No Man's Sky

No Man's Sky

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CitricComet Nov 19, 2023 @ 8:32am
Editing System/Planet Names with Info
Just curious: When you discover a new system/Planet & get naming rights, do you ever add info to the name about nice discoveries on/in it?
Like: you found a nice exotic on some planet, do you edit the name to call that out?
[Planet X, (nice exotic, +xx.x,-yy.y)]
or similar?
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Showing 1-10 of 10 comments
dreamrider Nov 19, 2023 @ 12:23pm 
I always forget to do this in the one-time window you get with each planet, but I do it all the time with base computers I leave as visable, returnable landmarks.

Example: Rowoole Base - Archive; fs, la, bs.3; CD!
name, significant facility type, vault exchangeable treasure types, number of vaults "used up" pending facility reset, other nearby valued feature, if applicable (in this case Curious Deposit).

Space is limited. You may have to adopt some digraphs, personal abreviations, contractions, etc. Text shortening conventions.

Though I don't usually mark/claim Minor Settlements, but these days I try to always do it with the first one I find on a planet. The type is always MSet1.
Having one inhabited place landmarked just seems "friendlier". In the remainder of the line, I may put some coded info about the planet.
Last edited by dreamrider; Nov 19, 2023 @ 12:28pm
CrazyMom Nov 19, 2023 @ 12:33pm 
With planets I sometimes use descriptive titles about the environment, with base computers I especially add where in the Euklid galaxy the system is located according to a "clock" face (anomaly Nexux missions sometimes take you all over the Euklid galaxy), eg 4pm or 8:30 outside or inside or close to core, plus weather for example Dante's Inferno which is an extreme heat hazard planet base. By the way you can have 449 base computers in the game and you do not need an extra teleporter to teleport there. Just have to get back to a Space Station to travel back.
CatPerson Nov 19, 2023 @ 1:09pm 
I've read too many posts re: how the game can forget your renaming of stuff after a while, or maybe buggy, or something so I decided to leave them all as default rng names if I upload discoveries.

For my own references,I do what dreamrider does - use base computers and use them to name stuff with whatever is on my mind about the planet, and a few save becaons for other POI's. eg, Paradise Low Sentinel System, Interceptor Small Blue, Copper Cobalt Cave Bonanza blah blah. :)

I wish Save Beacons could also have inputted titles, maybe allow less spaces for it, even if I could only see them while on a planet/system (not on galaxy map)- or at minimum, I REALLY wish if you run across other players bases/save beacons, that they would be a different icon color from the ones YOU place. Having them all be white on a planet filled with 50 other player's beacons is just gah.
Last edited by CatPerson; Nov 19, 2023 @ 1:10pm
CrazyMom Nov 19, 2023 @ 3:19pm 
You can colour the safe beacons with G before you place them.
Foxglovez Nov 19, 2023 @ 4:06pm 
Always do systems: #1 3VykMath 6/2 (Galaxy, economy tier, Faction, Economy type, planet number and only very occasionally add something like Calamari if am all excited about finding a squiddy or some such thing.
Planet name is usually just the type: Too Hot (it's extreme)
But otherwise like everyone else I set down one base, usually at MSet with info like SS if good stuff at space station, blah blah. CDs get their own base w quantity until I have 3 over 20 then get rid of all the little ones. I go back occasionally on a long running save and dump some old bases just for drill. I also make all the systems disappear that got scabbed on at the anomaly. That makes me crazy, well crazier than I already am.
I know, overthinking it but I always know what's going on so it works for me.
This really helped when going through all the galaxies. Always labeled the furthest system out as 700k and jump system as 4k if I found first contact, pretty easy after the first few galaxies and usual suspects.
CitricComet Nov 19, 2023 @ 5:51pm 
I like the base code @dreamrider. I nvr thought of that. Normally just more simple for mine. Nanites here, Runaway #1of2, Come get your Good start here, etc.
CatPerson Nov 19, 2023 @ 6:27pm 
Originally posted by CrazyMom:
You can colour the safe beacons with G before you place them.
I was unaware doing that also changed the color of the icon - I don't recolor things from default much.

So that is helpful to know. However, in my mind, it is still very different from what I want - eg not putting the onus on the player. Should still default where you see not-yours as some default not-custom-pickable color.

Maybe it's just me tho. ;p
CitricComet Nov 19, 2023 @ 7:30pm 
Just make sure to pick contrasting colors vs. what is on the planet.
View from space is non-issue. But if trying to roam on the planet - colors can hide easily depending on what the planet colors are. The save beacon diamond can be hidden in the terrain.

Typically, I use Blue or Yellow for A/S-cl crashed ships, Purp/Red for other things worth finding.
Mr. Bufferlow Nov 20, 2023 @ 11:51am 
I only add select information on a few (systems and planets). For example: I might name a system Stormy Expanse and name a planet in the system Crystal Home to remember to return there if I ever need Storm Crystals.

Most of the time, I just put a base and name it accordingly if it seems important enough I would want to return there. Portal, Deep water world, Massive caves, etc.

More often, I just pick a theme and name the system/planets in accordance with the theme. For example: Stooge System, with planets Larry, Moe, Curly, Joe, and Shemp.

I did find a planet with the largest cave systems I have ever seen in 4,000 hours. Large enough that you could easily fly two ships through the passage ways. I put a base on that one.
BruceNitro Nov 20, 2023 @ 12:12pm 
My group always tags it with our guild abbreviation (LOT).
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Date Posted: Nov 19, 2023 @ 8:32am
Posts: 10