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https://steamcommunity.com/sharedfiles/filedetails/?id=3326675112
https://steamcommunity.com/sharedfiles/filedetails/?id=3326676273
https://steamcommunity.com/sharedfiles/filedetails/?id=3326678489
https://steamcommunity.com/sharedfiles/filedetails/?id=3326679281
LOL! And then my first Cheese & Flesh Stew caught a piece of Rusted Technology!
The sauce and stew can't be stored on the skiff, but they can go into the nutrient processor if you make a large batch and want to stock up.
May I ask, what planet ddi you go to. I have almost competed the expedition and cannot am still at 0/3
ANy help appreciated
Jean
Caught a S-Class fish with a backward cast Carbon Nanotube as bait.
Aquarius
https://steamcommunity.com/sharedfiles/filedetails/?id=3326506397
Even Crunchy Caramel; easy to make (Pearls make Gold Gold make Pyrite Pyrite makes Cactus Flesh Cactus Flesh make Cactus Juice >Sugar + Salt.. Crunchy Caramel has the Storm draw.
I think it was also at night that I used it. The sauce has night fish drawing traits as well, but its size trait is probably not connected to that.
If something starts out having a 1% chance of the event happening (say a special fish being caught), and if you get an improvement perk of 100%, then your chances now become 2%, which is still kind of low. 1% got a 100% improvement but you still ended up with only 2% chance of catching the fish. You don't start catching the fish 100% of the time.
If your starting default was higher, you'd notice the improvement's resulting change much more.
If let's say, your starting default is that something will happen 40% of the time, and if you then get an improvement of 100% to improve it, then you'll really notice it when something starts happening 80% of the time instead of the old 40%.
A jump from a starting default of 40% doubling to 80% stands out strongly. But a jump from a starting default of 1% doubling to 2% would barely be noticeable. Maybe it's something like that that's happening. We don't know what any of the starting defaults are.
Plus, when trying it out, there's all the usual random luck variation that means without doing thousands of sample runs, there'd be no way to even come close to figuring out what the starting defaults are, since those are only on average what you'll get. Randomness will change it on you quite often.
1) count in the 3 modules limit
2) seem to be systematically vastly inferior to S-Class that already exists ; if instead they maybe adopted the X-Class stat curves, then there's little hope to find one useful, as it is already the case with X-Class
Actually, it's accessible in game files, for those of us who took interest in modding. And I can tell you it's not looking very good to target some specific fishes, because the in-game numbers displays data that is of little use when knowing how the inside values work. The bait interface displays 2 percentage numbers, while the game breaks down each size (small, medium, large, extra large) and each quality (common, rare, epic, legendary) into their own probabilities. Crafted baits don't increase size, but have stats for each rarity individually (plus a boost to condition when appliable). Other baits stats are generated procedurally and cannot be known for now, but will work with the same table, a value for each size and rarity. The displayed number in game gives little to no information in that regard.
I was looking for that up until 5 minutes ago, yeah I found them just now. It's the worse of both world, the stats-ranges are generally mediocre, or even horrible, AND they behave like X-Class modules in that they can often get an inferior number of stats - like 2 stats instead of 4. I haven't checked all type of techs yet (they can become lots of things apparently), but for the sake of it I'll make myself a spreadsheet for the record.
Edit: ok all 12 types of modules are terrible, I don't know if they are supposed to have a secret use or just be flavour items, but they sure do seem to be the later
Oh well. I guess it's more realistic. We shouldn't be pulling anything like that out of the sea water that still works at all anyways. :)