No Man's Sky

No Man's Sky

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Mozzy Oct 17, 2022 @ 10:47am
New maximum tech and inventory sizes - exosuit vs ships vs vehicles
TLDR main point - exosuit max cargo = 120, while ship max cargo = 110. Same tech slot max = 60. Why bother making ships slightly less? Just make them 120 so consistent all around.

Far as I can tell, new max slots for each inventory is now the following (listed below). Can someone confirm this as well?

Unless another way to increase size, using in-game resources only and not save editor, max slots for tech and inventory are:

Exosuit - (exactly as patch notes said:)
Tech: 60 slots
Cargo: 120 slots

Ship - (patch notes were not clear about this)
Tech: 60 slots
Cargo: 110 slots
*via station upgrade ship interface, can not add more than 110. Confusing why different than exosuit cargo, Should have made both same to be consistent

Freighter -
Tech: -need to edit later, haven't maxed out yet-
Cargo: -need to edit later, haven't maxed out yet-

Storage Chests 0-9 and Ingredient Storage - (as per patch notes)
Inventory: 50 slots each

Multitool -
Inventory: 60 slots

Vehicles (comment - no issue on sizes per each, but hate the random squares break off on random lines. E.g. for inventory 40, would prefer clean 10x4 with every square usuable, vs for example Roamer with 10x5 but 10 random squares unevenly blocking off various rows)

Roamer -
Tech: 28
Inventory: 40

Nomad -
Tech: 26
Inventory: 30

Colossus -
Tech: 30
Inventory: 50

Pilgrim -
Tech: 26
Inventory: 30

Nautilon -
Tech: 28
Inventory: 40

Minotaur -
Tech: 28
Inventory: 40
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Showing 1-15 of 18 comments
Krash Megiddo Oct 17, 2022 @ 10:50am 
Originally posted by Mozzy:
*via station upgrade ship interface, can not add more than 110. Confusing why different than exosuit cargo, Should have made both same to be consistent
I think I get what your point is: You want the same ingame mechanism to add slots to all cargo, regardless if its suit, ship, exocraft or freighter?
Last edited by Krash Megiddo; Oct 17, 2022 @ 10:53am
Mozzy Oct 17, 2022 @ 10:56am 
Originally posted by Krash Megiddo:
Are you saying when starting a new game the exesuit comes with 120 cargo slots already opened?

No, definitely not. Longer full answer below but short version is when starting new game you definitely don't have anywhere near max slots. You start with far less tech and cargo than the max - all sizes I listed are once you have unlocked to max possible using in-game resources.

e.g. for exosuit - bought all the tech and cargo slots by visiting station, anomaly, drop pods, etc. For ship - buying via the upgrade ship interface on every space station.

Full answer - when you start game, you have two initial sizes that are lot smaller than the max for each type. Standard default or the option to 'Unlock all slots' in the difficulty options settings - but this unlock all slots doesn't really unlock all, it just unlocks the max starting size. Best I remember it was something like 28 tech slots to start but still had to buy remainder for max 60.

The vehicles, storage chest and ingredient processor all come with max as default. Only exosuit, ship, and freighter have starting sizes that you eventually can increase to max listed above
Comradovich Oct 17, 2022 @ 11:03am 
Originally posted by Krash Megiddo:
I think I get what your point is: You want the same ingame mechanism to add slots to all cargo, regardless if its suit, ship, exocraft or freighter?

Think his point was more: these should have the same totals, so you don't end up at the ship upgrade terminal swearing that it's not letting you add slot #111, only to realize that you're thinking of the exosuit terminal to your immediate right.
Mozzy Oct 17, 2022 @ 11:03am 
Originally posted by Krash Megiddo:
Originally posted by Mozzy:
*via station upgrade ship interface, can not add more than 110. Confusing why different than exosuit cargo, Should have made both same to be consistent
I think I get what your point is: You want the same ingame mechanism to add slots to all cargo, regardless if its suit, ship, exocraft or freighter?

No, I don't care if the mechanism is different to increase storage for different types of inventory. That is not only fine, makes the game more fun and gives more ways to do things. So all good.
e.g. buy with credits, use storage augmentation chip, use nanites, find drop pods, etc

My minor objection, and it is minor - not a huge deal - is regardless how the upgrade is done, why bother having a different max size for ship cargo than exosuit when they seem to have settled on consistent size for others?

Example - ALL tech slots are maxed at 60 for exosuit + every single ship type, no exceptions (hauler, exotic, whatever - all same max 60 tech slots which matches exosuit)

Vehicles are different per each one, yes - but all ships and exosuit share same tech slot max 60.

