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Deleting Items One at a Time, and getting back the Build Materials is Not a Glitch, Nor an Exploit... That is done, as I understand it, to allow for Moving a Piece you may have Placed in the Wrong Location...
btw, Building is the same in all locations.. it does not matter which Galaxy you are in.
I checked on some random NMS Video when someone was explaining a different Item duplication glitch revolving around placing materials into refiners before deleting them, that when he picks up an item, the game does not refund anything. I am also pretty sure, that it is supposed to be, that you get the materials refunded only in the moment you right-click to delete the item, instead of relocating it.
Maybe I should absolutely clarify, that with 'picking up' I mean selecting a placed basestructure with y->c and nothing else (this may be z->c for english keyboards)
I think clarity can also be achieved if I emphasize, I get a *duplicate portable* if I pick up and then place a portable. Meaning, doing the operation of the first paragraph of this comment, I'd have 5 savepoints in my inventory and one savepoint on the ground
You are correct sir, when a large refiner is picked up, it refunds the materials, when it gets placed the materials are consumed, as long as another condition wasn't met
HOWEVER, the glitch exists, It just works differently from how I described, and is connected to Walls it seems, carbon-made walls specifically.
I will make a new Post, hopefully it won't be counted as doubleposting, because what I describe here is ultimately nonsense, it wasn't that simple.
On a different note, the game has enough incosistency as is, what I regard to as significant or not to my personal gaming experiencen is not meaningless, just because you make 3 Billion Units in 5 minutes with your giant fleet, and have a row of 100 large refiners to create Nitrates and the like in an efficient way.
Please instead check my other post, that discribes the actual glitch. i do not know what the actual optimal placable structure would be for this, but I am rather certain, that the community will know which cost refunded for 25 carbon would yield the best result. If there is something that costs tedious to aquire Items, like a Walker Brain for instance, infinitely duplicating those at the cost of a handful of carbon is certainly not meaningless either.
I found that the NMS community does not give a flying padoodles about glitchdiscoveries, and in this particular instance, the very next snapshot presents a fix apperantly that prevents "other base-parts to be deleted when moving an object", which seems directly related to this item duplication glitch.
Regardless, thank you for your time. I'm out.
Maybe this needs to be re-posted under that section??
All we needed was more information.
If the glitch/exploit bothers you, don't use it then.