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I mean pirates aren't exactly the most trustworthy of folk. If I was a pirate I would still attack another pirate, lol.
You can pretty much avoid combat playing regular.
Trading the goods, rewards and loot that you get from the Outlaw Systems in non-pirate systems you get an enormous price increased for the goods sold. Far larger than trading legal goods. Seriously large price hikes. It's an exciting way to make millions in a short space of time.
You also get rare items like Walker Brains, expensive Even Emergency Broadcast Receivers and Cargo Bulkheads given as mission rewards among other things. Things that otherwise can be difficult to obtain in harder modes.
I've also seen Sentinel Boundary maps dropping in Pirate systems doing those missions although that can be obtained from Sentinel Salvageable Glass. The pirate star ships also drop a lot of loot from their jettisoned barrels. Relics (that offset Ranking penalties), salvageable glass and so on and are also a fun source for nanites by trading unneeded tech upgrades or refining loot.
Freighter Cargo Pods also are a good source of illegal goods too if farmed in Pirate Systems and then traded in legal systems.
You get some really useful suspicious tech, goods and so on from the Traders too, that you don't often get from normal space stations. S- Class ships like solars and exotics make appearances too.
The pirate Cargo Scan Deflector becomes a useful piece of tech to install when returning to normal systems.
And they say 'crime never pays'.
LOL, I think you mean "roleplay" thing. Unless you're dressing up in a fancy space-pirate outfit before you sit down to play the game...if so, you do you.
But you can get all of which you mentioned and don't have to be a pirate.
And there is so much money in this game that trading is a joke. Just owning a freighter with trade and mining ships can earn you millions on every run and you don't have to do anything.
I think the game needs some kind of ranking system, both for pirates and the regular game. I mean after it's known you killed 100/or however many, attackers, you think they would start wising up and you wouldn't be a target so often.
I know there's no honor with thieves, but pirates attacking other pirates doesn't make any sense, they didn't do that in real history.
Adding tech and storage to all nine starships and six multi-tools is very expensive and time consuming. Visiting Pirate systems every once in a while helps accelerate the income for a character especially in early stages of the game when other sources of income or farming might not be as lucrative. This is especially useful in the more restricted harder game modes like Survival and Permadeath.
I like the bounty idea causing you to be looking over your shoulder for a short time. : D
I'd like to see some shady areas in our Settlements become a thing. Like finding a dark corner of our settlement entertainment bar to do some dodgy deals.
Carrying the Cargo Deflector Scanner helps a bit from preventing attacks. Picking up defence chits from doing delivery missions in normal systems can also be useful avoiding attacks.
But yeah you make some good points. Maybe if Hello Games haven't considered things like that drop them a memo at their Zendesk.[hellogames.zendesk.com]
Thanks for all the info.
Per the Steam Store Page:
"No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe."
That is the depth. It is just an infinite play field that you explore and survive in. Everything else was added to entice in players who don't like exploring and to give those of us who do like exploring a break from doing it 24/7.
That is where folks get confused and want "depth" when the depth is already baked in. The summary is the game. Everything else is just cosmetic and not intended to be another pool of game play. Base building sort of breaks that a bit but even that has practical limits.