No Man's Sky

No Man's Sky

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WOLFHORS3 Oct 14, 2022 @ 10:44am
Manual saves
So I know there's haters and lovers of the new "get nintendo money" update. I personally like a few things and dislike most of them. It looks like most of the things I dislike besides the huge ship and suit nerf can be changed back in settings. I'm not sure cuz I'm not playing til they get all their "try to keep everyone happy after a major greed screw up" patches are all done.
My main issue is the save mechanic. I've seen it reported that the autosaves will now overwrite the manual save. Is this true? How is it a manual save is it gets overwritten?
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Showing 1-15 of 66 comments
SaD-82 Oct 14, 2022 @ 11:26am 
Originally posted by WOLFHORS3:
I've seen it reported that the autosaves will now overwrite the manual save. Is this true?

No.
The problems some users have with the new saving mechanic is that exiting your ship (which before the update was an auto save) is now a manual save. Thus screwing with certain savescumming methods of obtaining things or rewinding time when building and realizing something doesn't work out. Edge cases, basically.

If you didn't to anything like that before you won't notice any real difference.
Last edited by SaD-82; Oct 14, 2022 @ 11:27am
Krash Megiddo Oct 14, 2022 @ 11:30am 
I liked the ability to rewind time. Its no biggie but more work to do the same thing and it takes planning. I'm ok with that.
Gramblestonks Oct 14, 2022 @ 11:41am 
Originally posted by WOLFHORS3:
So I know there's haters and lovers of the new "get nintendo money" update. I personally like a few things and dislike most of them. It looks like most of the things I dislike besides the huge ship and suit nerf can be changed back in settings. I'm not sure cuz I'm not playing til they get all their "try to keep everyone happy after a major greed screw up" patches are all done.
My main issue is the save mechanic. I've seen it reported that the autosaves will now overwrite the manual save. Is this true? How is it a manual save is it gets overwritten?
One problem here is the terminology has changed, so I'm not sure which "Auto-save" you are talking about.

Prior to Waypoint, getting out of your ship was deemed an "Auto" save, and manually using some device to save was considered a "Manual" save.

With Waypoint, the game saves constantly automatically, which is now the "Auto" save, and everything else is now a "Restore Point" which is updated each time you do something that saves your game.

I've heard the Save Point is no longer available, but have not personally investigated yet... but given this new setup, it makes certain activities more challenging and less forgiving.

A good example is ship hunting. I can no longer drop a manual save point at a Trading Post and buy ships/fly them around, and then finally reload my manual save when done. I have be extremely careful to reload after purchasing each ship without getting out, otherwise I end up with a ship I don't want.

I do think an automatic save is a good idea, but how does the game know if it's saving at a "safe" point? One of the few times I've used the automatic save, it had somehow saved me mid-flight about 10 feet in front of a building. Might be unpleasant in survival/permadeath.

All that said, it's not the end of the world, just a bit more inconvenient for my particular playstyle :)
Valden Oct 14, 2022 @ 11:53am 
Yes, your save will be overridden. It happened to me more than once. There is the “exit” save from your ship and the auto save. If you manually save using a save beacon, it will be overridden during one of the other saves. Hello Games has patch notes about the manual save in the latest experimental build. I can’t say for sure it is this particular problem.
Weaver Oct 14, 2022 @ 11:57am 
Originally posted by Gramblestonks:

I've heard the Save Point is no longer available, but have not personally investigated yet... but given this new setup, it makes certain activities more challenging and less forgiving.

I've used a portable save point multiple times since 4.0 and they still create a manual save, it will just get overwritten by other stuff now considered manual saves.
Gramblestonks Oct 14, 2022 @ 12:02pm 
Originally posted by Weaver:
Originally posted by Gramblestonks:

I've heard the Save Point is no longer available, but have not personally investigated yet... but given this new setup, it makes certain activities more challenging and less forgiving.

I've used a portable save point multiple times since 4.0 and they still create a manual save, it will just get overwritten by other stuff now considered manual saves.
I read somewhere else you can no longer find the blueprint in a new save, that's what I meant, but that's unconfirmed.

