No Man's Sky

No Man's Sky

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Supercharged slots
In regards to supercharged slots (I don't have access to them because I'm not in experimental and I am not planning on going into experimental) it would be nice if we could decide where they could go. What would be quite an interesting point, if we could get an item that could turn a normal slot into an overcharged slot. Slightly unbalanced but to balance it out, I would say that it would be a good idea to make said item only available from glitched nexus missions. The ones that don't tell you what the mission is and are really rare. On top of this there would only be a 0.5% chance of said item even being the reward for the mission. I do see this idea as rather overpowered as from what I've heard supercharged slots are amazing. Just wondering what other people's opinions are on this.
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Showing 1-15 of 21 comments
TheRandomFish Oct 16, 2022 @ 2:34am 
I'm not saying this should be added by any means, it seems incredibly unbalanced but it is a pretty cool concept.
Flash Hendricks Oct 16, 2022 @ 2:35am 
Nice idea. Even nicer if they were a reward for long, complex, difficult missions. I'm still waiting for the guild reps, who never have any particular tasks for us, to finally get some. Feels like a yet-to-finished idea, e.g. you have to get to a certain level with the guild and maybe know enough words, to be given such a mission, but it leads to something really rare and valuable, like the ability to install a supercharged slot wherever you like.
SaD-82 Oct 16, 2022 @ 3:24am 
I prefer the ranomized layout - because now you have reason again to hunt for ships and multitools.
By placing them by yourself, the same problem as before would occur: You just buy a S-class and then that's it.
NekoiNemo Oct 16, 2022 @ 6:47am 
Originally posted by SaD-82:
I prefer the ranomized layout - because now you have reason again to hunt for ships and multitools.
By placing them by yourself, the same problem as before would occur: You just buy a S-class and then that's it.
There's no "hunt". There's a reason why all guides on how to get the "best S-class _" can be summed up as "save, enter the spawn point, see if it was good. If not - reload and hope game rolls something better next time" or "go to this specific coordinates to get this specific _ with good stats someone else discovered". There's not hunt, only tedious rerolling grind. And with MT you already need to hope to find and S-class tool of a correct class, and now you need to on top of that also hope to get a supercharged slot in a good spot (or at the very least not adjacent to any edges). This just adds exponentially more tedium to the game.
SaD-82 Oct 16, 2022 @ 7:01am 
Originally posted by NekoiNemo:
There's no "hunt". .

If you're one of those people who like save-scumming, then you're correct.
For people who don't like to save-scum (because at that stage you could use the Savegame Editor and spare on time - save-scumming is no difference to manipulating a save per hand), there is a hunt. Or a "stumbling across interesting ships along the road".
Those people prefer to just play the game instead of reloading for hours.
But you do you.
Last edited by SaD-82; Oct 16, 2022 @ 7:02am
NekoiNemo Oct 16, 2022 @ 7:11am 
Originally posted by SaD-82:
Originally posted by NekoiNemo:
There's no "hunt". .

If you're one of those people who like save-scumming, then you're correct.
For people who don't like to save-scum (because at that stage you could use the Savegame Editor and spare on time - save-scumming is no difference to manipulating a save per hand), there is a hunt. Or a "stumbling across interesting ships along the road".
Those people prefer to just play the game instead of reloading for hours.
But you do you.
Ah, so you're one of those people who considers sieving through piles of procedurally generated rubbish for tens of hours in vain hope of game taking mercy on you and generating something half-decent "hunt"?

It's not "hunt" when you have no control over any of the variables and have to just hope something decent will get generated and falls into your hands with no agency or effort on your part.
Last edited by NekoiNemo; Oct 16, 2022 @ 7:12am
Krash Megiddo Oct 16, 2022 @ 7:15am 
Originally posted by NekoiNemo:
Originally posted by SaD-82:

If you're one of those people who like save-scumming, then you're correct.
For people who don't like to save-scum (because at that stage you could use the Savegame Editor and spare on time - save-scumming is no difference to manipulating a save per hand), there is a hunt. Or a "stumbling across interesting ships along the road".
Those people prefer to just play the game instead of reloading for hours.
But you do you.
Ah, so you're one of those people who considers sieving through piles of procedurally generated rubbish for tens of hours in vain hope of game taking mercy on you and generating something half-decent "hunt"?

