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If you think that was easy to pull off, you are very naive. I was actually shocked at the thought and planning that went into this update. The fine tuning is incredibly granular. You might want to play for awhile and you will see it is still pretty much the same game, just a lot harder and requires a lot of new tactics as you up the challenge level.
FYI, the game was never about accumulating stuff, that was just an outlet so you don't have to explore 24/7. You can sell the unused tech and you can use the save game editor to give yourself more nanites if you feel the need to make it right in your eyes.
So we go around and around and around to end up at the same place we started.
HG decided (and was a good decision) that NMS would be better with only two inventories, in any "location" (suit, ship, freighter. exocrafts) that can have both tech and items. And so, tech could be only in the tech inventory and items only in the cargo inventories. And this is another good decision... along making the inventories way bigger now.
In the beginning of time there was no space in inventories and there was no cargo inventory, so they allowed to install tech in general inventory because there was not enough space in the tech inventory and at time choosing between having more or less cargo space was a thing.
Now no more, you have all the space you want, and you can basically expand it indefinitely. So, it makes no sense to have three inventories one that is a mix of the other two.
I actually LIKED exploring 24/7, in fact that was one of my favorite parts of this game. The minimal combat, maximized exploration made it feel like Star Trek - you know, "exploring strange new worlds, seeking out new life and new civilizations, boldly going where no one has ever gone before"?
Peaceful exploration with minimal combat and moderate gathering was one of the major draws of the game. Anyone who says otherwise, clearly does not know a thing about No Man's Sky.
It's no longer open to that person that just wants to cruise, build bases, claim planets without having to worry about hearing "Inventory Full" all the time because it's clogged up with modules you can't use.
I didn't come to NMS for inventory management. Like most people, I believe, we came for the exploration and discovery. The base-building, the relaxed pace. The lack of stress over minuscule things like tech. That's all gone now.
To be blunt, I think this update is more or less a return to 1.0 when the entire world thought NMS was a scam. I want so very much to call on HG to roll back this update as it turned what I thought was a fun game, into an inventory management nightmare.
♥♥♥♥ this so-called "challenge". It's a challenge to even play for a couple hours now. I too was stunned at the amount of thought and planning HG put into this update.
Because the amount of both was zero.
In conclusion, while the game wasn't about gathering stuff, it was about exploration. Exploration with a side of combat, a side of base building, and a side of gathering. Each was a full course in a multiple-course meal, a meal HG just put the equivalent of a pile of feces in.
So I don't want the same old thing redesigned. I want the thing HG ruined, namely my inventory, back. And even improved. Not reverted back to how it was during 1.0.
?
Buy new slots and install them.
And then explore.
You can even disable combat at all to have it more peaceful than you could ever had without playing in creative.
So:
?
Nope. It was stupidly easy to install 6 S-class upgrades. If you found 1 you could just buy as many as you want from that same vendor. EzPz.
Those new slots are useless if the tech can't be installed since you already have three of each kind.
And now those extra S-class upgrades are worth zots.
Ah - you complain about being only half OP anymore.
But...what has this to do with only exploring, building bases and cruising? And what has this to do with a full inventory? If you know that you can't install those anymore, why didn't you just scrap or sell them?
Point being:
- No one did need 6 tech mods when just wanting to have a peaceful exploration session, as you did state.
- You can throw stuff that you don't longer need out of your inventory to not longer hear "inventory full".
Why do you complain about things that you can solve by yourself? To have a peaceful exploration as you could have just like before the update? Even more peaceful ones, now?
Easy come easy go. Most of us have mold farms that make nanites easy to spend and forget.
Well, I do like a little bit of excitement in my game sessions. So I'm not entirely peaceful - I don't mind combat from time to time, so long as it's easy combat.
And yes, 6 tech mods is not a total necessity in some areas. Combat, maybe not. Survival, definitely yes.
Mods aren't just for combat you know. There are mods for your suit that give you more health, better shields, more capability to survive heat, cold, radiation, etcetera. There's mods to help during severe weather, etcetera.
You don't seem to realize there are a whole bunch of non-combat related mods. You can't use those non-combat related mods any more.
I don't care about being OP in combat. I care about not dying for stupid reasons, reasons you could easily prevent with mods.
Why do you complain about stuff that you can solve yourself? If you want more of a challenge, the solution is "find another game".