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https://nomanssky.fandom.com/wiki/Civilized_space
https://nomanssky.fandom.com/wiki/United_Federation_of_Travelers
https://nomanssky.fandom.com/wiki/Pax_Cosmica
This is the biggest one: discord.gg/NMSGalacticHub
empty fishing game.... no this is a side expedition which is totally optional and free!
150 hours of missions/replenishing and building too. I have yet to JUST explore.
Who knows with worlds part 2 maybe we will get some more creatures, robots and npc's to interact with.
Because that is what the hardware available in 2016 could handle. Even today, highly complex bases have trouble loading.
They refuse to fix the horrific texture popping in bug, just keep dumping useless update after useless update. Fishing??? In a space game where you don't eat?
(The fish have also learned how to travel intergalactically)
That's not the same as say, urban areas with a proper filled and lived in city. Just because many players all build in an area and frequent it doesn't make up for the vast majority of the game that feels empty. I get that it's the vibe Hello Games was going for, but people always cite the examples you did and they're a relative drop in the bucket, like scouring a beach for those couple grains of sand that are special. To suggest otherwise is ridiculous, not the statement of the OP.
My guess is you've never been to New Ziki City. And in general, no offence, but you sound like a person who isn't really familiar with the multiplayer scene in NMS. It's basically an MMO-lite. Once you're in it, it does feel dense, despite being small patches in the vastness of surrounding empty universe.
There are limitations, yes. The engine can display only a total of ~16000 building parts at a time in any given star system, from all the bases present. Multiplayer servers are weak - I've personally only seem 18 players in one instance, after that (probably before that) the game starts breaking up instances. But mainly, players are not NPCs - they don't just stand around waiting for you to arrive and appreciate the thickness of the crowd. They are out and about, exploring, choring. There's only so much you can do at your own base after all.
Then why are you here? Farming for clown points? Or trolling after playing your FOMO?
2) do you enjoy playing NMS at all?
cos if it's not your type of game (for wotever reason) then wots the point...
your mileage has varied... just move on
As an example - cephalopods have eyes very similar to vertebrates with a few differences, like cepalophods having nerves behind the retina, like any reasonable designer would do, which proves that octopus is god's masterpiece, while humans are just apes with too much conceit.
This is not our universe, the same rules of evaluationary biology do not necessarily apply.
Again, that's what, one location? And if you play the game normally, how likely are you to stumble across it? Can you honestly say that the experience of players that ask and seek out info like that location represents the point of view of the average player? I would argue that you sound like you've been at that style of play for so long, you don't know what it's like to be a new or average player.
Probably because in a space faring civilisation where distance and time are both way larger, where anybody can build any advanced technology instantly from the basic element they are composed with just "knowing" the blueprint of the thing.... this make no sense anymore to concentrate populations ?
I mean.... why are people concentrating in the first place in "contemporary" civilisations ? The need to assist/exploit each other as a specie, simply to do things that require several specialist of several different domains of expertise.
The need to reduce the cost of carrying peoples and materials between the different domain of expertise, the need to control those populations, and eventually also the lack of space...
When in a civilisation anybody can travel instantly between star systems, all you need are small exchange center like the space stations, to maintain a semblance of economical, eventually political, control over the masses... and it's mostly by maintening an arbitrary safe keeping over the most meaningfull and precious things (knowledge and currency, which here basically translate into blueprints and nanites).
What would be the point of keeping too many people inside city-like infrastructures when there's enough planets to "give" several to each person ?
GIven the threats in the universe, it would even be a very stupid move....
I think planteray civilisation must have been a thing at some point in the history of NMS races, that's why there's plenty of ruins left around the universe, but it's no longer the trend, no longer required the same way it's no longer needed to live in caves once you man learnt to make his own shelters, and that was in just a handfull of hundredth of years, in NMS this count in millionth of years, maybe even billionth....
It's speculative ofc, but that's how scifi goes... and the farther it gooes, the more speculative it becomes.
I htink the only thing that lack as of now to make the universe more believable is where are all those starships, capital ships and freighters coming from ? If you dont take spoiler into account...