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But yeah ... either you have already unlocked the recipes {old school from manufacturing facilities etc} ... or you can buy them all from the Anomaly and see first hand the components and the steps.
I remember needing a lot of plants like starbulb etc ... but would be lying if I recall anything but images and the feel of building up to the 15 million unit item ... want to name it, but am afraid I would say it wrong ... but "fusion ignitor"? One of those. Again I am sad to say Crafting is obsolete for money ... so you would be doing it for pure fun. I semi-enjoyed it ... but even by the time they added Frigate missions I was already pissed as they were coming back with stuff I had no room for ... though some items would save steps ... but I had already "retired" from Crafting even at that point lol.
Today I may learn the recipes as I wander for the sake of it, but know I will never use them ... I even envy how players literally never have learn any of it ... never even step foot in a manufacturing facility if it suits them lol.
But aye ... head over and look at the recipes you can purchase for nanites {unless you want to hunt them old school} ... I think as you mouse over them it will show a value as well as the ingredients.
Whether either returns well on the player's investment of game time, and game cash, is another issue. *I* decided "Not", after hitting the cash cap fairly early in about my second long game.
Now, I don't try to set up specific money-making schemes at all, except perhaps in the "post beginning but still cash strapped" hours of any game. Then I may set up a small Chlorine Expansion or Cobalt Ionization operation for a short time.
Once you have a sustainable ~U 300M, you essentially never have to think seriously about money again. Just play for other goals. Money will essentially just pour off as a side effect of your other operations, fending off pirate raids, selling to clear slots, etc.
For real mass money income I prefer to go Interceptor hunting, 100-150mil an hour for fun shooting things, its a bit more travelling sure and you get to see new systems and maybe you can find a nice farm planet to keep returning to pick up the same ship and scrap it, although personally I prefer the roaming search for them, others will farm set planets once they have the locations.
It really shouldn't be.
- 12 plants of each type.
- 3 Base mines for gases Radon, Nitrogen, Sulphur.
- 1 Oxygen mine, as that is a doubling agent, for refining one gas to another if you are short of any gas.
Then you will always effortlessly have the resources to quickly craft at least one high value 15M item every day and more, especially f you additionally collect all the above ad-hoc while away doing other game things, instead of waiting around for plants to grow. Store excess ingredients and part crafted products ready for use the next day. Later you might decide to build more farms, it's up to you how you play.The Stasis Device requires:
-1 Cryogenic Chamber
-1 Quantum Processor
-1 Iridesite
The Fusion Ignitor requires:
-1 Portable reactor
-1 Quantum Processor
-1 Geodesite
I have built a few Stasis and Fusion farms... heres the kicker, by the time you get them up and running, you hit the 4.271 billion unit cap.
Only on my PermaDeath save (with limited stack sizes) did i run my stasis farm for, at most, 2 weeks before I hit the cap there too.
Many of the farms people have built and shared will hit the cap if you run them for an hour.
Its hard to have a journey when the destination is down the block.
The craft parts that ultimately craft the high end parts can be sold for a reasonable amount as well. If the whole concept is not fun for you, pick some other scheme. Just exploring and scanning can take care of all your monetary needs.
I always caution players who get massive into the money making schemes. Fine, if you enjoy what you are doing but too many do things they really don't enjoy and end up disappointed with themselves and the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2662567916
Initial effort is high, you need to enjoy base building at least a little bit. Prospect and build 4 gas mines and a vegetable farm.
On normal difficulty it's fairly easy to craft 16 devices daily, 240 million units. (32 domes worth of flowers).
Anyway, there was a video (of course Google failed to find it for me) of a guy running through a chain of biodomes, holding the e key, harvesting each dome (16 plants at once) as he blew through. That is what made me what to try it out.
As the highest value items in the game (at least that I know of), they would be a great way to bank your money so that you could keep earning Units instead of hitting the Unit cap. I like accumulating wealth, and with the Unit cap being what it is, that quickly becomes pointless in NMS.
Just land on a planet and scan stuff. with 3 nice scanner upgrades you'll get easily 3 million a planet. You don't need to scan everything. Just land and scan what's around you.
But then what does it matter money is worthless in the game. There's nothing to buy. Nothing to spend it on.
You'll have billions without even trying to get it. I always do.
There just to use money on or for.