No Man's Sky

No Man's Sky

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1P27 Oct 23, 2024 @ 3:22pm
Expedition 16 Thoughts
This was the best expedition yet the ending, the reward, and the milestones it's a must play
EDIT: Also the Anomaly Stabilization Gimmick was amazing it gave exploration a risk
Last edited by 1P27; Oct 23, 2024 @ 3:23pm
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Showing 1-15 of 78 comments
kissakias Oct 23, 2024 @ 7:29pm 
Originally posted by 1P27:
This was the best expedition yet the ending, the reward, and the milestones it's a must play
EDIT: Also the Anomaly Stabilization Gimmick was amazing it gave exploration a risk
best? worst epxedition/event ive ever played in my entire gamelife.
Azure Fang Oct 23, 2024 @ 7:53pm 
Originally posted by 1P27:
This was the best expedition yet the ending, the reward, and the milestones it's a must play
EDIT: Also the Anomaly Stabilization Gimmick was amazing it gave exploration a risk
Agreed. This was the first NMS expedition that felt like it "fit" NMS.
Cuddle_Rat Oct 23, 2024 @ 11:00pm 
Originally posted by 1P27:
This was the best expedition yet the ending, the reward, and the milestones it's a must play
EDIT: Also the Anomaly Stabilization Gimmick was amazing it gave exploration a risk
I admit I really enjoyed it, I hope we can get a few more of these before Light No Fire really takes over the NMS development budget.
ICountFrom0 Oct 24, 2024 @ 12:04am 
I've run it all in one night, and I'm parked with the new ship, trying to figure out what to take with me, and what to sell off to make room.

I can only hope that, someday, somehow, we get the boltcaster SM on a multitool in an expedition.

The exclusive pre-order pulse engine is out there due to a different ship... so maybe, just maybe...

Anyway, I'm thinking that some of this might end up being used in the purple star systems... not the final encounters, but perhaps the weather that summons foes, and a new kind of damage.

... not that this is ACTUALLY a new kind of damage, it's apparently fall damage (let it break something, it'll be "damaged in a fall"... I still want a "went beyond the boundary" ded message with it's own title.
Last edited by ICountFrom0; Oct 24, 2024 @ 12:06am
1P27 Oct 24, 2024 @ 4:17am 
Originally posted by ICountFrom0:
I've run it all in one night, and I'm parked with the new ship, trying to figure out what to take with me, and what to sell off to make room.

I can only hope that, someday, somehow, we get the boltcaster SM on a multitool in an expedition.

The exclusive pre-order pulse engine is out there due to a different ship... so maybe, just maybe...

Anyway, I'm thinking that some of this might end up being used in the purple star systems... not the final encounters, but perhaps the weather that summons foes, and a new kind of damage.

... not that this is ACTUALLY a new kind of damage, it's apparently fall damage (let it break something, it'll be "damaged in a fall"... I still want a "went beyond the boundary" ded message with it's own title.
Wait your genius Anomaly Stabilizer in purple systems
ICountFrom0 Oct 24, 2024 @ 9:37am 
Originally posted by 1P27:
Wait your genius Anomaly Stabilizer in purple systems

*takes a bow*

It even fits the lore, purple is HERS, and if she made THOSE stars, it would even explain them showing up "by themselves" and "latter".
Guyver8 Oct 24, 2024 @ 10:04am 
so... are these the guys who... ki**** Artemis?
and/or are these the guys who nabbed and replaced Ariadne?
and if so... will we be mounting a future search and rescue/recovery expedition?
maestro Oct 24, 2024 @ 10:15am 
My thoughts on this expedition from a gameplay perspective:

Having the planets whose objectives you're meant to do being out of order (Ex2 system having worms needed for an Ex3 objective for example) is annoying compared to the difficulty of getting around when some of these planets were in that one system that had no space station.

Killing 8 quadrepeds was annoying too, in general fighting corrupted sentinels is annoying because everything wants to hump you and somehow, magically, the bombs the big ones lob at you STILL hit you even if you're 50 feet in the air while jetpacking, would love to know how they manage that. And during all of that, having to manually dump more elixir into your protection while trying to fight the crap wasn't very fun. In normal gameplay, grabbing the capsules they drop also refills your hazard protection so you don't have to worry about that in normal gameplay, but for some stupid reason, it doesn't work here.

Having to constantly farm h2 because apparently you made it that nobody sells jelly kinda turned parts of it into a slog and/or having to wait to do objectives because you're afraid you'll run out of h2 whilst in the middle of something else... and having it so that none of the stations sell life support gel is even more annoying. Having to blow 20 gel every 2 minutes and having to dump another 40 into your life support on regular basis when nobody sells jelly and there's no other decent way to get any large quantities of h2, kinda made it feel not very fun.

Otherwise, the expedition had a neat premise behind it and despite its shortcomings listed above, it was fun for the most part.
Chirico Cuvie Oct 24, 2024 @ 10:19am 
Originally posted by 1P27:
This was the best expedition yet the ending, the reward, and the milestones it's a must play
EDIT: Also the Anomaly Stabilization Gimmick was amazing it gave exploration a risk

LMAO. It is a short one. More like a bonus expidition next to the previous two in quick succession. Though I did die once, but that was because I was fighting fourth wave sentinels while a tornado threw me up few times in extreme storm before I could use any canister drop to refill my health.
Last edited by Chirico Cuvie; Oct 24, 2024 @ 10:24am
maestro Oct 24, 2024 @ 10:23am 
I will say though the new ship is neat.

A completely original ship. We haven't had one of those since the Utopia Speeder, and pretty sure these two are the only completely unique ships.
Splutty Oct 24, 2024 @ 10:27am 
Di-Hydrogen collection simulator.
maestro Oct 24, 2024 @ 10:32am 
Originally posted by Splutty:
Di-Hydrogen collection simulator.

As much as I don't like to diss the game and as much as I hate to be overly snarky, I can't say I disagree with that sentiment.

I think after the first system, they should let you have easier ways of finding h2. The whole "survival" mechanic of needing to constantly forage for h2 is interesting the first 5 minutes, but having to do it the entire expedition got old fast.
ICountFrom0 Oct 24, 2024 @ 10:34am 
You mean cycling 20 jelly into 600 hydrogen, and then 400 hydrogen into 20 jelly?

Long as you don't try to keep shields up on a super storm world, your fine.
1P27 Oct 24, 2024 @ 10:34am 
Originally posted by maestro:
Originally posted by Splutty:
Di-Hydrogen collection simulator.

As much as I don't like to diss the game and as much as I hate to be overly snarky, I can't say I disagree with that sentiment.

I think after the first system, they should let you have easier ways of finding h2. The whole "survival" mechanic of needing to constantly forage for h2 is interesting the first 5 minutes, but having to do it the entire expedition got old fast.
I'm not gonna lie I collected elixirs on the verge of death or if it was just getting annoying
Splutty Oct 24, 2024 @ 10:35am 
Originally posted by ICountFrom0:
You mean cycling 20 jelly into 600 hydrogen, and then 400 hydrogen into 20 jelly?

Long as you don't try to keep shields up on a super storm world, your fine.

That's even MORE boring than just gathering it in the wild.
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Date Posted: Oct 23, 2024 @ 3:22pm
Posts: 78