However, exosuit and ships have different cargo max, but it is so similar they might as well have made it same so easier to remember and be consistent.
e.g. exosuit max cargo = 120 , all ship types max cargo = 110

if they had made it like 120 vs 80 or something significantly different like that, I'd understand, But why bother making it 120 vs 110? Might as well make all ships cargo = 120
I upgraded my hauler to 120 cargo slots today, with Waypoint 4.04. The full specs for this hauler at the moment are S:120+35. *Edit: I performed this upgrade at the space station ship upgrade station.
Last edited by DennisM the Diligent; Oct 17, 2022 @ 12:13pm
Krash Megiddo Oct 17, 2022 @ 12:15pm 
Originally posted by Mozzy:
However, exosuit and ships have different cargo max, but it is so similar they might as well have made it same so easier to remember and be consistent.
e.g. exosuit max cargo = 120 , all ship types max cargo = 110
Ok we're on the same page now. Logically, it makes no sense why my suit's cargo is even close to a starship's cargo. We all walk around with super Bag's of Holding. HG could force our suit cargo to 50 max and I would be fine with that.
Mozzy Oct 21, 2022 @ 10:01pm 
Update - 4.05 streamlined and made identical all max tech / cargo sizes for all S-class ships.

60 Tech, 120 Cargo

Every S-class ship / freighter now uses this same max, so 4.04 must have been bugged with differing sizes for some ships.

Someone on reddit made beautiful graphic chart showing all the new stats for 4.05 - https://www.reddit.com/r/NoMansSkyTheGame/comments/y7aiy4/ship_stats_waypoint_405_updated/
Wog King 87 Oct 22, 2022 @ 9:02am 
My max tech for my freighter is 21. My issue is that their is nowhere to find out what the max tech slots are for different classes of freighters.
Mozzy Oct 22, 2022 @ 11:23am 
Originally posted by ecolona4:
My max tech for my freighter is 21. My issue is that their is nowhere to find out what the max tech slots are for different classes of freighters.
If it is lower than S-class then it will be lot lower than 60. The max 60 is only for S-class ships and freighters. The reddit thread I linked has a chart that shows what ppl have tested and found so far for various class levels

According to it, there is no confirmed test data yet for 4.05 Freighters, but for all other ship types the progression is 30-40-50-60 (C-B-A-S)
Wog King 87 Oct 22, 2022 @ 10:07pm 
I know for sure that doesn't apply to freighters. My s class freighter maxes out at 21 tech. Freighter slots were set by type AND class before the update and I am sure they are still.
Mozzy Oct 23, 2022 @ 8:52am 
Originally posted by ecolona4:
I know for sure that doesn't apply to freighters. My s class freighter maxes out at 21 tech. Freighter slots were set by type AND class before the update and I am sure they are still.

sounds like a bug then bc I've increased my S-class freighter that I had on old save before Waypoint to the max 60. Finally found use for all the hoarded storage bulkheads I'd saved.
AvatarOfWar Oct 23, 2022 @ 6:40pm 
Why would anyone think a starship could carry as much material as a personal spacesuit with no pockets or backpack?? Thats just plain crazy.
Teratus Oct 24, 2022 @ 8:42am 
Yeah in all honesty it is a bit mad that you can carry so much on your person after upgrading.

I honestly would not be opposed to reducing the player's item inventory, even by like half or something.
But absolutely keep the Tech slots as they are.

Ships, Freighters and Bases are where you should be storing all your items anyway and Exocrafts are pretty much what you should be using for big resource farms.

There's no real need for the player to be able to carry so much on their person.
In all honesty once I cap out the initial full inventory box (before the scrolling option appears) I'll probably call it quits there and not upgrade it anymore.
Wasn't sure how much but just counted them, it's 50 slots but that's way more than enough imo and having a personal cap will probably make the game more enjoyable for me.


As for Tech slots I've got 4 rows unlocked atm on my Exosuit and some of them are still free so I will probably leave unlocking more until I actually need them for new technologies.
Last edited by Teratus; Oct 24, 2022 @ 9:19am
Tirandys Oct 24, 2022 @ 10:52am 
I think if you want to restrict exosuit slots go for it, but please leave the rest of the people who want max inventory our option. I like it for galaxy hopping, I can put most all tech in my inventory before a galaxy hop so it does not break. I don't hop often but when I do I like the option to put it all away so it does not break.
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Date Posted: Oct 17, 2022 @ 10:47am
Posts: 18