No Man's Sky

No Man's Sky

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Hello Games  [developer] Oct 15, 2022 @ 1:05am
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Experimental Branch 15/10
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 20/10
  • Fixed an issue that prevented the "Missions Done" stat from being displayed correctly in the Korvax section of the Journey Milestone page.
  • Fixed an issue that caused some Journey Milestone guidance missions to incorrectly report the milestone as complete.
  • The value and quality of items found in crashed freighter storage containers has been increased.
  • Fixed an experimental branch-only issue that caused the inventory page to be missing in VR.
  • Fixed an experimental branch-only issue that caused players who moved their saves back from the experimental branch to the live version of the game to have their supercharged slots replaced with broken slots.
  • Fixed a rare issue related to saving the game while the disc was busy.
  • Fixed an issue that allowed inventories to be expanded beyond the intended limit for their C/B/A/S class rating.

Experimental Branch 19/10
  • New visuals have been added when reloading a save from within the game menus.
  • Fixed a number of networking issues.
  • Increased the amount of time the information portal displays the preview of unread guide entries before cycling to the next entry.
  • Fixed a number of instances of untranslated text in Journey Milestone guidance missions.
  • Fixed an issue that caused the collision box for the Industrial Pallet to be too big.
  • Fixed an experimental-branch only issue that caused the inventory page not function correctly in VR.
  • Warp Hypercores will now always fully charge the ship hyperdrive, even on the hardest fuel settings.
  • Bases now show the difficulty settings with which they were created.
  • Fixed an issue that prevented the "Missions Done" stat from being displayed correctly in the Korvax section of the Journey Milestone page.

Experimental Branch 18/10
  • Added an "Unread" icon to new entries in the Collected Knowledge catalogue of the information portal.
  • Fixed an issue that could prevent the save summary text from appearing correctly on the final save slot in the list.
  • Fixed a memory issue affecting time-based missions.
  • Fixed an issue that could prevent the technology slot purchase screen from offering more than 30 slots in some rare circumstances.
  • Added an option on the inventory page to temporarily expand large inventories and view them without the need to scroll.
  • Clicking an inventory filter a second time will now disable that filter.
  • Fixed a visual issue that caused some customisation banner options to appear in the wrong place in the UI.
  • Fixed an issue that could cause framerate loss while browsing large freighter inventories.
  • Fixed an issue that could cause entries to disappear from the Plaque, Monolith or Abandoned Building pages of the Collected Knowledge catalogue.
  • Fixed an issue that could cause players to fall through the floor of their freighter when loading in very specific locations.
  • Fixed a number of visual issues with inventory slot purchasing.
  • Fixed an issue that could cause the base building tutorial to fail to progress past the "Powering the Base" section.
  • Fixed a rare issue that could cause mission events involving base NPCs to point to the wrong system. This recovery will take place upon visiting the incorrectly marked system.
  • Launch Fuel canisters now always fully recharge the Launch Thrusters, even on harder difficulty settings.
  • Added additional fuel information to the "Summon Ship" error messages.
  • The chance of technology being broken by incoming damage now scales with the current strength of your shields.
  • The Save Point blueprint is now available for research aboard the Space Anomaly.
  • Fixed an issue that caused some players to have inaccessible slots when viewing storage container inventories on their freighter.

Experimental Branch 15/10
  • Technology inventories now have a chance to contain supercharged slots that offer substantial boosts to the stats of technologies deployed to those slots. The number of supercharged slots is tied to the class of the starship, freighter or Multi-Tool in question, with 1 slots available for C-Class and 4 for S-Class.

  • An icon reflecting the player's current mode is now visible alongside the icon representing their current platform.
  • Players who elect to permanently lock their difficulty settings will have this reflected in their mode icon.

  • Fixed an issue that could cause technology items to fail to install correctly in some weapons or ships acquired from the Quicksilver Synthesis Companion .
  • The technology research trees now stay open when purchasing multiple parts with the difficulty set to zero costs.
  • Fixed an issue that caused the cursor to reset to the centre of the screen upon certain button inputs on the storage container transfer screen.
  • Fixed an issue that could cause Exosuit Upgrade Chart hints to continue displaying after the chart had been used or sold.
  • Fixed an issue that caused the Paralysis Mortar not to be known by default when opting to start with all technologies known.

  • Fixed a number of visual issues related to purchasing new inventory slots.
  • Fixed a minor visual issue with mission icons during Journey Milestone guidance missions.
  • Fixed an issue that could occasionally cause asteroids to appear the wrong colour.

