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https://nomanssky.fandom.com/wiki/Freighter_Base_Building
There are rooms named after the normal base tech that goes in them (teleporter, trade terminal, appearance modifier, nutrition, refiner, storage, the various specialists)
The wiki describes most of the others, except:
* Cultivation/Double Cultivation: Allow planting of crops
* Various "Expansion" rooms are just empty rooms with different themes.
I'm not talking about salvage freighter, I'm referring to the player base freighter you can customize.
And as stated, yes most of the rooms are self-explanatory (like the teleporter, fleet control, refiner...). So, where can I get an explanation of what the difference between the agriculture specialist room does as compared to the cultivation room?
I've just built them and they both seem to do the same thing right now. is there something I need to do? Is this something that becomes clear later if I keep playing?
Are there any differences between teh specialist rooms and the base specialist locations?
the Cultivation rooms are where you plant things... the Specialist rooms are for the NPCs you hire during the Base Building quest... they don't do anything without a Specialist...
i'm not sure about your last question re: "specialist rooms" and "base specialist locations"... do you mean "locations" as in where you place them when building a base on a planet?
the terminals in each is the same as in the Freighter... if you use a terminal in a planet-side base and you have a NPC for it, they will be there... if you use the same terminal on the Freighter, you'll get the same NPC...
Cultivation rooms allow you to plant those crops in the floor. Double cultivation rooms allow you to build more.
https://steamcommunity.com/sharedfiles/filedetails/?id=3305227273
https://steamcommunity.com/sharedfiles/filedetails/?id=3305227202
https://steamcommunity.com/sharedfiles/filedetails/?id=3305227228
At some point, they allowed a player base feature. It used the same pieces as a regular base but you could make the space bigger (instead of building you were subtracting) by removing walls and you could fashion basic hallways and rooms.
Following that, they decided it would be ideal if when you exchanged for a new freighter, your existing base on the freighter would replicate in the new freighter. That introduced the functional rooms concept. That apparently makes it easier for the game to duplicate the base if you exchange. Now, there are only a few items you can place in a freighter and I think most are not really functional just cosmetic except some portable devices.
The replication thing works -kind of- but there are no clear rules on how to make sure it works. You can make a much fancier base on the freighter, but from what I have read upper floors can be problematic (at least for placing functional rooms). I never really do a lot with my freighter base so maybe someone knows more about how to ensure replication works and what rules are in place for multiple floors in a freighter base.
the unit is rooms ;)
mine is mostly a large open tech area in the middle of the first floor level right off the Bridge... i have deck plate all the way around the entire build area as well as a cross in the center which divides it into four quadrants...
then i build at least three levels of Quad grow rooms in four rows, two on each side of the build area all the way from front to back with a break in the middle... that's like 64 Quad grow rooms on each of the three levels... further back bottom center area and upper levels are the industrial rooms... extractors, refiners, storage units, NPC terminals, etc...
here's a quick "how i start" pic...
https://steamcommunity.com/sharedfiles/filedetails/?id=3168342925
and an older almost complete one...
https://steamcommunity.com/sharedfiles/filedetails/?id=2887244021
the 1st image is mainly showing the first level right side Quad grow rooms so it makes it easier to understand my verbal description a few posts back... two long rows down the right side with the split in the middle at the half way point... i'll do the same on the far left side and then again on both side with two more levels of them... you can also more easily see how i divided the build area into quadrants...
one of the main things sharp eyes will take note of is that i do not use corridors... i change them all out for the open rooms because it is nice looking to me... sure, i'll use the corridors when starting out and collecting all the materials to actually build but corridors get changed out pretty quickly...
yep! remember, this is a Freighter... spaces in Freighters are huge... i wish there was an easier way to make large multi-story open areas, though... kind of like what we get when we stack Cuboid Rooms... but also remember, it isn't always about how much space you need but how much you want... i mean, you can build really huge bases on planets and Freighters are really huge, too, so why not have the ability to build at least 15 levels up? ;)
but as far as so much space being available goes, there's still a lot that can be done... you can make sleeping quarters with beds, tables, chairs, etc... office rooms with computers and desks... general storage rooms with lockers, standing barrels, shelves with green chests, and more... there's also trees and plants that can be placed to dress things up and make it be not so blocky and all metal...
you can also go minimal, if you like, and have functional rooms all shoved together... it depends on what you want to build and how you want to dress it up...