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1. Find your Dioxite Mining point with the scanner and mark it
2. Find an EM power source and mark it (I use save points)
3. Put your base computer on the surface between the two and build one storage silo there and a landing pad/what ever basic facilities.
4. Dig straight down to bed rock then cut a tunnel along the bedrock to under your EM and Mine points Then dig an upward shaft to get to the surface, dig at a slight angle upwards. This should keep the sentinels off you.
Chances are unless you are lucky that one of the two nodes if not both will be too far from the base computer, so you will have to extend your base range.
6. Run back to the base computer point and build a small light (The ones you can choose the color of) a short way up the shaft. Now with the build menu still up run to your EM or Mine.
Any time your build light option disappears run back until you can build a light and place one on the wall. Repeat until you get to the bottom of the two up shafts.
7. go to the surface and build your Mines and Power. A 9 by 9 grid is usually lots.
8. Run power cable between the members of the grid. Build a light at the top of each shaft as a power kick off point for heading down the shaft.
9. Run power lines along shaft using lights as relays as necessary. Run power up your base computer shaft as required. Everything should be powered at this point.
10. Hollow out an area at the bottom of the base computer shaft and fill it with as many storage silos as you think you need.
11. Run pipes between all silos and back up the base computer shaft and connect to top silo. Surface silo is for pickups
12. Run pipes along tunnel shaft to your mines and hook them up.
You now have a farm for all your dioxite needs. Simply pop in and pickup from top silo and leave. As you are underground for most the build environmental hazards are no issue. Since you have a surface silo to pickup from you don't have to worry about the terrain filling in later.
@Bored Peon where were you when I was trying to escape from the home a few weeks ago LOL
@Voodoojedizin They seem to be all I come across
The terrain edits are only important if you decide to build a base in a very bad manner...underground or sitting directly on the ground. Otherwise, you will never notice anything...you might return to an area that you tunneled around in and find it filled back in.
The real problem with the terrain edits is it is a very small amount so not a good idea to ever use the terrain manipulator when building.
Had you actually read the context of the quoted post you would have seen the person I quoted was making an underground base.
For the silos, build one above ground and connect it to the rest underground. All but one will be entombed but you can still get to the contents from the aboveground one.
Short-term for balancing, to pan the idea out, since I'm honestly surprised that player-deployed defense turrets were specifically not implemented in a game with this much combat focus. Basic QoL in so many games, especially games with, uh, building stuff.
Why not No Man's Sky? This is strange to me.
Have you even played this game?
Pretty sure my gameplay for this title is public, so you could've just gone and seen that I've played more than enough and recently enough to understand all gameplay mechanics in the title.