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Beyond that, they can effectively replace any other normal frigates.
Of course, if the fuel usage doesn't matter to you, then replace whatever type you want.
My own preference is to have 3 of each type of specialized frigate (combat, trade, industrial, and exploration). Some Living, some normal.
That's 12 total frigates, I then go with 18 Support frigates, all normal (not organic) to complete my total to 30.
You can just go with 30 support frigates, and never have to think about frigate fuel again, but that doesn't leave room for any of the expedition reward frigates nor Organic frigates nor the cool looking pirate ones (which are combat), which is why I do 3x4 and then 18 support.
Well, fuel always matters, because it is deliberately set up to be dependent on player grind, be it mining asteroids or teleporting through a chain of pirate stations and no refiner recipe or mineral extractor is going to save you from that because the game is going out of its way to block all of that. Tritium and Di hydrogen, the little 'north korea' of isolation and non co-operation against all the other resources in the game.
But aside from knowing an industrial frigate, a science frigate, and a trade frigate apply to missions of those specializations, i do not know what 'exactly' is their effect?
Once they hit S-Class a pack of those can deal with anything, fuel burn is generally zero.
mandarlas con fragatas normales es desperdiciarlas y como no voy a entrar en discusiones, "solo clarifico", a modo de ejemplo, las fragatas vivientes cruzan agujeros negros, te dicen donde estan cuando cruzan y donde salen, te dicen en que sistemas hay megafauna, etc
el mensaje de corrupción de registro se vuelve 100%100 legible si has aprendido los idiomas correctos
Well, i do have a living ship, but the supercharged slot arrangement is atrocious, which is absolutely expected with the way this game works.... i think i had to go through something close to 300 interceptors just to get one with 3 supercharged slots together, and i do not even dream of seeing 4 together, so, not in a million years am i doing that sh-t with living ships.
I have been looking at co-ordinates for living ships... i really did not want to do something like that, but the way the game works, it really forces you to do it, and that's the reality of it.
So in anticipation of that i am getting some living frigates for collecting upgrades.
You only need one living frigate per mission. It doesn't matter if it is the lead. Having more than one living frigate on a mission does not change the outcome. I have tested this extensively as have others.
esto es entrar en bucle
nunca he mandado las vivientes mezcladas, solo tengo 3 y sus estadísticas aunque no lo parezcan cubren todo tipo de expediciones.
la primera vez que fui a un sistema donde algunos planetas se recuperaban de una guerra nuclear fue, porque esas fragatas llegaron alli cruzando un agujero negro.
al igual que la normandy y la maldita, no todo esta a la vista, no solo sirven para mejorar tu nave viviente, con la maldita puedes encontrar mundos de sangre, donde de paso puedes buscar cargueros en ruinas, ya entraríamos en el lore, ants del vacio, otra de sus utilidades, voy por la 3ª semana para que redacte el informe oficial a 6 meses vista.
hay muchos defectos corregibles en las expediciones de fragatas, pero también hay certezas, he ido al sistema tal, hemos pasado por el sector cual, nos ha pasado esto, o aquello, puedes verificarlo, si no te mueves de la region y además te las da por exploradas
That's the only reason I have any...I don't even like Living ships (so didn't need the upgrades), but I am quite enamored with Organic frigates.
They are just a passive revenue source so I would not sweat it. Once they are all S class, the differences are mainly due to the type of mission. Industrial missions are the best for getting cool stuff while combat missions are the best for getting credits and value.
For most of us, credits become meaningless by about 50 hours of play, and it does not take long to get swamped with "cool" stuff. Then you just quit sending them diligently and it becomes something you do if you happen to be in the freighter and have some extra time to kill (because your refiners are running).
It's my current preference, since I'm only looking for spawning sacs.