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I am guessing we could say the game is playable in VR but only on the lowest settings or near the lowest settings. Even then you will get hick ups and some buildings will cause massive fps drops.
Overall imo it's not worth it for just VR. Just to many drops and hickups
I can max the game out in non VR mode on 1440P with no issue's at all with this card.
Sure I have not pumped everything to ultra - there are some sacrifices I have to make. SteamVR resolution at 60% and G2 set to 60 Hz. Some settings in VR to Enhanced or High, but none to Ultra.
I am consistently hitting 60 FPS with a frametime of about 11ms, and its perfectly playable and fluid.
Before one says NMS is utterly playable in VR, make sure you have walked down all avenues of configuration.
Guess it's subjective to what one would call playable. 60 fps and 60% resolution wouldn't cut it for me. But if you are enjoying the game keep at it. I am perfectly fine playing it on my regular screen. Game is amazing either way !
edit: Also I am pretty sensitive when it comes to fps drops and hick-ups specially in VR. Some people are also perfectly fine playing it in re projection all the time. If you or others reading this, fall in to this category you should definitely check it out in VR.
If any NMS dev goes here please just make this one change for VR: Let us have an option to let the center view's X rotation axis follow the headset view, it's literally the only change that needs to be made and the game will become a 10/10 VR experience.
With 60% resolution I am referring to 60% render resolution for SteamVR. I have a Reverb G2 which has 4K per eye - for which you will already need enormous horse power. Even Steam itself recommends 70% for resolution with my machine. In the Reverb G2 I get the 4K upscaled image as the headset does the scaling itself.
For me that is perfectly fine and playable - but also looking at my post with the specs, you can imagine that it is not the best for VR. This machine was also not meant for VR in the first place.
I reduced the rate to 60Hz in the headset as it gives more time to render the image. In the headset, I cannot discern a difference between 60 and 90 in NMS. Probably because I have never hit 90Hz in the first place with that setup.
Ah yeah good point about the native 4k on the g2. 60% is perfectly acceptable then.
This has especially been a problem with the 3000 series cards.