No Man's Sky

No Man's Sky

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Salem Graves Sep 30, 2024 @ 6:25pm
Best crafting item to sell?
Finally got a freighter and am now trying to decide what to plant. Which of the crafting thingies is best to sell?
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Showing 1-15 of 21 comments
Here Sep 30, 2024 @ 10:56pm 
I would head over to the Anomaly and take a look at what can be crafted. Since Crafting was made obsolete financially I have not made anything in years. But if I recall the item you worked up toward was worth 15 million Units. Something that can be made in a fraction of the time with no prep these days :-(.

But yeah ... either you have already unlocked the recipes {old school from manufacturing facilities etc} ... or you can buy them all from the Anomaly and see first hand the components and the steps.

I remember needing a lot of plants like starbulb etc ... but would be lying if I recall anything but images and the feel of building up to the 15 million unit item ... want to name it, but am afraid I would say it wrong ... but "fusion ignitor"? One of those. Again I am sad to say Crafting is obsolete for money ... so you would be doing it for pure fun. I semi-enjoyed it ... but even by the time they added Frigate missions I was already pissed as they were coming back with stuff I had no room for ... though some items would save steps ... but I had already "retired" from Crafting even at that point lol.

Today I may learn the recipes as I wander for the sake of it, but know I will never use them ... I even envy how players literally never have learn any of it ... never even step foot in a manufacturing facility if it suits them lol.

But aye ... head over and look at the recipes you can purchase for nanites {unless you want to hunt them old school} ... I think as you mouse over them it will show a value as well as the ingredients.
dreamrider Oct 1, 2024 @ 2:11am 
The two top paying items, which are also the best return on (cash) investment, are the Fusion igniter, and the Stasis Device. Each returns ~15M u ?per stack of 50.

Whether either returns well on the player's investment of game time, and game cash, is another issue. *I* decided "Not", after hitting the cash cap fairly early in about my second long game.

Now, I don't try to set up specific money-making schemes at all, except perhaps in the "post beginning but still cash strapped" hours of any game. Then I may set up a small Chlorine Expansion or Cobalt Ionization operation for a short time.

Once you have a sustainable ~U 300M, you essentially never have to think seriously about money again. Just play for other goals. Money will essentially just pour off as a side effect of your other operations, fending off pirate raids, selling to clear slots, etc.
Felis_Exploria Oct 1, 2024 @ 2:37am 
I find stasis device requires way too much work to set up a farm. You also require gases to make it work. For just plants, circuit boards are the way to go. Two solar vines, 1 frostwort, 1 cactus, and 8 star bulb. You can also plant all of them in a single biodome if you are on planet.
Last edited by Felis_Exploria; Oct 1, 2024 @ 2:38am
DukeSatan Oct 1, 2024 @ 3:38am 
I setup a couple farms to make "Circuit Boards", "Liquid Explosives" and "Living Glass", you can easily make 50mil a day as pocket money and that mounts up. Also these are so easy to make once you have all the plants its all done in your inventory and no extra processing, quick and simple.

For real mass money income I prefer to go Interceptor hunting, 100-150mil an hour for fun shooting things, its a bit more travelling sure and you get to see new systems and maybe you can find a nice farm planet to keep returning to pick up the same ship and scrap it, although personally I prefer the roaming search for them, others will farm set planets once they have the locations.
To make high value crafted items simple, farming need not be a chore.
It really shouldn't be.
  • 12 plants of each type.
  • 3 Base mines for gases Radon, Nitrogen, Sulphur.
  • 1 Oxygen mine, as that is a doubling agent, for refining one gas to another if you are short of any gas.
Then you will always effortlessly have the resources to quickly craft at least one high value 15M item every day and more, especially f you additionally collect all the above ad-hoc while away doing other game things, instead of waiting around for plants to grow. Store excess ingredients and part crafted products ready for use the next day. Later you might decide to build more farms, it's up to you how you play.
Last edited by Johnny in the Clouds; Oct 1, 2024 @ 4:46am
ItzaLaggin Oct 1, 2024 @ 5:58am 
Originally posted by Veytoran:
Finally got a freighter and am now trying to decide what to plant. Which of the crafting thingies is best to sell?
crafting sucks.....find a nice dissonant planet with nice weather blue skies and water trees green grass...no stupid grav anomoly.... find the sentinel pillar to turn em off hunt for sentinel ships and sell them for between 18 mill and 30+ mill a piece. us the planet as your home base and explore the galaxies might find an even better planet.....I like to search black market systems with dissonant planet because you can shoot at all the freighters and pods for salvage with out being bothered by sentinels.......
Yuri Bezmenov Oct 1, 2024 @ 6:40am 
The Stasis Device and the Fusion Ignitor are the most expensive craftable things to sell. If you have an extreme surplus in basic and refined materials, consider crafting those.

