No Man's Sky

No Man's Sky

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Major Krylov Nov 5, 2024 @ 10:55am
Please help!
Sorry if this is a noob question, but I’ve played for 11 hours and have a couple of questions:

1) Is it possible to change the camera angle to see the character from the side while moving? I’d like to make a video and show the character from different angles.

2) Is there a way to turn off object markers (labels, icons) on the screen?

I'm planning a video where the character looks like they’re in the real world, without the game interface.
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Showing 1-8 of 8 comments
emp456 Nov 5, 2024 @ 11:57am 
1) you can only change from 1st to 3rd person view
2) no, if you play with MP off you can save all of those comm stations people like to do, their bases, etc but not everything else.
Grimmslayer73 Nov 5, 2024 @ 12:04pm 
Probably not what you're looking for but you can run with A and D and you will get a side view of your avatar running, or W + A or D will give you a forward/side run.
Nettle Nov 5, 2024 @ 12:05pm 
Third-person (over the shoulder) is the default.

Hold A / D to jog sideways; move your mouse a little to keep the camera where you want it lest you start moving in circles as the camera shifts to stay behind you.

~~~

Options > General > HUD ?
Grimmslayer73 Nov 5, 2024 @ 1:12pm 
Originally posted by Nettle:
lest you start moving in circles as the camera shifts to stay behind you.
There's actually an option to turn that off now. You can hold w+a or d and it wont start spinning.
Major Krylov Nov 5, 2024 @ 1:17pm 
Originally posted by Nettle:
Third-person (over the shoulder) is the default.

Hold A / D to jog sideways; move your mouse a little to keep the camera where you want it lest you start moving in circles as the camera shifts to stay behind you.

~~~

Options > General > HUD ?
Thanks for the answers. I tried the keys "A", "D". Almost what I need. It's a pity that the character turns his head away from the camera))
Major Krylov Nov 5, 2024 @ 1:27pm 
Originally posted by Despistao:
no man sky
https://github.com/monkeyman192/NMSDK
blender
http://steamreview.org/BlenderSourceTools/
source filmmaker
Thanks for the links. I haven't worked with Blender, although I've looked at it several times. I can't assess the complexity or convenience. But I appreciate your answer.
Despistao Nov 5, 2024 @ 10:17pm 
Blender y source filmmaker son como cajas de herramientas, no tienes que aprender a usarlas todas, solo las necesarias.
Usar el sdk para importar los modelos de nms, usar source tools para exportar a filmmaker, y usar filmmaker como un plato de cine donde una vez todo colocado dices cámara y acción (no niego que necesita horas de práctica).
Otra opción sería exportar de blender a unreal 4, su última actualización incluía eso, un set de rodaje
Lo más importante es que sabes tú objetivo final. Ánimo y suerte.
Last edited by Despistao; Nov 5, 2024 @ 10:58pm
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Date Posted: Nov 5, 2024 @ 10:55am
Posts: 8