No Man's Sky

No Man's Sky

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Oukan Sep 5, 2024 @ 5:35pm
Cold storage limit difference between expedition and main save
I'm trying to figure out if there is a way to increase the cold storage on the exo skiff to match the size it has in the expedition. Can't tell if it's a bug or if there's something I can do / find to increase it. Has anyone had any luck or found a way? I had 50 slots in the expedition, but it's only 10 in the main game, which fills up really fast!
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Showing 1-15 of 23 comments
smurfy Sep 5, 2024 @ 6:30pm 
I have no idea if it's a bug or not, but mine is the same on an existing non-expedition save.

New save for the expedition converted to normal save at the end had a full capacity Cold Storage bin and it's all still there.

My existing save that did the expedition and converted back to normal save, I forgot to package the Exo-Skiff tech and bring it back, so looks like that only has 10 on a freshly installed tech. It may retain the full capacity if packaged and re-installed?
M.V.Petra Sep 5, 2024 @ 7:32pm 
I never really understood what the point was anyway. Like you can put fish you catch there, but if you want to sell them all or whatever, you're still going to have to deal with your own inventory space, or lack there of.
WTFmybacon Sep 5, 2024 @ 7:45pm 
Originally posted by smurfy:
It may retain the full capacity if packaged and re-installed?
Just tested this out and no, it didn't work.

Not that I assumed it would since it looks like the skiff is "bound" to your character rather than the technology module. Like, I dismantled the tech and freshly installed a new one. Then when I summoned the skiff again, it still had the custom color I had assigned to it, while cold storage retained the bait that I had put in.
smurfy Sep 5, 2024 @ 8:00pm 
Originally posted by WTFmybacon:
Originally posted by smurfy:
It may retain the full capacity if packaged and re-installed?
Just tested this out and no, it didn't work.

Not that I assumed it would since it looks like the skiff is "bound" to your character rather than the technology module. Like, I dismantled the tech and freshly installed a new one. Then when I summoned the skiff again, it still had the custom color I had assigned to it, while cold storage retained the bait that I had put in.
I meant package the tech before using the terminal and finishing the Expedition and then exporting it and re-install the package when the save is converted/merged back to the main save. I forgot to do this so now have a brand new Exo-Skiff.

I may re-test on another save.
AmberAnvil Sep 5, 2024 @ 8:21pm 
I'm running the expedition as a separate, stand-alone save. Exo-Skiff in the expedition has 60 Cold Storage. But, summoned the Skiff in my main, normal save and it only had one row of 10 slots. Definitely a bug which I submittted to Zendesk earlier today.
Last edited by AmberAnvil; Sep 8, 2024 @ 3:24pm
Oukan Sep 5, 2024 @ 8:22pm 
Thanks for the responses. I guess I'll wait and see. I have maxed inventory in my suit and ship. I also carry around the entire universe with me :) I can fit quite a bit regardless even without storage, but it seemed like a nice place to stuff the more rare discoveries without eating up other stores. It's the pack rat's trials and tribulations!
smurfy Sep 5, 2024 @ 8:30pm 
I'm not convinced it's a bug.
I initially assumed it is because no-one in the expedition will likely have a Freighter with a Matter Beam and Containers, and the Expedition doesn't provide any other storage options (base storage containers or Exocraft) except the Nutrient Processor so this additional storage capacity would compensate for that.

As pointed out above by M.V.Petra, it still needs storage capacity elsewhere to transfer and sell your catch.
AmberAnvil Sep 5, 2024 @ 8:49pm 
From the module description: "the Exo-Skiff also features abundant Cold Storage".
Last edited by AmberAnvil; Sep 8, 2024 @ 3:24pm
I just assumed it was because I play Survival Mode which automatically decreases the stack limit size
smurfy Sep 6, 2024 @ 1:50am 
Originally posted by Batabii • RDR2:
I just assumed it was because I play Survival Mode which automatically decreases the stack limit size
Nothing to do with difficulty, I usually play PD/Survival with all sliders maxed, but the existing save I tested is a normal difficulty game and it only has 10 slots in non-expedition mode.

Originally posted by WTFmybacon:
...Then when I summoned the skiff again, it still had the custom color I had assigned to it, while cold storage retained the bait that I had put in.
Interestingly, it looks like the colour is defined account-wide. I just applied a custom colour on one save and it has changed the colour on all my other saves.
m3lt0n Sep 6, 2024 @ 8:55am 
Originally posted by M.V.Petra:
I never really understood what the point was anyway. Like you can put fish you catch there, but if you want to sell them all or whatever, you're still going to have to deal with your own inventory space, or lack there of.
Any storage is good storage, and if you want to fish for a lengthy period in one spot then it's helpful to have somewhere to dump fish while you keep going. Plus you can hold on to fish and put them in the processor when you have bigger stacks.