It's not "hunt" when you have no control over any of the variables and have to just hope something decent will get generated and falls into your hands with no agency or effort on your part.
It’s called playing the game and taking what it gives along the way.
SaD-82 Oct 16, 2022 @ 7:16am 
Originally posted by NekoiNemo:
It's not "hunt" when you have no control over any of the variables

So taking your gun, walking into a wood and searching for some deer that, maybe, could be there and, maybe, you would encounter is no hunt?
Your dictionary somehow has to be a different one than those you will encounter (when hunting for them, y'know) everywhere else.
But interesting that you got triggered.
I told you: You do you.
If you have fun reloading for hours - have fun. You could use the SE instead and save on time, but - you do you. Whatever floats your boat - has no impact on me and therefore I don't care.
Doesn't change the fact that the randomized layout is a godsend for the game that got stale. Because now there is a reason to hunt for ships again.
(Just circumvent it with the SE, as soon as it is updated, and you're good to go. Win-win.)
maestro Oct 16, 2022 @ 7:20am 
Originally posted by NekoiNemo:
Originally posted by SaD-82:

If you're one of those people who like save-scumming, then you're correct.
For people who don't like to save-scum (because at that stage you could use the Savegame Editor and spare on time - save-scumming is no difference to manipulating a save per hand), there is a hunt. Or a "stumbling across interesting ships along the road".
Those people prefer to just play the game instead of reloading for hours.
But you do you.
Ah, so you're one of those people who considers sieving through piles of procedurally generated rubbish for tens of hours in vain hope of game taking mercy on you and generating something half-decent "hunt"?

It's not "hunt" when you have no control over any of the variables and have to just hope something decent will get generated and falls into your hands with no agency or effort on your part.

Ah, so you're one of those people who absolutely must have the bestest of ship, and are willing to save-scum it, so that you don't have to actually PLAY the game.

What are you going to DO once you FIND that perfect ship? you're gonna do... what with it, again?

You don't need to hunt for a ship, or a tool, or heck even a freighter, because you always look up guides where to get those, and you'll save scum the frick out of the game, you'll have spent 500 hours in game but only 5 hours are registered on the clock as you actually PLAYING the game, then you're gonna grab that stuff and...

What?

What are you gonna do with that stuff?

Nothing, really. Shoot up some sentinels and laugh and then come here on the forums and claim the game is "boring" or there's "no challenge", or that stuff is "too easy to get", you'll ask for ridiculous changes like buffs to Permadeath mode or something that necessitates the ridiculous end-game gear you save scummed onto your character in the first five hours of play.

Meanwhile, there are people like us who just like playing the game as it was intended to be played, who hate some of this elitist BS that people keep asking for. We don't want ludicrously hard enemies, because we're not marching around with 3+3 (back in 3.99) or 10k dps starships.
Rexxer Oct 16, 2022 @ 7:27am 
As far as I can tell, supercharged slots CANNOT be moved. Or at least they haven't implemented a way to move them yet. They just spawn randomly in inventory, much as inventory itself once spawned randomly, setting one up to often seek out ships with the best starting layout. It is like a mini-game: you have to build your tech space around them, using the powered up slots in the most advantageous way possible.

