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Just stick to easy kill/collect missions, I say.
There are however many tricks and tactics less experienced players overlook when doing Nexus missions. If you know all the shortcuts and how to search for things with the right equipment for the job, with upgrades and certain exocars. Then the missions do not take all that long. They are random however and if you do find a mission taking too long even in a group then abandon and try another. That's life... That's the game.
One of the more laborious missions like survey a planet is best tackled with a group of players which is what multiplay is all about.
A couple of tips:
Bait is ideally prepared and stored with you ready for use. Or carry plants you might need to find in stoarage perhaps in an exocar to craft what you need. That shortens the search a lot. I don't think you are limited to finding bait or making bait on the planet the mission is set so you can find the bait elsewhere, ideally on another planet in the same system and return. But you will need to bring bait to the mission planet to complete the mission.
Killing poisonous plants are best discovered in clumps in caves.
It's helpful to store in cargo slots or other ships or excars resources of all types in one slot each. No more and top them up as you play the game over time. Then you always have something at hand ready to use. So expand your storage as soon as you can by using drop pods or augmentation units or buying it at space stations.
Do all creatures not just drop faecium?
I think killing them for mordite and refining that gives faecium.
In my case, the mission required me to make a base part that needed some advanced crafted resource to build. iirc it was polyfibre which is made using two plants. Usually getting plants is rather fast if they are grown but in this case none were in the system (nevermind being on the planet i was sent to) so i had to look for an alternative which took some time. Since you cant use teleporters during nexus missions i was misled into thinking you cant change systems during nexus missions. After trying, it seems you can (with hyperdrive) so that wouldve been an alternative to just using a refiner.
Actually it didnt take that long for the resources or the mission in this case since i had most of it stored (still had to go to unlock a crafting recipe, that i didn't already have, from a manufacturing facility though). Of course base building missions are a little slower regardless but i started it since i wanted to place an extractor nearby rather than placing extractors in the middle of nowhere. I only ended up annoyed since the mission broke after what i assume was the end of the mission (and im assuming it broke because the game chose an unsuitable "habitable" planet, with no land animals, for the tasks in the mission - stuff that the game probably could've checked when finding an appropriate system to start the mission in, rather than bugging out at the end of the mission when i shouldve been finished)
If you want units multiply chlorine with oxygen. If you want nanites buy coordinates from the scrap dealer and loot abandoned freighters (convert all tainted metal into nanites and sell gathered upgrade modules). That should help to get forwards with the game.
There's a system that's pretty well-known from being shared on Reddit where that's always the first encounter you have as long as you take off from the station fast enough. It has a low chance of dropping Quicksilver, but an hour of save-loading gets you about 1,000.
Yeah, the main advantage is that grinding it there isn't limited to X attempts per day, so you can, say, get the 2K QS you need to get the sweet helmet to complete your new look.
https://steamcommunity.com/sharedfiles/filedetails/?id=2393866612