No Man's Sky

No Man's Sky

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SapienChavez Sep 10, 2024 @ 9:28am
Fishing Traps empty when I log on...
The last few days (since the hotfix?) my fishing traps are now empty when I log in... happened around the same time the freighter refiner bug was fixed.

I had a few days there of logging in and all my traps, on multiple planets, were all full (at least each slot was occupied)

I have also noticed my nutrient processor, in my freighter, now empties when I warp.

Seems the refiner bug was just moved over to new items.

Am I missing something here?
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Showing 1-12 of 12 comments
SapienChavez Sep 10, 2024 @ 9:49am 
Seems they only fill when present. not offline or in another system. While typing this they filled. Now to do some more testing. (I was enjoying the few days I could log in and collect my fish. seems the luster is off this new update already, if I cant even do it passively)
Foxglovez Sep 10, 2024 @ 10:35am 
You can be passive. Let your save sit in the base while you go have lunch. It's the same with the animal feeders. If you are there they work. If you leave nothing works and your food even disappears.
I think one of the things you might be struggling with is the passive element you speak of which except for electricity, gasses, minerals (not using the hokey little harvesters) are the only thing that fill in your absence. And molds will respawn. But there is not really any system for giving a passive advantage to doing anything else.
One option is to have your traps where you have your main base and refiners. While you are hanging out doing chores the traps fill. Other than that, not so much. It's just how this game rolls. And frankly fish like everything else is just another option to make nanites and units which is dead easy. Traps and all that are just for fun. I mean what is the real use? A few nanites, some new foods that give you buffs you don't need? To fill your achievement page on fishies?
As noted above, it's a game about exploring, collecting while exploring, fishing while exploring, gathering while exploring, notating flora and fauna while exploring, maybe building a bit while exploring. Chasing ships, living ships, guns, critters, fighting pirates, tarting up your save, learning words, recipes, etc., and then restarting all over again. Don't look at it all too closely. It's just a bit of amusement to waste your spare time.
NickHaflinger Sep 10, 2024 @ 10:47am 
Originally posted by SapienChavez:
Seems they only fill when present. not offline or in another system. While typing this they filled. Now to do some more testing. (I was enjoying the few days I could log in and collect my fish. seems the luster is off this new update already, if I cant even do it passively)
It makes no sense to have only three of them per planet if they don't fill in your absence. Why would anyone use them at all?
Shadow Strider Sep 10, 2024 @ 10:52am 
Originally posted by NickHaflinger:
Originally posted by SapienChavez:
Seems they only fill when present. not offline or in another system. While typing this they filled. Now to do some more testing. (I was enjoying the few days I could log in and collect my fish. seems the luster is off this new update already, if I cant even do it passively)
It makes no sense to have only three of them per planet if they don't fill in your absence. Why would anyone use them at all?
If the limit bothers you you can use the wire glitch to place as many as you want ;)
DukeSatan Sep 10, 2024 @ 1:18pm 
If these traps work the same way as every other inventory machine in the game then you will have to stay within there local to guarantee you get something.

Refiners, autonomous mining units and stellar extractors are known for their forgetful inventories, which are unlikely to get fixed no matter how much we complain.

So expect the fishing traps to fall into this group of forgetful inventories, only the Deep Ore/Gas extractor and silo's correctly work in the game when your away/offline, thankfully.
1P27 Sep 10, 2024 @ 5:23pm 
Originally posted by Shadow Strider:
Originally posted by NickHaflinger:
It makes no sense to have only three of them per planet if they don't fill in your absence. Why would anyone use them at all?
If the limit bothers you you can use the wire glitch to place as many as you want ;)
pretty buggy when u wire glitch them NGL they either A: go to the surface of the water or B: Disappear entirely
smurfy Sep 10, 2024 @ 5:59pm 
Mine still work as intended after 5.11 patch.

I have 7 fishing bases set up, one on each biome type, each with a teleporter.
Each has 3 Auto-Traps.
I clear them all before logging off for the night.
When I log back on, I go round and clear them all again, and they've all re-filled.

During play, I do the rounds every couple of hours to re-clear them, then again at the end of my play session.

I should add, some are in Euclid, some are in Budullangr, so I'm often in a completely different Galaxy when they are passively refilling in my absence.
Last edited by smurfy; Sep 10, 2024 @ 6:24pm
Shadow Strider Sep 10, 2024 @ 10:51pm 
Originally posted by 1P27:
Originally posted by Shadow Strider:
If the limit bothers you you can use the wire glitch to place as many as you want ;)
pretty buggy when u wire glitch them NGL they either A: go to the surface of the water or B: Disappear entirely
they float, so yes, they will rise to the surface... I put the wire on free place and place it just below the surface, haven't had any issues yet....
1P27 Sep 11, 2024 @ 5:45am 
Originally posted by Shadow Strider:
Originally posted by 1P27:
pretty buggy when u wire glitch them NGL they either A: go to the surface of the water or B: Disappear entirely
they float, so yes, they will rise to the surface... I put the wire on free place and place it just below the surface, haven't had any issues yet....
but the marker will stay where it was wired glitch so it's weird
Shadow Strider Sep 11, 2024 @ 5:51am 
Originally posted by 1P27:
Originally posted by Shadow Strider:
they float, so yes, they will rise to the surface... I put the wire on free place and place it just below the surface, haven't had any issues yet....
but the marker will stay where it was wired glitch so it's weird
yeah, that's true, but I place them roughly where they'll end up floating anyway, so it doesn't bother me
I still prefer to have a dozen traps with oddly placed markers than just 3 traps
Last edited by Shadow Strider; Sep 11, 2024 @ 5:53am
1P27 Sep 11, 2024 @ 6:01am 
Originally posted by Shadow Strider:
Originally posted by 1P27:
but the marker will stay where it was wired glitch so it's weird
yeah, that's true, but I place them roughly where they'll end up floating anyway, so it doesn't bother me
I still prefer to have a dozen traps with oddly placed markers than just 3 traps
true
SapienChavez Sep 12, 2024 @ 7:51am 
Thank you all.
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Date Posted: Sep 10, 2024 @ 9:28am
Posts: 12