  • Fixed an issue that could cause a softlock on load after triggering a Journey Milestone guidance mission involving the mission board whilst within a pirate-controlled system.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
Last edited by Hello Games; Oct 20, 2022 @ 9:29am
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Showing 166-180 of 225 comments
Obercounter Oct 20, 2022 @ 1:26am 
Originally posted by Dmand:
Originally posted by Caliburn:
Has anybody tried playing in VR using the latest Experimental Build. All of my Inventory screens were blank. I read that Hello Games addressed an Experimental inventory bug in VR in the latest build but I am using the latest build. Just to make sure, I went back to the public build and then went back to Experimental but all of my Inventory screens were blank. I submitted a bug report on Zendesk.

Same here

+1
MissBanjo Oct 20, 2022 @ 3:14am 
*Added an option on the inventory page to temporarily expand large inventories and view them without the need to scroll.

Why temporary? Just give us an option to go back to tabs. Those of us who like organization will appreciate you even more.
Masque Oct 20, 2022 @ 5:06am 
Everyone asking HG to "roll back" to earlier options, styles, methods, and ideas:

They won't do that. They've never done that. Have they? I've been playing since day one, and I don't remember the devs ever deciding to revert to an earlier method of anything.

You can keep asking them to, but you're wasting your letters.
Liferefugee Oct 20, 2022 @ 6:56am 
Originally posted by Caliburn:
Has anybody tried playing in VR using the latest Experimental Build. All of my Inventory screens were blank. I read that Hello Games addressed an Experimental inventory bug in VR in the latest build but I am using the latest build. Just to make sure, I went back to the public build and then went back to Experimental but all of my Inventory screens were blank. I submitted a bug report on Zendesk.

another +1 on this issue. I tested the same save on just pc, no vr, and the inventory slots were working fine. This seems to just be a VR issue somewhere in either 18/10 or 19/10. Before I was aware of those it was working (after having been broken again) so it is possible 18/10 was working and 19/10 broke em again.
Dragonfyre Oct 20, 2022 @ 7:52am 
Anomaly detector is now bugged. At least on my current save. It overrides everything including Nexus missions because it won't detect anything. So great fun.
DmAnd Oct 20, 2022 @ 9:18am 
I hope they push out a fix for the VR inventory today. Have not been able to play in 2 days.
Tis the risk I take on this branch but it is still a bummer.
Bowi Oct 20, 2022 @ 9:40am 
Originally posted by Dmand:
I hope they push out a fix for the VR inventory today. Have not been able to play in 2 days.
Tis the risk I take on this branch but it is still a bummer.
I think they just did.
DmAnd Oct 20, 2022 @ 9:41am 
Originally posted by Bowi:
Originally posted by Dmand:
I hope they push out a fix for the VR inventory today. Have not been able to play in 2 days.
Tis the risk I take on this branch but it is still a bummer.
I think they just did.

:steamhappy:
bkay201 Oct 20, 2022 @ 9:46am 
great fixes on 20/10 team, awesome job - love that on top of making Waypoint in fact one of the best revamps ever, you're still looking out for players who choose to ignore warnings about switching back and forth between exp and public, or didn't bother to read them in the first place! (not trying to argue, it's unfortunately the truth.)

Issues noted:
the craft recipe guide UI is amazing, it saves so much hassle, so much more streamlined, thank you so much for this, it totally fills the needs of the crafting for moneys fans imo. But could you please take a look at trees like Stasis Device? it's got so many products that the Quantum Processor and the Iridesite trees are cut in half, and not possible to click on every product. I'm playing on a 1080p screen (FSR2 is on, Quality - i don't know if that makes any difference, i assume it doesn't but just in case.)
STUPidflY Oct 20, 2022 @ 10:04am 
Anyone checked if 20/10 fixes VR inventory issue? I am unable to right now.
Azareus Oct 20, 2022 @ 10:51am 
Originally posted by bkay201:
Waypoint in fact one of the best revamps ever (...) could you please take a look at trees like Stasis Device? it's got so many products (...)

I sign both points, I agree! I even reported it as "bug" :D
Last edited by Azareus; Oct 20, 2022 @ 10:51am
STUPidflY Oct 20, 2022 @ 11:27am 
Originally posted by STUPidflY:
Anyone checked if 20/10 fixes VR inventory issue? I am unable to right now.

VR inventory is fixed.
DmAnd Oct 20, 2022 @ 1:31pm 
Originally posted by STUPidflY:
Originally posted by STUPidflY:
Anyone checked if 20/10 fixes VR inventory issue? I am unable to right now.

VR inventory is fixed.

Yup works now. Thanks HG
Yekkusu Oct 20, 2022 @ 3:16pm 
Am I the only one in this branch that is having texture glitching? From Starships to all kinds of structures, the game just gets crazy trying to render something and everything stays impossible to see untill you move the camera away from the issue? IT's happening a lot.
Squeaks Oct 20, 2022 @ 6:56pm 
I'm just sitting here anxiously waiting for this to go public.
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Date Posted: Oct 15, 2022 @ 1:05am
Posts: 225