No Man's Sky

No Man's Sky

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1Erik1 Sep 1, 2024 @ 7:35am
Atlantid multitool changing appearance after warping. Bug or feature?
I noticed a really cool design for an atlantid multitool so I searched for monoliths on the planet to find one in s-rank. My settlement needed a decision so I jumped to the settlement and back to the planet.

However the design of the atlantid multitool changed. The class and mods did not change though (I backtracked to an A-rank monolith I put a beacon on to check).

Is that an intended feature or a bug? I mean I don't mind too much since it means I can continue exploring and if I find an S-rank monolith with good charged slots I can just reroll the design by warping back and forth until I like it, but if it's a bug I might stay away from the changing atlantid multitools to avoid more buggy behaviour down the line.
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Showing 1-5 of 5 comments
Foxglovez Sep 1, 2024 @ 7:50am 
There are pools of items at all the different crates. Even pillars with royals (guppy guns) will have different color combo choices depending on what planet you reload your save at. Ships, you find a living ship, you can reload and see if there is another living ship under the first one. You have just been introduced to NMS rather kinda rng system. I am not that familiar with the Atlantid guns but thanks for doing the testing and sharing as I personally might not have thought to reload if I didn't like the look. Gun level "shouldn't" change, only skins, as you have noticed. So, feature, not bug.
Last edited by Foxglovez; Sep 1, 2024 @ 7:51am
lordoftheapes79 Sep 1, 2024 @ 7:51am 
Probably by design. This is the same way regular multitool boxes work.
1Erik1 Sep 1, 2024 @ 7:56am 
Originally posted by Foxglovez:
There are pools of items at all the different crates. Even pillars with royals (guppy guns) will have different choices depending on what planet you reload your save at. Ships, you find a living ship, you can reload and see if there is another living ship under the first one. You have just been introduced to NMS rather kinda rng system. I am not that familiar with the Atlantid guns but thanks for doing the testing and sharing as I personally might not have thought to reload if I didn't like the look. Gun level "shouldn't" change, only skins, as you have noticed. So, feature, not bug.

Well I did notice that sentinel pillars won't change though. I literally was able to invite someone whom I did some missions with to come and take the same royal gun I got from a pillar. The other player came from a random different system and was able to pickup the same multitool I had picked up from the same sentinel pillar.

I mean if that was just a freak coincidence I guess that's that. But judging from the sentinel pillar instance as well as all other multitools from space stations and whatnot not changing I assumed that might either be a bug or just a feature due to the unstable nature of stuff related to atlantideum giving the possibility of rerolling aesthetics.
Last edited by 1Erik1; Sep 1, 2024 @ 7:57am
1Erik1 Sep 1, 2024 @ 7:59am 
Originally posted by 1Erik1:
Originally posted by Foxglovez:
There are pools of items at all the different crates. Even pillars with royals (guppy guns) will have different choices depending on what planet you reload your save at. Ships, you find a living ship, you can reload and see if there is another living ship under the first one. You have just been introduced to NMS rather kinda rng system. I am not that familiar with the Atlantid guns but thanks for doing the testing and sharing as I personally might not have thought to reload if I didn't like the look. Gun level "shouldn't" change, only skins, as you have noticed. So, feature, not bug.

Well I did notice that sentinel pillars won't change though. I literally was able to invite someone whom I did some missions with to come and take the same royal gun I got from a pillar. The other player came from a random different system and was able to pickup the same multitool I had picked up from the same sentinel pillar.

I mean if that was just a freak coincidence I guess that's that. But judging from the sentinel pillar instance as well as all other multitools from space stations and whatnot not changing I assumed that might either be a bug or just a feature due to the unstable nature of stuff related to atlantideum giving the possibility of rerolling aesthetics.

Then again I gotta admit most of the time I looked at class and slots (and those don't change in static locations usually) rather than aesthetics unless it is something special like a royal multitool.
Foxglovez Sep 1, 2024 @ 8:44am 
There is a method for getting different skins from pillars. Let's see if I can explain the drill.

Finish pillar and find a guppy gun (royal, two color combo like your guppy ship.) It's white/silver, bah dunna want it and super slots are tasty.
Fly to another planet within the system. Land, get out which gives you a manual save nms has renamed and my old brain can't remember new name. Reload the manual save - NOT the autosave. Get back in ship and boogie back to the pillar (where you obviously have laid down a compy or a beacon) and jump out of your ship and run to the pillar. Look at gun. It may now have a skin that is red/gold or any other combo it comes in.

If you are curious you can check every planet in the system this way plus the SS. Sometimes it's a dupe of what you have already seen but it can be any skin in the pool for that pillar. I would suggest writing down the results for ea planet as memory is a faulty process. :nmsatlas:
Last edited by Foxglovez; Sep 1, 2024 @ 8:45am
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Date Posted: Sep 1, 2024 @ 7:35am
Posts: 5