But yeah, that behavior maps with how I'd expect it to. I'd love a return of the manual save slot, but it's not the end of the world if not.
ZombieHunter Oct 14, 2022 @ 2:09pm 
I never save scummed to get anything but I would like the option to disable auto saves. I have had a lot of bad luck with them in many other titles. It almost never works out well.
jwoodyw Oct 14, 2022 @ 2:54pm 
I have the now possibly defunct save points at all my bases and my freighter. I noticed it not only creates a "Restore" point but also an "Auto" save point at the same time. Basically it over writes the "auto" when creating a "Restore. Hence why the save point may be obsolete.
Last edited by jwoodyw; Oct 14, 2022 @ 2:55pm
system11 Oct 14, 2022 @ 3:05pm 
The 4.0 release notes actually states that manual saves are still available so I have to believe this behaviour is a bug. They don't exist. They get nuked automatically when you get out of a ship. I used to rely on them heavily and make a manual save at the start of every session. it doesn't matter if you screw up and accidentally trade a ship or delete part of a base you can't easily rebuild if you have that safety net to go back to. At a time where they are making the game as easy as possible to play, this is entirely the opposite of what you'd expect and it doesn't even work as described.
MageKing17 Oct 14, 2022 @ 3:07pm 
Originally posted by system11:
The 4.0 release notes actually states that manual saves are still available so I have to believe this behaviour is a bug.
They also say this:
The autosave system has been reworked. Instead of saving when getting out the ship, the game now autosaves silently and automatically during regular play. A full save is still made at all times a save was made before, including getting out of the ship.
(Bold mine.)
system11 Oct 14, 2022 @ 3:12pm 
So they're kind of contradicting themselves - since manual saves no longer exist and they did state they do, but yes - the above states it works the way we've observed. That's just plain bad design then - there's no reason to overwrite manual saves when leaving the ship overwrites the autosave at the same time anyway. All they need to do is stop the ship exit writing both.
WOLFHORS3 Oct 15, 2022 @ 10:56am 
Originally posted by SaD-82:
Originally posted by WOLFHORS3:
I've seen it reported that the autosaves will now overwrite the manual save. Is this true?

No.
The problems some users have with the new saving mechanic is that exiting your ship (which before the update was an auto save) is now a manual save. Thus screwing with certain savescumming methods of obtaining things or rewinding time when building and realizing something doesn't work out. Edge cases, basically.

If you didn't to anything like that before you won't notice any real difference. [/quotE
IMHO that needs to be changed, I don't "save scum" as you so eloquently put it but I use manual saves as a safety in case NMS does something buggy, I use it to try builds that I'm not sure will work, mostly because the building is so broken. It's better now but there are still big issues where for some reason you can't put something where it absolutely should go, but it just won't. I don't have the time or inclination to delete a hundred pieces cuz NMS decided to act funny.
I also use it to see what a solar ship looks like with it's wings unfurled and probably other things as well. And even people that "save scum", to use your incendiary and insulting term for things you don't like, it's an SP game so what do you care? I can't really see anything in NMS that you would save scum for, most big battles have a place to save either close by or right in front of the battle site which leads me to believe HG intended for you to be able to save before a unknown or challenging endeavor.
And it's one of the stupid ideas that HG came up with, they don't have many but when they do, it's usually really stupid. The whole purpose of a manual save was to make a save that didn't change til you changed it on purpose. Now you can't get in and out of your ship without destroying that save. so for all intents and purposes they have removed manual saves. Which is really bad.
A few years ago, an update or patch or something, I don't remember it's been a minute, corrupted my save file of 800 hours or so. Fortunately I did have a manual save. i lost about 40 hours of progress and it sucked but it was better than losing 800 hours.
So IMHO the manual save needs to be returned to the game as they have essentially removed it.
WOLFHORS3 Oct 15, 2022 @ 11:00am 
Originally posted by MageKing17:
Originally posted by system11:
The 4.0 release notes actually states that manual saves are still available so I have to believe this behaviour is a bug.
They also say this:
The autosave system has been reworked. Instead of saving when getting out the ship, the game now autosaves silently and automatically during regular play. A full save is still made at all times a save was made before, including getting out of the ship.
(Bold mine.)

My question is with a huge issue like this at best being unclear, why is no one talking about it? Almost all the reviews on YT are basically kissing up to HG and telling players to behave. It's ridiculous. Only one YTer that I saw is being honest and showing the steam review stats and there are a lot, about half of the players, who are really upset.
Rexxer Oct 15, 2022 @ 11:00am 
The save system is royally bad. All sorts of things trigger an autosave now,
(1) crossing from atmosphere to space, (last autosave I reloaded put me in my ship in space)
(2) answering a question from a monolith
(3) opening a map
....and likely many other actions have now spaghettified the save process so it has gone from marginal to outright bad.
spderweb Oct 15, 2022 @ 11:06am 
You Manual save when you leave the ship now? Man, I'm so glad my friend and I got our Living Ships a few months ago. Though, the NMS editor would have been able to get us to random seed the ship.
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Date Posted: Oct 14, 2022 @ 10:44am
Posts: 66