While it doesn't seem like it, it does take time for HG to find a set of untouched systems and planet locations that work best for an Expedition. Having to renew almost a dozen, and growing, Expeditions would lead to them not wanting to make any more Expeditions really quickly.
This winter we are expecting HG to replay some set of 4 Expeditions, and I think people's FOMO will be eased when that comes around.
Is it needed to play NMS? No.
Is it nice to have? Yes.
Is the Golden Vector an egregious amount of swag that rubs FOMO into other players that missed out, or had no chance to access on their platform, to the very annoying Pioneers Expedition? You damn well believe it!
HG literally made most of an Expedition a big Dune reference while the Dune (part 1) was big news. I wouldn't be surprised if they referenced Starfield.
Yes, same here. The summers aren't that long here so video games typically take a back seat to things best done in warm weather. This means I'll frequently miss out on the latest shiny thing when the sun is out. I'm not blaming HG for that, or salty about it. That's just the reality for me.
I'm not into save editors as a rule. It kinda destroys the dopamine hit if you get the reward without actually doing the mission. It doesn't offend me if other people do though. I'm not here to tell anyone their fun is wrong.
I disagree with you about the quicksilver items. Yeah, there's a lot of them, and a lot grinding involved. But they're always present. You can grind them on your own timeline. And they're account shared. So, I'm okay with the way they did those. It gives you something to do as a side hustle or in the endgame.
I admittedly have no idea how difficult or feasible it would be for HG to implement an on-demand expedition system instead of timed events. So I can't argue that it would be easy, just that it would be better.
Expeditions used the new content for the expedition but the content other than a few items relegated to completion was available to anyone.
The NMS devs will be far to busy playing 'StarField' to have time to do anything during the 'StarField' launch.
I remember when HG did their first community event, and it wasn't an Expedition. It was more like a temporary quest you could do, and it was even more of a mess. That event is all but lost to history, but I kind of remember it being neat to see people running around, doing things, going from system to system, and leaving messages all over the dang place.
HG was still learning what format was the best way to do things, and it seems like they settled into clear-cut Expeditions. They are trying their best to hammer out a good multiplayer experience, and are getting better at it, but it is clear it still needs work. The early Expeditions were a nightmare of Comms Beacons, bases on top of important places, and tasks that were very tedious and didn't really tie into each other.
Even with improvements, the last Expedition had a rendezvous point with huge holes in the terrain, which made checking things out hazardous.
I really can't see them making Expeditions into a quest line you can do in the main game, because all of them hinge on starting fresh. And making one-off saves would feel awkward and go against how NMS is designed.
In a sense, all Expeditions are tutorials for their respective update, giving you a primer of what to do, what's neat about the update, and a really nice jump start into playing a Normal mode game. And you don't have to continue on, but if it is your first time, I would often suggest to someone to start with an Expedition, simply because it helps gives a new player a purpose, and sidesteps some of the confusion starting from scratch can cause. Even when playing casually and taking the scenic route, an Expedition is like 10-15 hours to finish, so even at that rate it should be doable in a week's time, or over a couple weekends.
What I think is that they shouldn’t be normal quest lines for a normal save, but when you click the community expedition new game you should get a list of them to choose from, best scenario I can think of, and once the code work has been done, they really don’t have to do anything or devote any more resources to keeping it there, all the work on their part is done, they simply turn it off and replace it with another instead of adding them to a roster of new possible expeditions to play.
In all honesty (it’s been helpful for me but not needed) I wouldn’t really care if things like commballs, base computers, and such were not learnable in an expedition, I do recall cartographers where it relied on you to use them which was fun.
But they do get littered with crap, but it never gets erased, even if someone deletes the save file.
They still haven’t mastered community stuff in the game forcing networking to be turned off for them to be able to be completed without hiccups, not sure but it’s sad they don’t let them go on somehow, I wish they would get ambient multiplayer working right in heavily populated areas, big mess.
I really liked some, and I do like the rotation idea if one is always available and it rotates and is never offline (think state of decay bounties if you’ve played that)
Also I don’t dislike the weekend events I just think quicksilver wise if the only real method to get it is from the nexus it being a reward should cycle back in when you complete all four and not just be locked out. Maybe some of those (to me worthless) faction missions could yield some, maybe ground crates could occasionally contain some (not as easy as nanites) but give me a good reason to run around checking boxes on the surface for that one here and there that has 500 quicksilver in it, not saying it should be easy just not locked into “real time”
I’ve don’t understand the need for this, if it is really to get a community working towards something it doesn’t have to be the only way to do it, some of us would just rather be solo players or online with private groups outside of mass event areas. Multiplayer works well with a handful of friends on a planet but fails miserably when the entire player base goes to the same area.
And I really don’t use the save editor to bypass working for things, I just used it to grab 3 expeditions that I didn’t have the opportunity to play. It’s not a bad thing, it just is, had I been able to select it to play I would have, and yes I did use it to pad my quicksilver from a long hiatus from the game (like 2 years or even more) wasn’t worth repeating the same things in 4 day increments and then on the weekend, for the most part they are always just the same old routine over and over, however I enjoyed chasing the worms down I had not seen that one before. But really I’m sure I’m not the only one that has a blast with this and then shelves it when another game comes out or you just get tired of it like watching a movie over and over and you just need a break before you can enjoy it again.
It would be so nice to let it slide for a year and hop back on and find I have 3 new expeditions and a decent way to play to catch up on missed quicksilver stuff that I could run it hard and get it done. Like if my wife goes out of town for a week and I’m bored off my ass I could play the heck out of it. Devote tons of hours and catch up and enjoy it without getting stopped due to real time time halts. The way it is now, a weekend expedition can be done in 15 minutes, but I might actually enjoy doing 50 to 100 of them back to back and then call it quits for months.
I’m not really sure if it’s to pad player engagement but it’s always just left a little bit of a bad taste in my mouth.
'more'
'when do we want it?'
'now'