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never had problems with it
This old thread in Bug Reports also might solve your problem:
https://steamcommunity.com/app/275850/discussions/2/2974027084064522868/?tscn=1605807040
General objects like the First Aid Kit and Hazard Refill units will only work when powered. Pre-Fab structures like Circular Rooms and other pre-fab objects can be powered using their electrical connection points. Generally the pre-fab units are the ones built with Pure Ferrite.
An entire base built with pre-fab objects ALL connected together only need to have ONE pre-fab room or corridor etc connected to the grid using one wire and the WHOLE base will be powered (providing there is enough power being supplied). Once the base is powered single lights, first aid kits or hazard refill units or even solar panels can be put up anywhere and do not need wiring if attached to the walls or ceilings of the pre-fabs inside or out. Some objects like upright free standing lights, doors and switches etc do have to be connected to pre-fabs by wires and have their own connecting points.
When using basic building panels and floors (metal, concrete or wood), those structures do not carry power when connected and so wiring will needed for each powered object placed around a base constructed with basic building items.
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There is however a work-around for powering non-powered objects like first aid kits or hazard units when placed on non powered Basic panels and decorations. Place a single light unit beside those units and connect the light to the electrical grid. If the light is close enough, adjacent to the object you want to power, then the first aid kit in the examples below will receive power and function as expected. Other items needing power might also use this workaround. Wires can be hidden behind walls or under floors, or arguably less creatively by the Hide Wiring object that can be built to hide ALL wiring on a base.
https://steamcommunity.com/sharedfiles/filedetails/?id=2366265133
https://steamcommunity.com/sharedfiles/filedetails/?id=2366267019
https://steamcommunity.com/sharedfiles/filedetails/?id=2366268356
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i placed mine in hallway leading from the hanger to the freighter control, and it works for me also.
I wonder how many bugs arent human errors..... for as far as I know, HG only employ humans to code their games....
I love how some peoples say ridiculously dumb things thinking they said something smart....
The entire thing is automatic powered that is why you can put a portal where ever and it automatically works.
so I am wondering where people are trying to place that medstation or wondering what mods are being used if the frieghters are not powering anything.
like maybe its being placed on something un-powered? Like basic walls?
I think those and some of the boxes and decorations don't conduct energy so they tend not to work so well. Not sure why you would build those instead of the freighters own walls but go figure.
Its interesting this subject though.
A few friends of mine had some issues with medstations and other stuff.....and it was simply a case of not realizing that some of the basic building items don't power things automatically....as they didn't actually have access to the other building structure types.
I think they have access to them now so its a non-issue now. But for a bit it was simply they didnt know.