The supercharged slot seems to augment different tech differently. For example, when I put core tech, like a hyperdrive or freighter hyperdrive directly on a supercharged slot, it burns fuel twice as slow. Instead of a freighter using exactly 5 jumps per hyperdrive fuel cell, a freighter can go 10 jumps before you need to refuel. For me that was the more important issue since I am often searching for a planetary type, so constantly reloading fuel cells was a PITA, (not to mention freighter fuel cells run through massive quantities of storm crystals otherwise, so you don't have to farm those as much).
Last edited by Rexxer; Oct 16, 2022 @ 7:41am
Gabthelazy Oct 16, 2022 @ 7:50am 
Originally posted by NekoiNemo:
Ah, so you're one of those people who considers sieving through piles of procedurally generated rubbish for tens of hours in vain hope of game taking mercy on you and generating something half-decent "hunt"?

It's not "hunt" when you have no control over any of the variables and have to just hope something decent will get generated and falls into your hands with no agency or effort on your part.
Imagine going out of your way to not play a game. People like you are the reason we have "Time Savers" mtx.
Just use a cheat engine at this point.
jhughes Oct 16, 2022 @ 7:55am 
People buy the game and get to play it however they want. All the whining on both sides is absolutely pathetic. Stop being 6 year olds.
Last edited by jhughes; Oct 16, 2022 @ 7:55am
maestro Oct 16, 2022 @ 9:05am 
Originally posted by jhughes:
People buy the game and get to play it however they want. All the whining on both sides is absolutely pathetic. Stop being 6 year olds.

The problem with that mentality is people like the person I quoted, will stop at nothing to play the game less to obtain all the most powerful equipment and then they will come onto these forums, very vocally and loud and they are by far not the only player like this.

And then, since their voices are louder than those who are happy and content, HG tends to hear them more than they hear us. And the stuff players like the one I quoted want, are stuff that a lot of us don't want.

That's why we need to call out this ridiculous mentality for the stupidity that it is.

I can't imagine buying a game and doing everything you can to skip actually playing the game, and then yelling at HG to add stuff that only a small portion of the playerbase actually wants or needs and/or asking for balance changes with them in mind.

I've played a variety of online and MMO games, and I see the same crap, time and again. A few min-maxxers ruining stuff for the rest of us because they get developers to implement changes that "fixes" the game for them, but yet makes the game less fun for the rest of us. Stuff that is fine in casual play, isn't fine in the top 1% of elite play, but yet for some reason, devs think they gotta change it, and such changes usually negatively impact the casual players.
TheRandomFish Oct 16, 2022 @ 9:22am 
I am one of the people who will indeed reload saves to find perfect ships. Eventually, when the next patch drops, I will be hunting for ships with perfect stats and supercharged slots. I will also be doing this with multitools. And yes, I am a person who will duplicate upgrades to save me the trouble of finding a pirate system buying the upgrades and hoping that they will be perfect. But still, I'm not the kind of person who will go to Hello Games and demand they add new stuff because now I've reached the absolute. I will instead, take that perfection and simply use it to explore the universe. Since I'll be done with finding upgrades, I'll focus on finding creatures and plants and interesting planets as a whole. I'll focus on questing and then, I'll expand the story from where it seems to end through roleplaying. I do grind and I do 'save scum' but even then I play the game how I want to play it and other people can play the game how they want to play it. There is no rule on how one should play a game. Games should be played simply to have fun. Telling someone to play the game your way may not allow them to have as much fun as possible. So, all I have to say is this. Have fun with the game. Play it however you want. But try and consider that other people play the game in different ways and have fun in different ways from you.
darkstar Oct 16, 2022 @ 9:28am 
Originally posted by maestro:
Originally posted by jhughes:
People buy the game and get to play it however they want. All the whining on both sides is absolutely pathetic. Stop being 6 year olds.


I've played a variety of online and MMO games, and I see the same crap, time and again. A few min-maxxers ruining stuff for the rest of us because they get developers to implement changes that "fixes" the game for them, but yet makes the game less fun for the rest of us. Stuff that is fine in casual play, isn't fine in the top 1% of elite play, but yet for some reason, devs think they gotta change it, and such changes usually negatively impact the casual players.

This. If they give the god mode lovers supercharged slots, they should also add supercharged enemys or missions.
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Date Posted: Oct 16, 2022 @ 2:28am
Posts: 21