No Man's Sky

No Man's Sky

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Can anyone beat 5422.9 LY with their freighter?
I picked up a new freighter this week, finally gave up the old Resurgent for a Dreadnaught. My S class roll on the hyperdrive bonus was 79.91... which was one of the better ones I've come across. So, I decided to see just how far I could push this thing. Also had two boosted slots right next to each other.
Here's the final product:
https://steamcommunity.com/sharedfiles/filedetails/?id=2887839188

Slot A-8 and A-9 are both boosted. Reality Dethreader is in A-9, the A-8 has the Plasmatic Warp Injector. A-10 isn't boosted, it's got the Warp Core Resonator. Slots B-8 to B-10 are all from the SV Yellow Miura . (Which beats the usual MS Uenoh XI that most of us use by a few decimal points after 250LY).

So, I figured I'd throw down a gauntlet to other NMS techies. Find a freighter with a better layout? How about a derelict with a slightly higher 250LY upgrade? I'm curious to see just how high players can push the old freighter warp range.

(If you do find a better derelict, please link the portal address or website).
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1-15 / 29 のコメントを表示
Try re-arranging the hyperdrive modules for better distance. That looks different than I usually do them. I put the A's together, B's next then C's with the S class touching the main hyperdrive module.
https://steamcommunity.com/sharedfiles/filedetails/?id=2887863576
Found this back on Valentines Day, couldn't even begin to tell you where. Happens to end up with 3 Supercharged slots in close proximity after Waypoint. :steamhappy:
最近の変更はAmberAnvilが行いました; 2022年11月12日 15時07分
How do you get upgrade modules for freighters? I've never gotten one, and I have never seen where you can purchase them. The wiki mentions an Engineering Core Unit, but I don't even see plans for that, assuming it's a freigher part.
Faceplant8 の投稿を引用:
How do you get upgrade modules for freighters? I've never gotten one, and I have never seen where you can purchase them. The wiki mentions an Engineering Core Unit, but I don't even see plans for that, assuming it's a freigher part.
Derelict Freighters found with an ESS from the Space Station Scrap Dealer. The Engineering Core is the final room in the Derelict. The terminal can provide Salvaged Fleet Units, some of which will be Freighter Hyperdrive Upgrade Modules.
Faceplant8 の投稿を引用:
How do you get upgrade modules for freighters? I've never gotten one, and I have never seen where you can purchase them. The wiki mentions an Engineering Core Unit, but I don't even see plans for that, assuming it's a freigher part.

You get them from derelict freighters, they are in the same pool as the freighter upgrade modules which increase frigate fleet capabilities.
AmberAnvil の投稿を引用:
Faceplant8 の投稿を引用:
How do you get upgrade modules for freighters? I've never gotten one, and I have never seen where you can purchase them. The wiki mentions an Engineering Core Unit, but I don't even see plans for that, assuming it's a freigher part.
Derelict Freighters found with an ESS from the Space Station Scrap Dealer. The Engineering Core is the final room in the Derelict. The terminal can provide Salvaged Fleet Units, some of which will be Freighter Hyperdrive Upgrade Modules.

I guess that would explain the stack of salvage frigate modules in the picture. That's not a grind that I'm willing to even consider. :-)
Praxis-W 2022年11月12日 15時54分 
Honestly, it just takes some good Cold Resistance in your suit, and the patience to spend 30 min a day on it. It's really not so bad, especially if you find a system with a good derelict to loot. Wanting to upgrade my freighter, I did a few YouTube searches and found that the community had found a few systems where the derelict has minimal combat or hassle, and always drops S class upgrades.
Great system for derelict freighters. Almost no combat, can clear it in under 5 minutes and, in addition to getting S-class freighter modules at the end, there are two starships at the entrance to loot which often give S-class starship modules:

Euclid Galaxy: Diplo, Sunset, Boat, Dragonfly, Atlas, Fish, Atlas, Balloon, Atlas, Diplo, Voxel, Face
最近の変更はJaggid Edjeが行いました; 2022年11月12日 16時01分
Even if I were to use a YouTube video to go to some special ship that makes the process less painful, which I'm not, by my calulation, looking at the pictures, I would estimate that it would take around 200 trips through the derelict freighter, which, even it it was 5 minutes, is over 16 hours of monotonous grind.
How exactly did you come up with that 16 hours number? You do know you get more than 1 salvaged frigate module per run, right?

I mean, there's an RNG element to what specific module you get, but you can only slot 3 of the hyperdrive modules. RNG could work against you, but I've never had to run close to 200 to get 3 of them. The hyperdrive modules are close to 20% of the loot pool for the reward.
最近の変更はJaggid Edjeが行いました; 2022年11月12日 16時23分
Jaggid Edje の投稿を引用:
How exactly did you come up with that 16 hours number? You do know you get more than 1 salvaged frigate module per run, right?

I mean, there's an RNG element to what specific module you get, but you can only slot 3 of the hyperdrive modules. RNG could work against you, but I've never had to run close to 200 to get 3 of them. The hyperdrive modules are close to 20% of the loot pool for the reward.