The Stasis Device requires:
-1 Cryogenic Chamber
-1 Quantum Processor
-1 Iridesite

The Fusion Ignitor requires:
-1 Portable reactor
-1 Quantum Processor
-1 Geodesite
SapienChavez Oct 1, 2024 @ 6:55am 
Just grow and sell raw nip-nip. its the overall easiest. fast money with far less hassle. Unless that part is fun for you.

I have built a few Stasis and Fusion farms... heres the kicker, by the time you get them up and running, you hit the 4.271 billion unit cap.

Only on my PermaDeath save (with limited stack sizes) did i run my stasis farm for, at most, 2 weeks before I hit the cap there too.

Many of the farms people have built and shared will hit the cap if you run them for an hour.

Its hard to have a journey when the destination is down the block.
Mr. Bufferlow Oct 2, 2024 @ 3:13pm 
Originally posted by Veytoran:
Finally got a freighter and am now trying to decide what to plant. Which of the crafting thingies is best to sell?
It really depends on your enjoyment with the process. Every road leads to riches in the game. I enjoy keeping a small farm and a couple of strategically located atmospheric processors for gases. Between all that and the take I get from frigate missions, I can craft a couple of the $15M items every day. Not trying to max out my credits and I really just the process.

The craft parts that ultimately craft the high end parts can be sold for a reasonable amount as well. If the whole concept is not fun for you, pick some other scheme. Just exploring and scanning can take care of all your monetary needs.

I always caution players who get massive into the money making schemes. Fine, if you enjoy what you are doing but too many do things they really don't enjoy and end up disappointed with themselves and the game.
Kobs Oct 2, 2024 @ 4:05pm 
This isn't bad to stock up on if you want more than your 4 billions and some change lolll

https://steamcommunity.com/sharedfiles/filedetails/?id=2662567916
Zoran Oct 2, 2024 @ 4:26pm 
On max difficulty, I managed to craft 3 Stasis Devices and 3 Fusion Igniters daily, worth around 90 mil. It's humbling when you have a 300 item stack limit.

Initial effort is high, you need to enjoy base building at least a little bit. Prospect and build 4 gas mines and a vegetable farm.

On normal difficulty it's fairly easy to craft 16 devices daily, 240 million units. (32 domes worth of flowers).

Anyway, there was a video (of course Google failed to find it for me) of a guy running through a chain of biodomes, holding the e key, harvesting each dome (16 plants at once) as he blew through. That is what made me what to try it out.
Jaggid Edje Oct 2, 2024 @ 4:33pm 
I never bother to craft anything for Units, considering Units just rain down on you in the game even if you aren't trying. But I tell ya, I'd love it if there were vendors that sold Stasis devices or Fusion igniters.

As the highest value items in the game (at least that I know of), they would be a great way to bank your money so that you could keep earning Units instead of hitting the Unit cap. I like accumulating wealth, and with the Unit cap being what it is, that quickly becomes pointless in NMS.
Here Oct 2, 2024 @ 8:58pm 
Originally posted by Jaggid Edje:
I never bother to craft anything for Units, considering Units just rain down on you in the game even if you aren't trying. But I tell ya, I'd love it if there were vendors that sold Stasis devices or Fusion igniters.

As the highest value items in the game (at least that I know of), they would be a great way to bank your money so that you could keep earning Units instead of hitting the Unit cap. I like accumulating wealth, and with the Unit cap being what it is, that quickly becomes pointless in NMS.
You will have to settle for AI valves and Subatomic Regulators et al. Just keep keep buying ships and scrapping and store up the materials. Granted as you mod and edit your game so much ... hard to believe you would have any issues and/or complaints ... surely you can edit any troubles away no? Or do you even have limits on what you allow yourself to do? Not that I would believe you have "rules".
caseyas435943 Oct 2, 2024 @ 9:53pm 
Originally posted by Veytoran:
Finally got a freighter and am now trying to decide what to plant. Which of the crafting thingies is best to sell?

Just land on a planet and scan stuff. with 3 nice scanner upgrades you'll get easily 3 million a planet. You don't need to scan everything. Just land and scan what's around you.

But then what does it matter money is worthless in the game. There's nothing to buy. Nothing to spend it on.

You'll have billions without even trying to get it. I always do.

There just to use money on or for.
swingline Oct 2, 2024 @ 11:59pm 
Sounds like alot of folks don't like setting up the farms and gas collection for crafting tree that leads to stasis devices and/or fusion ignitors. I actually like that part of the game. As far as spending units, expanding ships and multitools can cost a lot for each slot, and quite a bit of money I've made has gone toward that.
Last edited by swingline; Oct 3, 2024 @ 12:00am
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Date Posted: Sep 30, 2024 @ 6:25pm
Posts: 21