No Man's Sky

No Man's Sky

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pcguru Jan 27, 2022 @ 4:17am
A different Item Duplication Glitch
I don't know how it works, and I personally am not very happy about it. Basically, ever since I entered my second Galaxy (I chose Silent) and arrived at frozen like planet (it has an Immortal Worm if that matters any) when I pickup a placed piece of Base, be it a Wall, or a Large Refiner, the game refunds me all its Materials into my inventory. Then, if I place the Refiner, I place it at no cost, if I pick it up again (picking up, by the way of y->c) it once again refunds all its material cost and lets me place it at no cost. In case of the large refiner that'd mean 200 Chromatic Metals, 100 Sodium Nitrate and 5 microchips in rapid succession. If the basepart in question is a portable unit that I decide to pick up and then place, I get a duplicate portable in my inventory instead.

It annoys me, because I do not wish to play with exploits as of now, but this ones hard to avoid when basebuilding, and it is disruptive when it happens and I have to manually delete the extra materials, and if I didn't notice it happening, because the stuff got into an preexisting Itemstack and I wasn't paying attention, I feel anxious because I did an exploit, however minor it may be, without intending to do so.

The only lead I can provide is, that, when I place the large refiner for example near a wall, and pick it up, and get the resources refunded immediatly, a nearby wall will be targeted/highlighted as if I am pointing my mouse at it before picking up any item, while the refiner is selected for relocation still. The highlighting remains through large distances, and wether I either place the refiner (effectively doing the exploit) or right-click (to avoid the exploit), the wall I didn't intend to move at all gets deleted. If I place the Large Refiner, or any other placable base structure, far enough away from any Wall/decoration (it seems to only affect decorations, I may be wrong), no deco gets targeted and this 'downside' goes away.

Yes, it even happens when I pickup a lamp, I get 5 sodium, and if I don't right click to delete the thing, and instead place it, I have the lamp, and the 5 sodium it took to make it.

The Glitch is persistent after restarting and reloading the game. How I made it trigger, outside of starting a second galaxy, I have no clue. It may even have existed beforehand, because I wasn't big on building bases in my first galaxy, and I didn't do much of picking up and relocating base assets.

Friendly Greetings,
Krolan

EDIT: In response to the first answerer misunderstanding, sorry if I wasn't descriptive enough, I posted this, I post it here as an EDIT so whoever else sees this knows what I mean for sure:
'You sadly misunderstand sir, I *keep* the materials that it returns after placing the thing, because I picked it up and the game considers that a picking up motion, I assume, that shouldnt refund, nor cost, any materials. This means, again with the large refiner as the example, thas simply picking it up and placing it down again, if I do it 5 times in like 10 seconds, yields me 1000 chromatic metals, 500 sodium nitrate and 25 microchips
'

EDIT 2:

UNRESOLVED but NEW DISCOVERIES have been made, the glitch seems reproducable and didn't have anything to do with starting a new galaxy or any of the like. I'll send a new Topic to describe the actual reason why I had multiple sets of materials from the refiner, and how you can reproduce it. As far as my annoyance with it is concerned, at least I will only need to put up with this under specific circumstances.
Last edited by pcguru; Jan 27, 2022 @ 6:24am
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Showing 1-15 of 15 comments
rdouglass1 Jan 27, 2022 @ 4:46am 
If you simply Go to the Computer, and Click "E", and Select "Delete the Base", you would not be Bothered with all of those Material Returns...

Deleting Items One at a Time, and getting back the Build Materials is Not a Glitch, Nor an Exploit... That is done, as I understand it, to allow for Moving a Piece you may have Placed in the Wrong Location...
btw, Building is the same in all locations.. it does not matter which Galaxy you are in.
pcguru Jan 27, 2022 @ 4:51am 
You sadly misunderstand sir, I *keep* the materials that it returns after placing the thing, because I picked it up and the game considers that a picking up motion, I assume, that shouldnt refund, nor cost, any materials. This means, again with the large refiner as the example, thas simply picking it up and placing it down again, if I do it 5 times in like 10 seconds, yields me 1000 chromatic metals, 500 sodium nitrate and 25 microchips

I checked on some random NMS Video when someone was explaining a different Item duplication glitch revolving around placing materials into refiners before deleting them, that when he picks up an item, the game does not refund anything. I am also pretty sure, that it is supposed to be, that you get the materials refunded only in the moment you right-click to delete the item, instead of relocating it.

Maybe I should absolutely clarify, that with 'picking up' I mean selecting a placed basestructure with y->c and nothing else (this may be z->c for english keyboards)

I think clarity can also be achieved if I emphasize, I get a *duplicate portable* if I pick up and then place a portable. Meaning, doing the operation of the first paragraph of this comment, I'd have 5 savepoints in my inventory and one savepoint on the ground
Last edited by pcguru; Jan 27, 2022 @ 5:04am
pcguru Jan 27, 2022 @ 5:11am 
DISCOVERY:
You are correct sir, when a large refiner is picked up, it refunds the materials, when it gets placed the materials are consumed, as long as another condition wasn't met

HOWEVER, the glitch exists, It just works differently from how I described, and is connected to Walls it seems, carbon-made walls specifically.