I've never seen one, for one, and the stack of over 120 salvaged frigate modules in the inventory in the picture seems to suggest that at least 120 runs were conducted. And, no, I have never gotten more than 1 salvaged frigate module per run.
smurfy 2022年11月12日 16時43分 
Faceplant8 の投稿を引用:
Even if I were to use a YouTube video to go to some special ship that makes the process less painful, which I'm not, by my calulation, looking at the pictures, I would estimate that it would take around 200 trips through the derelict freighter, which, even it it was 5 minutes, is over 16 hours of monotonous grind.
You are clearly misunderstanding what is involved in a Derelict Freighter run.
Step 1: You buy an Emergency Signal Scanner from the scrap merchant at an occupied Space Station. (Costs from 5-8.3 Million Units depending on difficulty settings)
Step 2: You activate the Scanner in your inventory and exit the station in your ship.
Step 3: You activate your Starship Pulse Drive.
Step 4: When the Scanner detects the Derelict in that system, you exit pulse and land on the Derelict.
Step 5: You use the active scanner to unlock the door (note: there is an exploit to not spend the scanner at this point so you can rinse and repet if desired without buying additional scanners)
Step 6: You progress through the Derelict, looting containers (some of which can contain Salvaged Frigate Modules) and reading the lore in log snippets.
Step 7: If desired, you obtain a Crew Manifest and Captain's Log from the first two mainframe terminals which can later be sold back to the scrap merchant for Tainted Metal (the scrap merchant "currency") or donated to the Guild merchant for rep gain with that system's race.
Step 8: When you get to the final terminal, you get three choices:
a) Create a Freighter tech upgrade: this can be a Hyperdrive module or one of 6 different Frigate Coordiation modules.
b) Create a Freighter Bulkhead to expand your freighter strorage capacity (or tech capacity)
c) Extract Nanites.

Note: Derelicts can be easy (7 zones with little to no opposition) or hard (11 zones with AI security bots, Turrets, Tentacled Jellyfish, Bug nests or any combination of them).

Now, AFAIK, you cannot tell what class the Derelict is until you create the module at step 8a, so once you find one that gives S class, you can repeatedly run it in that system (it will always have that Derelict Seed in that system) and share its address, or you can, as suggested above, go to one that someone else has already shared. Alternatively, if you are looking for Freighter bulkheads to expand your storage, finding an easy (fast) C class Derelict can also be useful.

I have a nasty 10 zone self-found S, and an easy 7 zone self-found C that I have milked.
My self-found S gives +245LY S class Hyperdrive Modules, so back OT, I only end up with about 5100 LY on my freighter at optimal hyperdrive layout.
最近の変更はsmurfyが行いました; 2022年11月12日 16時58分
anyone wanna be on a nms multilayer only discord
Faceplant8 の投稿を引用:
. And, no, I have never gotten more than 1 salvaged frigate module per run.

There are two types of crates on the freighters that you can loot which have a chance to give them.
I typically loot only those and ignore all other interactable as I rush to the end reward, to save time (assuming I still need the salvaged frigate modules). I've gotten as many as 7 on a single run, though typically I come out with only 2 to 3.
smurfy の投稿を引用:
Faceplant8 の投稿を引用:
Even if I were to use a YouTube video to go to some special ship that makes the process less painful, which I'm not, by my calulation, looking at the pictures, I would estimate that it would take around 200 trips through the derelict freighter, which, even it it was 5 minutes, is over 16 hours of monotonous grind.
You are clearly misunderstanding what is involved in a Derelict Freighter run.
Step 1: You buy an Emergency Signal Scanner from the scrap merchant at an occupied Space Station. (Costs from 5-8.3 Million Units depending on difficulty settings)
Step 2: You activate the Scanner in your inventory.
Step 3: You activate your Starship Pulse Drive.
Step 4: When the Scanner detects the Derelict in that system, you exit pulse and land on the Derelict.
Step 5: You use the active scanner to unlock the door (note: there is an exploit to not spend the scanner at this point so you can rinse and repet if desired without buying additional scanners)
Step 6: You progress through the Derelict, looting containers (some of which which can contain Salvaged Frigate Modules) and reading the lore in log snippets.
Step 7: If desired, you obtain a Crew Manifest and Captains Log from the first two mainframe terminals which can be sold back to the scrap merchant for Tainted Metal (the scrap merchant "currency") or donated to the Guild merchant for rep gain with that system's race.
Step 8: When you get to the final terminal, you get three choices:
a) Create a Freighter tech upgrade: this can be a Hyperdrive module or one of 6 different Frigate Coordiation modules.
b) Create a Freighter Bulkhead to expand your freighter strorage capacity (or tech capacity)
c) Extract Nanites.

Note: Derelicts can be easy (7 zones with little to no opposition) or hard (11 zones with AI security bots, Turrets, Tentacled Jellyfish, Bug nests or any combination of them).

Now, you cannot tell what class the Derelict is until you create the module at step 8a, so once you find one that gives S class, you can repeatedly run it in that system (it will always have that Derelict Seed in that system) and share it's address, or you can, as suggested above, go to one that someone else has already shared. Alternatively, if you are looking for Freighter bulkheads to expand your storage, finding an easy (fast) C class Derelict can also be useful.

I have a nasty 10 zone self-found S, and an easy 7 zone self-found C that I have milked.
My self-found S gives +245LY S class Hyperdrive Modules, so back OT, I only end up with about 5100 LY on my freighter at optimal hyperdrive layout.

What led you to believe that I didn't understand it? It was fun the first time, I've done several more, but they're all pretty much the same, and it's just a grind. Why would you do it more than half a dozen times other than to get the prize at the bottom of the box?

You can buy everything else in the Mall of the Anomoly for either units or nanites that rain from the sky in this game and you can them get just by playing the game. Even in the days when you had to get blueprints from factories, at least you could find them in normal gameplay. You didn't have to grind them if you didn't want to. Why is grinding for freighter upgrades considered acceptable?
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投稿日: 2022年11月12日 14時16分
投稿数: 29