No Man's Sky

No Man's Sky

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Kerry Oct 13, 2022 @ 10:24pm
My experience in 4.0: A 1.0 Redux
Now I know how those people back in 1.0 felt when they had to deal with a full inventory they just couldn't empty.

I get that you can no longer use 3+3 slots for tech any more. IMHO, that was a terrible change that should be compensated for by making it possible to use six slots in tech inventory per type, plus the increased strength changes to tech.

Alternatively they could make it so that you can fit unlimited numbers of techs in.

I mean, when everyone is using an exploit as if it were a standard feature, is it still an exploit? Or does it become a standard feature?

But no, my real issue is that my inventory is now shot all to hell. I spent weeks if not months gathering upgrades and installing them, now most of them are useless.

I want my inventory to be useful again. I have an entire storage container full of unused techs for my suit, ships, and multi-tool. I want to be able to use them all.
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Showing 1-15 of 166 comments
Mr. Bufferlow Oct 13, 2022 @ 10:34pm 
Do you want a better challenge level, or just the same old thing redesigned? That was the main focus of the update, riding on the back of Outlaws and Sentinels. HG has done some incredible work to make the game pretty challenging at the highest levels, but still open to that person that just doesn't want to be bothered and likes to just peaceful cruise around the galaxy.

If you think that was easy to pull off, you are very naive. I was actually shocked at the thought and planning that went into this update. The fine tuning is incredibly granular. You might want to play for awhile and you will see it is still pretty much the same game, just a lot harder and requires a lot of new tactics as you up the challenge level.

FYI, the game was never about accumulating stuff, that was just an outlet so you don't have to explore 24/7. You can sell the unused tech and you can use the save game editor to give yourself more nanites if you feel the need to make it right in your eyes.
Joker Oct 13, 2022 @ 10:48pm 
honestly, they didn't have to give us back the 3x3 slots, i would have been happy if they just double the rating on a single module. then i could have gone out to hunt for new modules with better stats.
Daedrius Oct 13, 2022 @ 10:58pm 
I never used the 3+3 method and found the game stupidly easy. I heard they are making up for it by allowing 4 upgrades though- currently in experimental branch. Having that and some nice X-upgrades will still make you damn near invincible.
NZ.Zero Oct 13, 2022 @ 11:25pm 
Anything left by devs for so long can hardly be an exploit. Even if it wasn't added by design (which it surely was anyway), it was intentionally left in place for many years.
ZombieHunter Oct 13, 2022 @ 11:41pm 
It was not an exploit. But allowing 4 now is a nice compromise. If the new 4 are better than the previous 6 or close to it then that brings people back to where they were. But what I don't understand is why people care what people had b/c this isn't a competitive multiplayer game. All it sounds like to me is people are jealous of those who had 6 S class upgrades and b/c they themselves did not want to put the work in to get that, which they could have, they think it is unfair others have it. Ridiculous. And if the new 4 are just like the old 6....then why the heck was it changed in the first place if we are just going to go back to similar stats with less modules? Whether its 4 or 6 the issue is the numbers behind them. So if 4 is stronger than 6, what was all the fuss about? It makes no sense.

So we go around and around and around to end up at the same place we started.
Last edited by ZombieHunter; Oct 13, 2022 @ 11:41pm
Gaxel Oct 13, 2022 @ 11:52pm 
3+3 it's not possible anymore because they removed the only inventory that allow that....
HG decided (and was a good decision) that NMS would be better with only two inventories, in any "location" (suit, ship, freighter. exocrafts) that can have both tech and items. And so, tech could be only in the tech inventory and items only in the cargo inventories. And this is another good decision... along making the inventories way bigger now.

In the beginning of time there was no space in inventories and there was no cargo inventory, so they allowed to install tech in general inventory because there was not enough space in the tech inventory and at time choosing between having more or less cargo space was a thing.

Now no more, you have all the space you want, and you can basically expand it indefinitely. So, it makes no sense to have three inventories one that is a mix of the other two.
Last edited by Gaxel; Oct 13, 2022 @ 11:53pm
Kerry Oct 14, 2022 @ 11:27am 
Originally posted by Mr. Bufferlow:
Do you want a better challenge level, or just the same old thing redesigned? That was the main focus of the update, riding on the back of Outlaws and Sentinels. HG has done some incredible work to make the game pretty challenging at the highest levels, but still open to that person that just doesn't want to be bothered and likes to just peaceful cruise around the galaxy.

If you think that was easy to pull off, you are very naive. I was actually shocked at the thought and planning that went into this update. The fine tuning is incredibly granular. You might want to play for awhile and you will see it is still pretty much the same game, just a lot harder and requires a lot of new tactics as you up the challenge level.

FYI, the game was never about accumulating stuff, that was just an outlet so you don't have to explore 24/7. You can sell the unused tech and you can use the save game editor to give yourself more nanites if you feel the need to make it right in your eyes.

I actually LIKED exploring 24/7, in fact that was one of my favorite parts of this game. The minimal combat, maximized exploration made it feel like Star Trek - you know, "exploring strange new worlds, seeking out new life and new civilizations, boldly going where no one has ever gone before"?

Peaceful exploration with minimal combat and moderate gathering was one of the major draws of the game. Anyone who says otherwise, clearly does not know a thing about No Man's Sky.

It's no longer open to that person that just wants to cruise, build bases, claim planets without having to worry about hearing "Inventory Full" all the time because it's clogged up with modules you can't use.

I didn't come to NMS for inventory management. Like most people, I believe, we came for the exploration and discovery. The base-building, the relaxed pace. The lack of stress over minuscule things like tech. That's all gone now.

