No Man's Sky

No Man's Sky

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trolls never give up
New trend about trolling. Place a derelict freighter above a Rendez-Vous point on expedition.
Derelict environment overwrites planet one. The only way to remove them is to offline steam, turning off multiplayer isn't enough. :steamfacepalm:
https://steamcommunity.com/sharedfiles/filedetails/?id=3462415704
https://steamcommunity.com/sharedfiles/filedetails/?id=3462415831
https://steamcommunity.com/sharedfiles/filedetails/?id=3462162667
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Showing 1-15 of 34 comments
In this case "trolls" = "Hello Games" :steamhappy:
Originally posted by Geldric™:
In this case "trolls" = "Hello Games" :steamhappy:
How so? I'm pretty certain that HG didn't place those derelicts at the rendezvous points...
If they did, then surely they would still be there even when you play offline... and would actually serve some purpose, or at least be mentioned in the expedition story
Last edited by Shadow Strider; Apr 12 @ 2:48am
How are they doing this?
Originally posted by Lindy Bomber:
How are they doing this?
No idea, but last time this happened, the derelicts seemed to be connected to com balls...
they were most concentrated at rendezvous points (sometimes ~20 derelicts over the POI), but also appeared in other locations where people had dropped com balls
You think a player just happened to spawn a derelict just as they were about to enter the planets atmo??? I highly doubt that.

Most likely what happened was the GAME (HG) initiated the generic "hey check out this derelict" mission just as they were approaching the Dig site.

In case you haven't noticed (as much as I have), on EVERY trip (pulse drive) to a Dig site, the game tells you "hey check out this derelict freighter" AND sets your active mission to said "investigate derelict". It "usually" resets to the "Dig" mission... usually, by the time you get to the planet.

Over the years I have observed many... many derelicts extremely close to a planet all during expeditions. This is NOT something new.
Last edited by Geldric™; Apr 12 @ 4:23am
smurfy Apr 12 @ 4:26am 
Yeah, there's a vulnerability in the code that some are exploiting to impact others' experience. Welcome to online gaming.

As stated, in the link I provided (and the Dec 2024 original thread), MP off and reload the restore point with it off usually clears it up. You shouldn't need a complete offline session.

Must admit, when I saw some in close 10-11 days ago, I thought HG may have stealth patched the exploit and those were as close as they could get now. I haven't really done any Expedition progress sessions in the last week to see how prevalent this has become.
Originally posted by Geldric™:
You think a player just happened to spawn a derelict just as they were about to enter the planets atmo??? I highly doubt that.

Most likely what happened was the GAME (HG) initiated the generic "hey check out this derelict" mission just as they were approaching the Dig site.

In case you haven't noticed (as much as I have), on EVERY trip (pulse drive) to a Dig site, the game tells you "hey check out this derelict freighter" AND sets your active mission to said "investigate derelict". It "usually" resets to the "Dig" mission... usually, by the time you get to the planet.

Over the years I have observed many... many derelicts extremely close to a planet all during expeditions. This is NOT something new.
No, I don't think it was HG, and I don't think it was random either, I think it's more likely someone hacked the game somehow...

They do not appear when you play offline. So, no, they do not get triggered on "every trip to a dig site"...
I played with MP turned off and didn't encounter a single instance of a derelict in my run through the expedition.

If you've not noticed, if you have MP turned on and someone else uses an Emergency Signal Scanner, then you will also get the prompt to land on the derelict, and can sometimes happen across it. So it seems to give the prompt if a derelict has been spawned in your current system.
Last edited by Shadow Strider; Apr 12 @ 4:33am
smurfy Apr 12 @ 4:35am 
Originally posted by Geldric™:
You think a player just happened to spawn a derelict just as they were about to enter the planets atmo??? I highly doubt that.

Most likely what happened was the GAME (HG) initiated the generic "hey check out this derelict" mission just as they were approaching the Dig site.

In case you haven't noticed (as much as I have), on EVERY trip (pulse drive) to a Dig site, the game tells you "hey check out this derelict freighter" AND sets your active mission to said "investigate derelict". It "usually" resets to the "Dig" mission... usually, by the time you get to the planet.

Over the years I have observed many... many derelicts extremely close to a planet all during expeditions. This is NOT something new.
In the first week or two of the expedition, I saw none over 3 runs.
I never see them in non-MP sessions. Then they started appearing in MP sessions in space, then closer and closer to planet/moon surfaces. Now they are back to the same as December and actually interfering.
I'm sure if I dug dep enough into some dodgy websites I could find out how it is being done, but I don't care enough to expose my IP to those sorts of sites these days.
XLjedi Apr 12 @ 4:42am 
Originally posted by smurfy:
Originally posted by Geldric™:
You think a player just happened to spawn a derelict just as they were about to enter the planets atmo??? I highly doubt that.

Most likely what happened was the GAME (HG) initiated the generic "hey check out this derelict" mission just as they were approaching the Dig site.