It's not about access to sell quickly, it's about storage management, and having extra spaces that are specific for the purpose of the new exo-skiff is pretty cool.

And yes, it would be nice if this storage was more accessible while in other menus.
MsBarrows Sep 6, 2024 @ 9:41am 
Originally posted by m3lt0n:
And yes, it would be nice if this storage was more accessible while in other menus.

Absolutely! Like as it currently stands, it doesn't even appear as an option on the quick transfer menu, you have to be physically in range to access the cold storage directly. For real functionality the nutrient processors should also have an option to access it so you don't have to do so much inventory juggling to do any fish-based cooking. Which so far for me is just processing raw seafood into their various less-space-eating variants like peeled claws and fish fry, and then stashing those in the nutrient processor storage for future use.
AkumulatoR Sep 6, 2024 @ 10:00am 
A buildable cold storage unit for bases/freighters to gain access to it would be nice.
Malkav0 Sep 6, 2024 @ 10:50am 
It is, indeed, a glitch, though the reason why it exists feels a bit a baffling to me.
The game uses several reference files for save file formatting.
In "DEFAULTSAVEDATA", it shows that 2 types of additional storages exist: FishPlatform and FishBaitBox. The first is correctly set at 60 slots and the second at 10. This is likely the format the game uses when creating the save content for expeditions ("ExpeditionContext" in the save file).
But there are other formats that exist, namely "BACKUPSAVEDATA" and "BACKUPSAVEDATACREATIVE". In both those files, the FishPlatform inventory is set at 10 slots. For some reason, the save files from people affected (and me) doesn't seem to use the default file. This is easily fixable by HG.

My theory as to why would be that these files are used for older saves, perhaps very old saves (mine has existed from release), and were just incorrectly set. But that's just a theory.

NB: as for the FishBaitBox I think it's the slot in which we put the bait, it's set to 1 space by another file. If a modder wants to have fun, we can try to see what happens if it's larger and several baits are put in it xD
Last edited by Malkav0; Sep 6, 2024 @ 10:58am
smurfy Sep 6, 2024 @ 4:22pm 
Originally posted by Malkav0:
It is, indeed, a glitch, though the reason why it exists feels a bit a baffling to me.
The game uses several reference files for save file formatting.
In "DEFAULTSAVEDATA", it shows that 2 types of additional storages exist: FishPlatform and FishBaitBox. The first is correctly set at 60 slots and the second at 10. This is likely the format the game uses when creating the save content for expeditions ("ExpeditionContext" in the save file).
But there are other formats that exist, namely "BACKUPSAVEDATA" and "BACKUPSAVEDATACREATIVE". In both those files, the FishPlatform inventory is set at 10 slots. For some reason, the save files from people affected (and me) doesn't seem to use the default file. This is easily fixable by HG.

My theory as to why would be that these files are used for older saves, perhaps very old saves (mine has existed from release), and were just incorrectly set. But that's just a theory.

NB: as for the FishBaitBox I think it's the slot in which we put the bait, it's set to 1 space by another file. If a modder wants to have fun, we can try to see what happens if it's larger and several baits are put in it xD
Yeah that makes some sense.
In the Expedition, you can only store caught fish in the Cold Storage, bait is not allowed.
https://steamcommunity.com/sharedfiles/filedetails/?id=3325978026
In Main Game you can now store bait in the 10 slot (as well as fish if you want).
https://steamcommunity.com/sharedfiles/filedetails/?id=3325977392

I wonder if there are supposed to be two separate boxes? There are two on the Skiff but both access the same shared store. Perhaps one is supposed to be the 10 slot Bait Box and one is supposed to be the 60 slot fish bin.
Notice there is a "." under the name of the container?
https://steamcommunity.com/sharedfiles/filedetails/?id=3325976815

Incidentally, I have now tested exporting the Skiff module with full 60 slots from an Expedition back to main save and behaviour is the same. Empty 10 slot when re-installed on main save.

EDIT:
From Experimental thread and last patch notes:
Specialist bait can now be placed in the Exo-Skiff's cold storage inventory.
Looks like the bait being disallowed in the box was a bug that has been squashed (screenshot above was pre-patch).
Last edited by smurfy; Sep 6, 2024 @ 5:12pm
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Date Posted: Sep 5, 2024 @ 5:35pm
Posts: 23