Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) no, if you play with MP off you can save all of those comm stations people like to do, their bases, etc but not everything else.
Hold A / D to jog sideways; move your mouse a little to keep the camera where you want it lest you start moving in circles as the camera shifts to stay behind you.
~~~
Options > General > HUD ?
https://github.com/monkeyman192/NMSDK
blender
http://steamreview.org/BlenderSourceTools/
source filmmaker
Usar el sdk para importar los modelos de nms, usar source tools para exportar a filmmaker, y usar filmmaker como un plato de cine donde una vez todo colocado dices cámara y acción (no niego que necesita horas de práctica).
Otra opción sería exportar de blender a unreal 4, su última actualización incluía eso, un set de rodaje
Lo más importante es que sabes tú objetivo final. Ánimo y suerte.