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2. Each part combination produces an unique ship.
3. You may build the very same ship endlessly.
4. Did not tested, but it's possible that systems and their best combinations can be shared to produce the same results for many players.
Bugs / features:
1. For each ship type, the fabricator adds/retracts some amount of stats upon creation. In other words, the final created ship and its preview in fabricator menu are different in most cases.
2. Preview stats depends on your current ship. Tested for Solar ships.
If you had the parts to assemble all 36 possible ships that could arrive at that station, would you be able to match the colour/details of each of those ships, or is there only random overlap between the results and the seeded ships of each system?
And, most importantly, Supercharge?
Again, each combination (core + body + part A + part B) produces an unique, random ship. Stats may vary from worst to best. All that matters is the exact part combination in current system.
As I understand it does not matter what kind of regular ships exist in a system. For instance, you may create a solar ship in system with zero solar ships.
Supercharged slots are random and their position is tied to specific combination. Their placement will be the same for next assemblies for this specific combination. Any combination is possible: 2+2, 3+1, 4 siblings, etc.
Color style doesn't affect on stats. It's personal taste.
For a specific combination, each system produces different results. Your goal is to find a system where you may create the best ship. You should be prepared to check about 50-100 systems. So, my advise is to choose 1-3 combinations (the less the better) and start jumping between systems.
Then you may always reload check point save if the result ship is not that good. This tedious process looks like: go into station, run to fabricator, check stats, if you like them, create the ship, check it, if it's bad -> reload. Repeat.
Anyway, the stats of the ship are determined by the position of the stat markers when you hit assemble.... you will notice the stat markers moving up and down, so you catch it at the point you like and those will be the stats for your ship.
FYI, my fighter with the 4 supercharged slots together turned out to be a flop, max boosted speed i could get out of it in low atmosphere was only 380, whereas my interceptor that does not have 4 supercharged slots together does 680 in low atmosphere, and the core speed stat of the fighter was twice as high as the interceptor too.
So after all that work to get this fighter, i got no use for it.... i suppose i could rig it for some huge damage output, but i don't know what i would do with that in this game??
Save civilian freighters quickly and get some easy upgrades maybe
Not a very common event tho, and that's the problem with this idea. If i wanted to pirate civilian freighters, well that would be a different matter, but at this advanced stage in my game, they don't have any loot that i want or need..... (although sometimes i am sorely tempted to go rambo on the ones that keep warping in on top of me every move i make)
You can assemble each ship 4 times at each station, C,B,A,S version. Then class/slot upgrade to see if any of those 4 give that 2x2 grid.
I only went to all my stations in the warp list, assembled an S version, took 2 screenshots (system+ship layout), then reloaded. Next system. I mostly wanted the stats to be good. High base maneuverability.
Oh, and now I don't even fly that ship. Pretty fighter sitting in my hangar, outdone by a sentinel, that flies through a planets atmosphere 3 times faster.
THIS
Nothing can kill you. And you easily kill anything with 3 S class weapon upgrades on any ship.
Kill things in 2 second or 1 it really doesn't matter they are dead before they can kill you.
If you think you need 100K kill to things you are crazy. Anything over about 15K in complete over kill. And you can easily get 40K on just about any ship that is S class.
This is pretty much true and is why my main focus is on speed, since the faster you can get around, then the more you can get done in less time. This is why i was so disappointed with my custom fighter with 4 supercharged slots together being so slow.
Engine level sets one of the colours on some of the ships, but I'm sure it won't look horrible on and can be tested as well.