To be blunt, I think this update is more or less a return to 1.0 when the entire world thought NMS was a scam. I want so very much to call on HG to roll back this update as it turned what I thought was a fun game, into an inventory management nightmare.

♥♥♥♥ this so-called "challenge". It's a challenge to even play for a couple hours now. I too was stunned at the amount of thought and planning HG put into this update.

Because the amount of both was zero.

In conclusion, while the game wasn't about gathering stuff, it was about exploration. Exploration with a side of combat, a side of base building, and a side of gathering. Each was a full course in a multiple-course meal, a meal HG just put the equivalent of a pile of feces in.

So I don't want the same old thing redesigned. I want the thing HG ruined, namely my inventory, back. And even improved. Not reverted back to how it was during 1.0.
Last edited by Kerry; Oct 14, 2022 @ 12:09pm
SaD-82 Oct 14, 2022 @ 11:35am 
Originally posted by Kerry Freeman:
It's no longer open to that person that just wants to cruise, build bases, claim planets without having to worry about hearing "Inventory Full" all the time because it's clogged up with modules you can't use.

?

Buy new slots and install them.
And then explore.
You can even disable combat at all to have it more peaceful than you could ever had without playing in creative.
So:
?
Krash Megiddo Oct 14, 2022 @ 11:35am 
Originally posted by ZombieHunter:
All it sounds like to me is people are jealous of those who had 6 S class upgrades and b/c they themselves did not want to put the work in to get that, which they could have, they think it is unfair others have it

Nope. It was stupidly easy to install 6 S-class upgrades. If you found 1 you could just buy as many as you want from that same vendor. EzPz.
Kerry Oct 14, 2022 @ 11:37am 
Originally posted by SaD-82:
Originally posted by Kerry Freeman:
It's no longer open to that person that just wants to cruise, build bases, claim planets without having to worry about hearing "Inventory Full" all the time because it's clogged up with modules you can't use.

?

Buy new slots and install them.
And then explore.
You can even disable combat at all to have it more peaceful than you could ever had without playing in creative.
So:
?

Those new slots are useless if the tech can't be installed since you already have three of each kind.
Last edited by Kerry; Oct 14, 2022 @ 11:37am
Kerry Oct 14, 2022 @ 11:38am 
Originally posted by Krash Megiddo:
Originally posted by ZombieHunter:
All it sounds like to me is people are jealous of those who had 6 S class upgrades and b/c they themselves did not want to put the work in to get that, which they could have, they think it is unfair others have it

Nope. It was stupidly easy to install 6 S-class upgrades. If you found 1 you could just buy as many as you want from that same vendor. EzPz.

And now those extra S-class upgrades are worth zots.
SaD-82 Oct 14, 2022 @ 11:42am 
Originally posted by Kerry Freeman:
Those new slots are useless if the tech can't be installed since you already have three of each kind.

Ah - you complain about being only half OP anymore.
But...what has this to do with only exploring, building bases and cruising? And what has this to do with a full inventory? If you know that you can't install those anymore, why didn't you just scrap or sell them?
Point being:
- No one did need 6 tech mods when just wanting to have a peaceful exploration session, as you did state.
- You can throw stuff that you don't longer need out of your inventory to not longer hear "inventory full".

Why do you complain about things that you can solve by yourself? To have a peaceful exploration as you could have just like before the update? Even more peaceful ones, now?
Last edited by SaD-82; Oct 14, 2022 @ 11:43am
Krash Megiddo Oct 14, 2022 @ 11:46am 
Originally posted by Kerry Freeman:
Originally posted by Krash Megiddo:

Nope. It was stupidly easy to install 6 S-class upgrades. If you found 1 you could just buy as many as you want from that same vendor. EzPz.

And now those extra S-class upgrades are worth zots.

Easy come easy go. Most of us have mold farms that make nanites easy to spend and forget.
Kerry Oct 14, 2022 @ 12:01pm 
Originally posted by SaD-82:
Originally posted by Kerry Freeman:
Those new slots are useless if the tech can't be installed since you already have three of each kind.

Ah - you complain about being only half OP anymore.
But...what has this to do with only exploring, building bases and cruising? And what has this to do with a full inventory? If you know that you can't install those anymore, why didn't you just scrap or sell them?
Point being:
- No one did need 6 tech mods when just wanting to have a peaceful exploration session, as you did state.
- You can throw stuff that you don't longer need out of your inventory to not longer hear "inventory full".

Why do you complain about things that you can solve by yourself? To have a peaceful exploration as you could have just like before the update? Even more peaceful ones, now?

Well, I do like a little bit of excitement in my game sessions. So I'm not entirely peaceful - I don't mind combat from time to time, so long as it's easy combat.

And yes, 6 tech mods is not a total necessity in some areas. Combat, maybe not. Survival, definitely yes.

Mods aren't just for combat you know. There are mods for your suit that give you more health, better shields, more capability to survive heat, cold, radiation, etcetera. There's mods to help during severe weather, etcetera.

You don't seem to realize there are a whole bunch of non-combat related mods. You can't use those non-combat related mods any more.

I don't care about being OP in combat. I care about not dying for stupid reasons, reasons you could easily prevent with mods.

Why do you complain about stuff that you can solve yourself? If you want more of a challenge, the solution is "find another game".
Last edited by Kerry; Oct 14, 2022 @ 12:05pm
MageKing17 Oct 14, 2022 @ 12:04pm 
Originally posted by Kerry Freeman:
And yes, 6 tech mods is a necessity in some areas. Combat, maybe not. Survival, definitely yes.
It's really, really not. You never need any upgrades to hazard protection to survive indefinitely on even the harshest of planets.
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Date Posted: Oct 13, 2022 @ 10:24pm
Posts: 166