No Man's Sky

No Man's Sky

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Fish
Someone please explain to me the purpose for Rare, Legendary, uncommon fish. Im not seeing it.
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Showing 1-15 of 20 comments
Jaggid Edje Sep 29, 2024 @ 4:34pm 
I imagine the main reason for it is to give you a reason to use the various baits if you are the type of person who wants to complete their catalogue. Same reason there are diurnal fish, storm fish, etc.

I mean, the entire game is basically designed primarily for people who are collectors. There is very little reason to do anything in the game outside of that.
The legendary ones have the most value I think when sold.

I don't know if you have even tried cooking any of the fish yet but just the most simple cook fish recipe, refining any fish in the nutrient processor results in almost a 300% increase in value. For example generalising a bit, but a 6000+ unit basic green or uncommon fish can be cooked and sell for upwards of 30,000 units. A collection of all rarity of fish can potentially add up to millions of units. (lol don't check my math)

This is where the automatic fishing traps become useful. Like settlements just leave them chugging away. Forget about fishing, go and save the universe and return just to collect their unit or equivalent cooked food nanite value, similar to the frigate missions, or farming plants or minerals.

Gamer Jaggid Edje above makes a good point about bait types. The legendary bait might be all you need to make (a full stack of 500 ) just leave it in the hook and only use it when near water if you remember. Catching a legendary fish may then be a fun bonus every now and then, but no need to ironically 'waste time' fishing... except maybe irl : D and you can do something else preferred in the game.
Last edited by Johnny in the Clouds; Sep 29, 2024 @ 7:38pm
Lindy Bomber Sep 29, 2024 @ 4:37pm 
To sell for units.

Fishing is just busy work for completionists.
Jaggid Edje Sep 29, 2024 @ 5:09pm 
Or to release for nanites. Legendary fish have a higher value in nanites when released too.

Fishing actually can rack up the nanites pretty quickly if you release them, it seems.
I just released all of the fish that I caught during the expedition, except for the ones I sold for that milestone, and it was ~25,000 nanites worth of fish.
Zekiran Sep 29, 2024 @ 5:19pm 
Originally posted by Jaggid Edje:
Or to release for nanites. Legendary fish have a higher value in nanites when released too.

Fishing actually can rack up the nanites pretty quickly if you release them, it seems.
I just released all of the fish that I caught during the expedition, except for the ones I sold for that milestone, and it was ~25,000 nanites worth of fish.

Oooh I know what I'll be doing with my auto traps from now on, since I've already pretty much filled a storage unit with processed fish product....
DarkSun0001 Sep 29, 2024 @ 5:57pm 
Hi everyone, just wanted to let people know, but if u add these fish to sugar dough, it creates biscuits add any fish other than legendary into the sugar dough, and it will make about $60,000 each fish biscuit i make about 15-20,000 biscuits and make a major of load of cash... Thought that might help....
Jaggid Edje Sep 29, 2024 @ 6:08pm 
Heh, thanks for that tip. I don't care, like at all, about ways to make units in the game...but I do always carry a stack of expensive food to use for healing. This gives me another option for that.
dreamrider Sep 29, 2024 @ 6:21pm 
Originally posted by DarkSun0001:
Hi everyone, just wanted to let people know, but if u add these fish to sugar dough, it creates biscuits add any fish other than legendary into the sugar dough, and it will make about $60,000 each fish biscuit i make about 15-20,000 biscuits and make a major of load of cash... Thought that might help....
but if you already have U300M+ and are making 300,000 to 500,000 units from each frigate expediton, and 2.5M on scrapping a fairly common MT, and 25M on scrapping even a fairly low-class Interceptor ... do you care?

4.24B comes all too soon.
Originally posted by dreamrider:
... but if you already have U300M+ and are making 300,000 to 500,000 units from each frigate expediton, and 2.5M on scrapping a fairly common MT, and 25M on scrapping even a fairly low-class Interceptor ... do you care?

4.24B comes all too soon.
'Flipper hake !' I'd better get my 'skates' on... :)
Last edited by Johnny in the Clouds; Sep 29, 2024 @ 7:45pm
Zoran Sep 29, 2024 @ 10:31pm 
It is very difficult to make units with Fishing. Needs more things that can be done with fish.

I should be able refuel a Squid Ship or a Living Ship with fish...
smurfy Sep 29, 2024 @ 10:55pm 
Originally posted by MoonshineBandit:
Someone please explain to me the purpose for Rare, Legendary, uncommon fish. Im not seeing it.
The same purpose as Rare, Uncommon and Common normal planetary fauna.
Scaling rarity (and size) increases the time taken for completionists to find/catch, and increases the rewards accordingly.

In fishing, the smallest common fish is only worth :nmsunits:1,000, the largest Legendary is worth :nmsunits:200,000. Everything else fits in a scale within that range.

In normal fauna scanning, the most common are worth a base value of :nmsunits:1,000, uncommon are worth :nmsunits:1,600 and rare are worth :nmsunits:3,000 (obviously all then multiplied by your scanner % bonuses).
Last edited by smurfy; Sep 29, 2024 @ 11:09pm
Naii Starwing Sep 30, 2024 @ 12:32am 
Originally posted by Zoran:
It is very difficult to make units with Fishing. Needs more things that can be done with fish.

I should be able refuel a Squid Ship or a Living Ship with fish...
I want a tank to put them in.
Originally posted by Naii Starwing:
...I want a tank to put them in.
https://steamcommunity.com/sharedfiles/filedetails/?id=3340111770
The Wonder Projector can also scale any creature to fit a 'custom built' tank.
https://steamcommunity.com/sharedfiles/filedetails/?id=3340387659
: D
Last edited by Johnny in the Clouds; Sep 30, 2024 @ 4:14am
Sentient_Pickle Sep 30, 2024 @ 5:25am 
there IS no purpose. The game gives you a lot of things you CAN do, but Hello Games has never really put a lot of effort into building into the game reasons TO do them beyond "hey neat, this is kinda fun" and either you enjoy the process or you don't. There's no like, fish market or even much reason to make food in the processor anyways. The buffs some give are minor and non-necessary and even turning them in to Cronus on the Anomaly for nanites is painfully slow due to no bulk turning-in of cooked goods. The deployable fish catching buoys you can deploy can be passive income and create busywork to do in game as you check on them from time to time to empty them of their catch, but there's not much to it. Most likely it was an easy thing for them to toss into NMS from Light No Fire development. I don't think they were necessarily going for cheap accolades from players, but it gets them additional testing in a full playerbase and it gives us a little something extra to do
Andreas Sep 30, 2024 @ 11:59am 
Originally posted by Naii Starwing:
Originally posted by Zoran:
It is very difficult to make units with Fishing. Needs more things that can be done with fish.

I should be able refuel a Squid Ship or a Living Ship with fish...
I want a tank to put them in.
That can be part of the zoo I want to have. ;-)
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Date Posted: Sep 29, 2024 @ 4:21pm
Posts: 20