No Man's Sky

No Man's Sky

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Scorpion Aug 17, 2021 @ 10:21am
Dioxite Farm
I have been trying to make a Dioxite farm on quite a few ice planets and as almost as soon as I land and start scanning I am set upon by the Sentinals, I don't mind fighting them in fact I enjoy it but all I want to do is get on with the job in hand.
Has anyone got any ideas or suggestions?
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Showing 1-15 of 19 comments
Mr. Bufferlow Aug 17, 2021 @ 10:32am 
Find a planet without aggressive sentinels? I usually just buy it at stations, but sounds like you have some other plans.
Grimmslayer73 Aug 17, 2021 @ 10:38am 
If you already have a base set up you can trap them inside a prefab. Just enter the build menu and place it right on top of them. Once you have it trapped no more should spawn in the area. Remove the prefab when your done.
Last edited by Grimmslayer73; Aug 17, 2021 @ 10:41am
Merik Fyndhorn Aug 17, 2021 @ 10:46am 
I'm a tunnel rat when I build farms, so I will tell you my approach. (Note this approach deals with the back fill problem by making it irrelavent)

1. Find your Dioxite Mining point with the scanner and mark it
2. Find an EM power source and mark it (I use save points)

3. Put your base computer on the surface between the two and build one storage silo there and a landing pad/what ever basic facilities.

4. Dig straight down to bed rock then cut a tunnel along the bedrock to under your EM and Mine points Then dig an upward shaft to get to the surface, dig at a slight angle upwards. This should keep the sentinels off you.

Chances are unless you are lucky that one of the two nodes if not both will be too far from the base computer, so you will have to extend your base range.

6. Run back to the base computer point and build a small light (The ones you can choose the color of) a short way up the shaft. Now with the build menu still up run to your EM or Mine.

Any time your build light option disappears run back until you can build a light and place one on the wall. Repeat until you get to the bottom of the two up shafts.

7. go to the surface and build your Mines and Power. A 9 by 9 grid is usually lots.

8. Run power cable between the members of the grid. Build a light at the top of each shaft as a power kick off point for heading down the shaft.

9. Run power lines along shaft using lights as relays as necessary. Run power up your base computer shaft as required. Everything should be powered at this point.

10. Hollow out an area at the bottom of the base computer shaft and fill it with as many storage silos as you think you need.

11. Run pipes between all silos and back up the base computer shaft and connect to top silo. Surface silo is for pickups

12. Run pipes along tunnel shaft to your mines and hook them up.

You now have a farm for all your dioxite needs. Simply pop in and pickup from top silo and leave. As you are underground for most the build environmental hazards are no issue. Since you have a surface silo to pickup from you don't have to worry about the terrain filling in later.

Bored Peon Aug 17, 2021 @ 11:55am 
Originally posted by Merik Fyndhorn:
I'm a tunnel rat when I build farms, so I will tell you my approach. (Note this approach deals with the back fill problem by making it irrelavent)

1. Find your Dioxite Mining point with the scanner and mark it
2. Find an EM power source and mark it (I use save points)

3. Put your base computer on the surface between the two and build one storage silo there and a landing pad/what ever basic facilities.

4. Dig straight down to bed rock then cut a tunnel along the bedrock to under your EM and Mine points Then dig an upward shaft to get to the surface, dig at a slight angle upwards. This should keep the sentinels off you.

Chances are unless you are lucky that one of the two nodes if not both will be too far from the base computer, so you will have to extend your base range.

6. Run back to the base computer point and build a small light (The ones you can choose the color of) a short way up the shaft. Now with the build menu still up run to your EM or Mine.

Any time your build light option disappears run back until you can build a light and place one on the wall. Repeat until you get to the bottom of the two up shafts.

7. go to the surface and build your Mines and Power. A 9 by 9 grid is usually lots.

8. Run power cable between the members of the grid. Build a light at the top of each shaft as a power kick off point for heading down the shaft.

9. Run power lines along shaft using lights as relays as necessary. Run power up your base computer shaft as required. Everything should be powered at this point.

10. Hollow out an area at the bottom of the base computer shaft and fill it with as many storage silos as you think you need.

