No Man's Sky

No Man's Sky

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Whats an easy way for nanites?
Well question is in the title :D
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if you have some units, go to pirate systems, and buy all the suspicious arms/tech from the trader
open them, then sell the x class tech upgrades (dont open them or they lose all value)

If not, refine runaway mould, or go fishing and release the fish

here's a list of other things you can refine...
https://nomanssky.fandom.com/wiki/Nanite_Cluster#Source

You can also farm sentinels to get salvaged glass, which has a decent chance to drop tech upgrades that you can sell
Last edited by Shadow Strider; Apr 11 @ 4:56pm
Nick Apr 11 @ 4:58pm 
Originally posted by Shadow Strider:
if you have some units, go to pirate systems, and buy all the suspicious arms/tech from the trader
open them, then sell the x class tech upgrades (dont open them or they lose all value)

If not, refine runaway mould, or go fishing and release the fish

here's a list of other things you can refine...
https://nomanssky.fandom.com/wiki/Nanite_Cluster#Source

You can also farm sentinels to get salvaged glass, which has a decent chance to drop tech upgrades that you can sell
I have heard of runaawy mould but i have no clue where to find that
Runaway mold is one of the special plants that show up as an orange 3-star icon through the visor scan. There may be some planets/biomes where the odds of it spawning are higher, no clue, but it's random whether you'll run across them. And they can show up on airless, moons, etc. Some mold spot clusters are tiny, some are huge. When people run across a huge cluster, they mark it with a base computer so they can return to it etc.

They respawn not with a timer, but with traveled-from distance or teleporting back and forth between multiple base markers and/or space stations, hence "farming".
Last edited by CatPerson; Apr 11 @ 5:02pm
Nick Apr 11 @ 5:03pm 
Originally posted by CatPerson:
Runaway mold is one of the special plants that show up as an orange 3-star icon through the visor scan. There may be some planets/biomes where the odds of it spawning are higher, no clue, but it's random whether you'll run across them. And they can show up on airless, moons, etc. Some mold spot clusters are tiny, some are huge. When people run across a huge cluster, they mark it with a base computer so they can return to it etc.

They respawn not with a timer, but with traveled-from distance or teleporting back and forth between multiple base markers and/or space stations, hence "farming".
Ah oke tyy
^ Should note that mold refining is time-slow for 9999 stacks, so to be efficient one has to eventually build a lot of refiner bases (or use a freighter where you can set up tons of refiners in a single location). And if using one of the small max-stack size difficulties/options, I wouldn't bother specifically farming mold.

Abandoned Mode there are no NPC's/pirates so that nice option would be gone.
I think the larval cores and purple shards are the easiest things to hand-gather.
Nick Apr 11 @ 5:12pm 
Originally posted by CatPerson:
^ Should note that mold refining is time-slow for 9999 stacks, so to be efficient one has to eventually build a lot of refiner bases (or use a freighter where you can set up tons of refiners in a single location). And if using one of the small max-stack size difficulties/options, I wouldn't bother specifically farming mold.

Abandoned Mode there are no NPC's/pirates so that nice option would be gone.
I think the larval cores and purple shards are the easiest things to hand-gather.
oke xD i play on perma death rn so hardest difficulty xd so i cant have 9999 stacks of anything xd
One of the easiest methods is to just 100% all the fauna on a planet. The amount of nanites is based on the number of critters. If you get lucky and have a lot of critters...my personal best was 18 on a plant, you can make several thousand nanites.

I guess I like it because I enjoy finding the critters and it is predictable and no processing required. If you are the first explorer on the planet, you also get nanites just for uploading your discoveries.

While it is timing specific, completing an expedition and returning to your regular save is the quickest way to get a boatload of nanites. Both my saves where I did an expedition with them have over 200,000 nanites after I finalized the expeditions.

Be aware that they have made gaining nanites a lot easier in recent updates, so you will be swimming in them at some point.
Nick Apr 11 @ 5:17pm 
Originally posted by Mr. Bufferlow:
One of the easiest methods is to just 100% all the fauna on a planet. The amount of nanites is based on the number of critters. If you get lucky and have a lot of critters...my personal best was 18 on a plant, you can make several thousand nanites.

I guess I like it because I enjoy finding the critters and it is predictable and no processing required. If you are the first explorer on the planet, you also get nanites just for uploading your discoveries.

While it is timing specific, completing an expedition and returning to your regular save is the quickest way to get a boatload of nanites. Both my saves where I did an expedition with them have over 200,000 nanites after I finalized the expeditions.

Be aware that they have made gaining nanites a lot easier in recent updates, so you will be swimming in them at some point.
Oke thanks :D
Originally posted by Mr. Bufferlow:
One of the easiest methods is to just 100% all the fauna on a planet. The amount of nanites is based on the number of critters. If you get lucky and have a lot of critters...my personal best was 18 on a plant, you can make several thousand nanites.
EDIT: I brainfarted. The below is for units, not nanites.

Once you have 3 decent scanner tech upgrades boosting scanning rewards, even if you don't finish the fauna per planet, it's stilll a decent amount of nanites re: scanning plants/fauna/minerals.
Last edited by CatPerson; Apr 11 @ 5:38pm
Nick Apr 11 @ 5:27pm 
Originally posted by CatPerson:
Originally posted by Mr. Bufferlow:
One of the easiest methods is to just 100% all the fauna on a planet. The amount of nanites is based on the number of critters. If you get lucky and have a lot of critters...my personal best was 18 on a plant, you can make several thousand nanites.
Once you have 3 decent scanner tech upgrades boosting scanning rewards, even if you don't finish the fauna per planet, it's stilll a decent amount of nanites re: scanning plants/fauna/minerals.

Early game/no scanner tech modules, it doesn't seem worth it as much (outside of the final fauna reward I mean) but it gets there.
what kinda upgrades should i get for scanners xD I dont know which upgrades in general i need lmao probably just all S tier survival stuff and so on
smurfy Apr 11 @ 5:29pm 
Depends on how "hardcore" your hardcore play is. With everything on max difficulty, nanites are harder to come by in the wild, and refining mould isn't really a viable option with inputs limited to 300 at a time.

Early on, I tend to find a Sentinel Pillar on a dissonant planet and farm sentinel/purple tech, much of which refines to nanites and the suit and weapon tech upgrades sell for decent amounts.
Nick Apr 11 @ 5:32pm 
Originally posted by smurfy:
Depends on how "hardcore" your hardcore play is. With everything on max difficulty, nanites are harder to come by in the wild, and refining mould isn't really a viable option with inputs limited to 300 at a time.

Early on, I tend to find a Sentinel Pillar on a dissonant planet and farm sentinel/purple tech, much of which refines to nanites and the suit and weapon tech upgrades sell for decent amounts.
Oke xd ty. :D
Oh man I think I brainfarted again. Sorry. the scanner modules are for units, not nanties. >.> Ignore me. Still useful re: nutrient ingestor and fast unit making but ...
Nick Apr 11 @ 5:40pm 
Originally posted by CatPerson:
Oh man I think I brainfarted again. Sorry. the scanner modules are for units, not nanties. >.> Ignore me. Still useful re: nutrient ingestor and fast unit making but ...
Oke np xd
Zoran Apr 11 @ 5:46pm 
Discover ~4 Pirate Stations, buy all the Suspicious Packet (Tech/Arms), open them all. Sell the technology mods for nanites.
Keep the technology you need for yourself at the start, but don't go for the best, just good enough.
Should cost you around 12 million per run and make you 10k nanites...

Anyway, it's a fast and safe conversion of units to nanites in PD mode.
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