In case you haven't noticed (as much as I have), on EVERY trip (pulse drive) to a Dig site, the game tells you "hey check out this derelict freighter" AND sets your active mission to said "investigate derelict". It "usually" resets to the "Dig" mission... usually, by the time you get to the planet.

Over the years I have observed many... many derelicts extremely close to a planet all during expeditions. This is NOT something new.
In the first week or two of the expedition, I saw none over 3 runs.
I never see them in non-MP sessions. Then they started appearing in MP sessions in space, then closer and closer to planet/moon surfaces. Now they are back to the same as December and actually interfering.
I'm sure if I dug dep enough into some dodgy websites I could find out how it is being done, but I don't care enough to expose my IP to those sorts of sites these days.

That just sounds like it took 3 weeks of RNG spawning before one appeared. I'd just report it and see if the devs acknowledge.
That has not been my experience, at all. I can't imagine on day one of an expedition there were players summoning derelicts in EVERY rendezvous system I entered, at the exact time I was flying towards the Dig site (it has happened in EVERY expedition for me for the past year+, with MP on).

I'll need more than just "conjecture" about this "derelict hacking". When I reload my save I am often times placed with different players indicating to me that there is no way to "choose" your instance. But... I'm on a good streak (haven't been wrong in weeks :steamhappy:) and would be happy to be given evidence to the contrary.
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Edit: I have an abundance of anecdotal evidence, but it's just that. Unless we here from HG that this "hack" has been address and patched out, I doubt we will ever know the true cause. <- TL;DR I'm done talking about it
Last edited by Geldric™; Apr 12 @ 4:52am
Originally posted by smurfy:
Originally posted by Geldric™:
You think a player just happened to spawn a derelict just as they were about to enter the planets atmo??? I highly doubt that.

Most likely what happened was the GAME (HG) initiated the generic "hey check out this derelict" mission just as they were approaching the Dig site.

In case you haven't noticed (as much as I have), on EVERY trip (pulse drive) to a Dig site, the game tells you "hey check out this derelict freighter" AND sets your active mission to said "investigate derelict". It "usually" resets to the "Dig" mission... usually, by the time you get to the planet.

Over the years I have observed many... many derelicts extremely close to a planet all during expeditions. This is NOT something new.
In the first week or two of the expedition, I saw none over 3 runs.
I never see them in non-MP sessions. Then they started appearing in MP sessions in space, then closer and closer to planet/moon surfaces. Now they are back to the same as December and actually interfering.
I'm sure if I dug dep enough into some dodgy websites I could find out how it is being done, but I don't care enough to expose my IP to those sorts of sites these days.

That was my experience as well.
Originally posted by Geldric™:
That has not been my experience, at all. I can't imagine on day one of an expedition there were players summoning derelicts in EVERY rendezvous system I entered, at the exact time I was flying towards the Dig site (it has happened in EVERY expedition for me for the past year+, with MP on).

I'll need more than just "conjecture" about this "derelict hacking". When I reload my save I am often times placed with different players indicating to me that there is no way to "choose" your instance. But... I'm on a good streak (haven't been wrong in weeks :steamhappy:) and would be happy to be given evidence to the contrary.
-----------------
Edit: I have an abundance of anecdotal evidence, but it's just that. Unless we here from HG that this "hack" has been address and patched out, I doubt we will ever know the true cause. <- TL;DR I'm done talking about it
They were seemingly tied to comm balls the last time this happened, but who knows what they are linked to this time, could be the dig sites themselves this time...

Also, your own claim that HG added the derelicts at dig sites it purely speculative, so evidence is needed to back that up, otherwise it's no better a suggestion than them being hacked...

Simple way to test if HG added the derelicts.... play the expo offline or with MP turned off... if HG added them, they should appear then too, but they don't.
Last edited by Shadow Strider; Apr 12 @ 5:07am
To clarify: I did NOT say that HG added them. I was implying that the game spawned the mission and a player just happened to stop pulsing, again right over the Dig site. Thus the GAME spawned the derelict for said player.

Apologies if you thought I meant anything else.

PS Playing offline would prove nothing except that "I" didn't spawn the Derelict. This issue is obviously MP related.
smurfy Apr 12 @ 5:21am 
@Geldric, I wonder if we are both half right?

What if some players (like, for example, you) have something peculiar in their save that does trigger a derelict every time they pulse in a Rendezvous system.
And other players (like, for example, the rest of us posting the opposite experience in this thread) don't trigger them, and we get the usual Gek traders etc interrupting our pulse.
But we do get notified of the Derelicts triggered by others like you when we are in MP sessions.

And what if you (re)started pulsing when you were only 20 pulse-seconds away from a planetary surface and triggered one. Where would the derelict spawn?

tl:dr it's all your fault! ;)

@Shadow Strider, wouldn't it be great to prove they are a CommBall code injection and prompt HG to finally stop enabling CommBall spam.
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