11. Run pipes between all silos and back up the base computer shaft and connect to top silo. Surface silo is for pickups

12. Run pipes along tunnel shaft to your mines and hook them up.

You now have a farm for all your dioxite needs. Simply pop in and pickup from top silo and leave. As you are underground for most the build environmental hazards are no issue. Since you have a surface silo to pickup from you don't have to worry about the terrain filling in later.
Aint you worried about wasting all your terrain edits doing that?
Bored Peon Aug 17, 2021 @ 12:29pm 
Originally posted by Deadly Peanut:
if they shoot you, ignore them... they don't do that much damage
If you put in a bunch of shield mods, 3 in general and 3 in exosuit then you can literally just ignore them because they can not damage you. It takes a quad or two before you have to worry.
Voodoojedizin Aug 17, 2021 @ 12:39pm 
Why are you trying to do this on planets that have aggressive sentinels?
Scorpion Aug 17, 2021 @ 12:48pm 
Thanks for all of the good information, with the Quads I like play cricket with them using plasma launcher.
@Bored Peon where were you when I was trying to escape from the home a few weeks ago LOL
@Voodoojedizin They seem to be all I come across
Last edited by Scorpion; Aug 17, 2021 @ 12:50pm
Mr. Bufferlow Aug 17, 2021 @ 1:23pm 
Originally posted by Bored Peon:
Aint you worried about wasting all your terrain edits doing that? [/quote]

The terrain edits are only important if you decide to build a base in a very bad manner...underground or sitting directly on the ground. Otherwise, you will never notice anything...you might return to an area that you tunneled around in and find it filled back in.

The real problem with the terrain edits is it is a very small amount so not a good idea to ever use the terrain manipulator when building.
Bored Peon Aug 17, 2021 @ 1:54pm 
Originally posted by Mr. Bufferlow:
Originally posted by Bored Peon:
Aint you worried about wasting all your terrain edits doing that?
The terrain edits are only important if you decide to build a base in a very bad manner...underground or sitting directly on the ground.
You completely ignored the context of my post to try to contradict me.

Had you actually read the context of the quoted post you would have seen the person I quoted was making an underground base.
Mystra4 Aug 17, 2021 @ 2:36pm 
Originally posted by Bored Peon:
You completely ignored the context of my post to try to contradict me.

Had you actually read the context of the quoted post you would have seen the person I quoted was making an underground base.
IIRC terrain edit reversal cannot build INTO a prefab - so if the base is made entirely of those then the worst that happens is the base gets entombed, but only surrounding it. The inside will be safe.

For the silos, build one above ground and connect it to the rest underground. All but one will be entombed but you can still get to the contents from the aboveground one.
Bored Peon Aug 17, 2021 @ 2:59pm 
Originally posted by Deadly Peanut:
Originally posted by Mystra4:
terrain edit reversal cannot build INTO a prefab - so if the base is made entirely of those then the worst that happens is the base gets entombed, but only surrounding it. The inside will be safe.

grins, you may want to rethink that

https://steamcommunity.com/sharedfiles/filedetails/?id=2514236109
Thank you.
boundring Aug 17, 2021 @ 6:29pm 
Looking at this problem from a long period of inactivity for this game, all I can think is: why didn't they ever implement sentinel-opposing turrets for short-term suppression?

Short-term for balancing, to pan the idea out, since I'm honestly surprised that player-deployed defense turrets were specifically not implemented in a game with this much combat focus. Basic QoL in so many games, especially games with, uh, building stuff.
Why not No Man's Sky? This is strange to me.
boundring Aug 17, 2021 @ 6:36pm 
And then, like always, digging through forum posts from the past four years answers my questions. Forgive my intrusion.
Bored Peon Aug 17, 2021 @ 6:52pm 
Originally posted by boundring:
Looking at this problem from a long period of inactivity for this game, all I can think is: why didn't they ever implement sentinel-opposing turrets for short-term suppression?
So you think killing a sentinel makes them go away?

Have you even played this game?
boundring Aug 17, 2021 @ 7:29pm 
No, yes, and that's what "short-term" was about. Sentinels would spawn and overwhelm static opposition.
Pretty sure my gameplay for this title is public, so you could've just gone and seen that I've played more than enough and recently enough to understand all gameplay mechanics in the title.
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Date Posted: Aug 17, 2021 @ 10:21am
Posts: 19