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翻訳の問題を報告
Found this back on Valentines Day, couldn't even begin to tell you where. Happens to end up with 3 Supercharged slots in close proximity after Waypoint.
You get them from derelict freighters, they are in the same pool as the freighter upgrade modules which increase frigate fleet capabilities.
I guess that would explain the stack of salvage frigate modules in the picture. That's not a grind that I'm willing to even consider. :-)
Euclid Galaxy: Diplo, Sunset, Boat, Dragonfly, Atlas, Fish, Atlas, Balloon, Atlas, Diplo, Voxel, Face
I mean, there's an RNG element to what specific module you get, but you can only slot 3 of the hyperdrive modules. RNG could work against you, but I've never had to run close to 200 to get 3 of them. The hyperdrive modules are close to 20% of the loot pool for the reward.
I've never seen one, for one, and the stack of over 120 salvaged frigate modules in the inventory in the picture seems to suggest that at least 120 runs were conducted. And, no, I have never gotten more than 1 salvaged frigate module per run.
Step 1: You buy an Emergency Signal Scanner from the scrap merchant at an occupied Space Station. (Costs from 5-8.3 Million Units depending on difficulty settings)
Step 2: You activate the Scanner in your inventory and exit the station in your ship.
Step 3: You activate your Starship Pulse Drive.
Step 4: When the Scanner detects the Derelict in that system, you exit pulse and land on the Derelict.
Step 5: You use the active scanner to unlock the door (note: there is an exploit to not spend the scanner at this point so you can rinse and repet if desired without buying additional scanners)
Step 6: You progress through the Derelict, looting containers (some of which can contain Salvaged Frigate Modules) and reading the lore in log snippets.
Step 7: If desired, you obtain a Crew Manifest and Captain's Log from the first two mainframe terminals which can later be sold back to the scrap merchant for Tainted Metal (the scrap merchant "currency") or donated to the Guild merchant for rep gain with that system's race.
Step 8: When you get to the final terminal, you get three choices:
a) Create a Freighter tech upgrade: this can be a Hyperdrive module or one of 6 different Frigate Coordiation modules.
b) Create a Freighter Bulkhead to expand your freighter strorage capacity (or tech capacity)
c) Extract Nanites.
Note: Derelicts can be easy (7 zones with little to no opposition) or hard (11 zones with AI security bots, Turrets, Tentacled Jellyfish, Bug nests or any combination of them).
Now, AFAIK, you cannot tell what class the Derelict is until you create the module at step 8a, so once you find one that gives S class, you can repeatedly run it in that system (it will always have that Derelict Seed in that system) and share its address, or you can, as suggested above, go to one that someone else has already shared. Alternatively, if you are looking for Freighter bulkheads to expand your storage, finding an easy (fast) C class Derelict can also be useful.
I have a nasty 10 zone self-found S, and an easy 7 zone self-found C that I have milked.
My self-found S gives +245LY S class Hyperdrive Modules, so back OT, I only end up with about 5100 LY on my freighter at optimal hyperdrive layout.
There are two types of crates on the freighters that you can loot which have a chance to give them.
I typically loot only those and ignore all other interactable as I rush to the end reward, to save time (assuming I still need the salvaged frigate modules). I've gotten as many as 7 on a single run, though typically I come out with only 2 to 3.
What led you to believe that I didn't understand it? It was fun the first time, I've done several more, but they're all pretty much the same, and it's just a grind. Why would you do it more than half a dozen times other than to get the prize at the bottom of the box?
You can buy everything else in the Mall of the Anomoly for either units or nanites that rain from the sky in this game and you can them get just by playing the game. Even in the days when you had to get blueprints from factories, at least you could find them in normal gameplay. You didn't have to grind them if you didn't want to. Why is grinding for freighter upgrades considered acceptable?