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If they did, then surely they would still be there even when you play offline... and would actually serve some purpose, or at least be mentioned in the expedition story
they were most concentrated at rendezvous points (sometimes ~20 derelicts over the POI), but also appeared in other locations where people had dropped com balls
Most likely what happened was the GAME (HG) initiated the generic "hey check out this derelict" mission just as they were approaching the Dig site.
In case you haven't noticed (as much as I have), on EVERY trip (pulse drive) to a Dig site, the game tells you "hey check out this derelict freighter" AND sets your active mission to said "investigate derelict". It "usually" resets to the "Dig" mission... usually, by the time you get to the planet.
Over the years I have observed many... many derelicts extremely close to a planet all during expeditions. This is NOT something new.
As stated, in the link I provided (and the Dec 2024 original thread), MP off and reload the restore point with it off usually clears it up. You shouldn't need a complete offline session.
Must admit, when I saw some in close 10-11 days ago, I thought HG may have stealth patched the exploit and those were as close as they could get now. I haven't really done any Expedition progress sessions in the last week to see how prevalent this has become.
They do not appear when you play offline. So, no, they do not get triggered on "every trip to a dig site"...
I played with MP turned off and didn't encounter a single instance of a derelict in my run through the expedition.
If you've not noticed, if you have MP turned on and someone else uses an Emergency Signal Scanner, then you will also get the prompt to land on the derelict, and can sometimes happen across it. So it seems to give the prompt if a derelict has been spawned in your current system.
I never see them in non-MP sessions. Then they started appearing in MP sessions in space, then closer and closer to planet/moon surfaces. Now they are back to the same as December and actually interfering.
I'm sure if I dug dep enough into some dodgy websites I could find out how it is being done, but I don't care enough to expose my IP to those sorts of sites these days.
That just sounds like it took 3 weeks of RNG spawning before one appeared. I'd just report it and see if the devs acknowledge.
I'll need more than just "conjecture" about this "derelict hacking". When I reload my save I am often times placed with different players indicating to me that there is no way to "choose" your instance. But... I'm on a good streak (haven't been wrong in weeks
-----------------
Edit: I have an abundance of anecdotal evidence, but it's just that. Unless we here from HG that this "hack" has been address and patched out, I doubt we will ever know the true cause. <- TL;DR I'm done talking about it
That was my experience as well.
Also, your own claim that HG added the derelicts at dig sites it purely speculative, so evidence is needed to back that up, otherwise it's no better a suggestion than them being hacked...
Simple way to test if HG added the derelicts.... play the expo offline or with MP turned off... if HG added them, they should appear then too, but they don't.
Apologies if you thought I meant anything else.
PS Playing offline would prove nothing except that "I" didn't spawn the Derelict. This issue is obviously MP related.
What if some players (like, for example, you) have something peculiar in their save that does trigger a derelict every time they pulse in a Rendezvous system.
And other players (like, for example, the rest of us posting the opposite experience in this thread) don't trigger them, and we get the usual Gek traders etc interrupting our pulse.
But we do get notified of the Derelicts triggered by others like you when we are in MP sessions.
And what if you (re)started pulsing when you were only 20 pulse-seconds away from a planetary surface and triggered one. Where would the derelict spawn?
tl:dr it's all your fault! ;)
@Shadow Strider, wouldn't it be great to prove they are a CommBall code injection and prompt HG to finally stop enabling CommBall spam.