I will make a new Post, hopefully it won't be counted as doubleposting, because what I describe here is ultimately nonsense, it wasn't that simple.
knighttemplar1960 Jan 27, 2022 @ 5:16am 
If you feel that this is cheating your game experience you can build your base the way that you want and then delete all the duped items by using the center mouse button on the stack.
Daedrius Jan 27, 2022 @ 5:24am 
Someone will blame Atlas I'm sure.
Grimmslayer73 Jan 27, 2022 @ 5:33am 
The amount of materials your talking about is insignificant. It's like complaining that you got back 10$ on a refund when the price was 9.99$. Resources and money come so easy in NMS. There are some resources that you can literally make from nothing. Besides, If you were to try to exploit this and do it over and over trying to get some kind of advantage from it, you would find in the long run there are far better, legit ways of making money.
pcguru Jan 27, 2022 @ 5:47am 
I will not consider 50 Microchips in 30 Seconds sold for about 1 Million Nanites insignificant, and the games capablity to provide you with ways to make resources doesn't account for much. It spares you the time manually crafting microchips, Sodium Nitrate and the like, in addition, it is doable from the very beginning of the game, however, from a different perspective, as what I describe here is inaccurate. The game deletes the false item and requires minor setting up, that happens to have happened to me by accident.

On a different note, the game has enough incosistency as is, what I regard to as significant or not to my personal gaming experiencen is not meaningless, just because you make 3 Billion Units in 5 minutes with your giant fleet, and have a row of 100 large refiners to create Nitrates and the like in an efficient way.

Please instead check my other post, that discribes the actual glitch. i do not know what the actual optimal placable structure would be for this, but I am rather certain, that the community will know which cost refunded for 25 carbon would yield the best result. If there is something that costs tedious to aquire Items, like a Walker Brain for instance, infinitely duplicating those at the cost of a handful of carbon is certainly not meaningless either.
Last edited by pcguru; Jan 27, 2022 @ 6:16am
Mr. Bufferlow Jan 27, 2022 @ 6:45am 
Put in a bug report to zendesk if it bothers you. I tend to agree it sounds like a chump change exploit that can easily be avoided or resolved if you don't want it to happen.
pcguru Jan 27, 2022 @ 6:57am 
I now know how it can be avoided, you mainly need to make sure that your view on the item you are attempting to move, when you first pick it up, does not intersect with *any other placed structural item* behind it, which may be impossible if your item is *inside* a building you built. But then, even inside a building one can just opt to rightclick the picked up item away, then select it again from the building menu, and place it, which also circumvents the glitch/exploit.

I found that the NMS community does not give a flying padoodles about glitchdiscoveries, and in this particular instance, the very next snapshot presents a fix apperantly that prevents "other base-parts to be deleted when moving an object", which seems directly related to this item duplication glitch.

Regardless, thank you for your time. I'm out.
rdouglass1 Jan 27, 2022 @ 7:06am 
Originally posted by pcguru:
You sadly misunderstand sir, I *keep* the materials that it returns after placing the thing, because I picked it up and the game considers that a picking up motion, I assume, that shouldnt refund, nor cost, any materials. This means, again with the large refiner as the example, thas simply picking it up and placing it down again, if I do it 5 times in like 10 seconds, yields me 1000 chromatic metals, 500 sodium nitrate and 25 microchips

[...]
I was not understanding that from your original post... Truthfully, there are at least a Dozen Known Exploits in this game. I listed a couple under Bug Reports a short time back...
Maybe this needs to be re-posted under that section??
davidb11 Jan 27, 2022 @ 7:08am 
I'm so confused.
All we needed was more information.
Dirak2012 Jan 27, 2022 @ 7:30am 
You can break the game in multiple ways if you want, we don't really care because it's not a competitive game. It's your game, so do whatever you want.
If the glitch/exploit bothers you, don't use it then.
Grimmslayer73 Jan 27, 2022 @ 7:44am 
Originally posted by pcguru:
I found that the NMS community does not give a flying padoodles about glitchdiscoveries
It's not that we don't care. We've just been around long enough to know that for every exploit that is fixed, 10 more seem to pop up and the devs are not capable of fixing them all without a total game re-balance. They are bad about dropping new content on us and just moving on to the next shinny thing without ever going back and making the needed adjustments.
Daedrius Jan 27, 2022 @ 8:16am 
I used the free ship glitch yesterday about 4 times in a row. Made about 60 million in about an hour. I know this has been around forever and no one seems to care. So, yeah the game has lots of exploits.
Krash Megiddo Jan 27, 2022 @ 8:26am 
Exploits don't matter in a single player game with a handy save editor that gives us whatever we want anyway. No one else is affected by NMS exploits. I also play Eve Online which is the type of game that has a player driven economy. Eve exploits exist for about 2 secs before the devs fix them.
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Date Posted: Jan 27, 2022 @ 4:17am
Posts: 15