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I can only hope that, someday, somehow, we get the boltcaster SM on a multitool in an expedition.
The exclusive pre-order pulse engine is out there due to a different ship... so maybe, just maybe...
Anyway, I'm thinking that some of this might end up being used in the purple star systems... not the final encounters, but perhaps the weather that summons foes, and a new kind of damage.
... not that this is ACTUALLY a new kind of damage, it's apparently fall damage (let it break something, it'll be "damaged in a fall"... I still want a "went beyond the boundary" ded message with it's own title.
*takes a bow*
It even fits the lore, purple is HERS, and if she made THOSE stars, it would even explain them showing up "by themselves" and "latter".
and/or are these the guys who nabbed and replaced Ariadne?
and if so... will we be mounting a future search and rescue/recovery expedition?
Having the planets whose objectives you're meant to do being out of order (Ex2 system having worms needed for an Ex3 objective for example) is annoying compared to the difficulty of getting around when some of these planets were in that one system that had no space station.
Killing 8 quadrepeds was annoying too, in general fighting corrupted sentinels is annoying because everything wants to hump you and somehow, magically, the bombs the big ones lob at you STILL hit you even if you're 50 feet in the air while jetpacking, would love to know how they manage that. And during all of that, having to manually dump more elixir into your protection while trying to fight the crap wasn't very fun. In normal gameplay, grabbing the capsules they drop also refills your hazard protection so you don't have to worry about that in normal gameplay, but for some stupid reason, it doesn't work here.
Having to constantly farm h2 because apparently you made it that nobody sells jelly kinda turned parts of it into a slog and/or having to wait to do objectives because you're afraid you'll run out of h2 whilst in the middle of something else... and having it so that none of the stations sell life support gel is even more annoying. Having to blow 20 gel every 2 minutes and having to dump another 40 into your life support on regular basis when nobody sells jelly and there's no other decent way to get any large quantities of h2, kinda made it feel not very fun.
Otherwise, the expedition had a neat premise behind it and despite its shortcomings listed above, it was fun for the most part.
LMAO. It is a short one. More like a bonus expidition next to the previous two in quick succession. Though I did die once, but that was because I was fighting fourth wave sentinels while a tornado threw me up few times in extreme storm before I could use any canister drop to refill my health.
A completely original ship. We haven't had one of those since the Utopia Speeder, and pretty sure these two are the only completely unique ships.
As much as I don't like to diss the game and as much as I hate to be overly snarky, I can't say I disagree with that sentiment.
I think after the first system, they should let you have easier ways of finding h2. The whole "survival" mechanic of needing to constantly forage for h2 is interesting the first 5 minutes, but having to do it the entire expedition got old fast.
Long as you don't try to keep shields up on a super storm world, your fine.
That's even MORE boring than just gathering it in the wild.