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Most ships can be upgraded to 100-120 cargo slots . Ship class can be upgraded as well.
You can scrap ships for parts and build custom ships.
There are time limited community events, "Expeditions" that give special rewards. Some expeditions give special S class ships as rewards. These expeditions usually repete in December and January.
https://nomanssky.fandom.com/wiki/Starship
What amount of cash do I have to be sure to carry with me to not miss out on?
Ive seen some 80 mil already, have 100 mil now.
imo this trumps every other ship-type bonus
and yeah, haulers are only notably better for cargo before you upgrade them... the difference is pretty negligible when maxed out
Hovering at 0u/s sounds also great, especially for planetary fights/shooting doors.
Thanks, will try to find one
I found another resonance thingy, will try to use it for another roll.
Thanks again for the suggestions!
https://www.reddit.com/r/NoMansSkyTheGame/comments/1be7qkb/comparing_the_best_possible_base_stats_for_each/?rdt=49755
Big weak spots: Does NOT show the starting slot range, and potential expanded slots.
(Still looking. I have an idea where I can get those.)
BTW. I usually just keep the first crashed ship I find, clean it up, and use it as mobile storage, regardless of what it is. I can do a time consuming search for The Most Favored type / model / Class later. And it pretty much DOES NOT MATTER what type you use for mobile storage, because you are never going to FLY it anyway. You are just going to summon it, which is quite safe.
Edit:
This wiki page has the latest initial slot range, and potential slot expansion, and type specific bonuses for each ship type. But it is not in the best format for quick comparison.
https://nomanssky.fandom.com/wiki/Starship
Bottom Line: If you are looking for a Primary Ship, ultimately you probably want an Exotic, but they are so very, very hard to come by, even later when if you are willing to buy it.
Next best may indeed be a Hauler, both because they START with more Cargo slots than others, grow to a FEW more final slots, and the AWESOME starting Shields and shield bonuses make up for a LOT of other semi-weaknesses.
A Hauler is definitely the way to go if you are looking for a Secondary Ship that you are just going to summon and use for extra slots, and never upgrade / expand.
So many more factors after you get experience in game and your own play style. I had to delete 3 paragraphs of in the weeds stuff.
In any case, of any type, look for 30+ initial Cargo slots in your first move-up ship.
Best advice: Avoid getting in space battles, if you can, until you KNOW you can handle them. That ain't the core of the game, anyway. If you can't avoid, run, and simultaneously summon the Anomaly and land on it. (Cancels all aggro.}
you can summon the Anomaly while in battle?
I found battles not so hard for now when there arent more than 2 ships. 3 Forces me to recharge shields and 4 is pretty extreme even with S for auto aim. Thats when solo of course.
I didnt think of using it as summon, does it cost anything? Or do I just summon, dump my inventory into it, and enter (if not despawned) my primary ship? Any disadvantages doing that?
I like the sentinel ship already a lot and can hardly imagine anything better tbh. 1400 LY jump range is a wtf compared to what i had in NEXT (600). And according to reddit it can get to 120 slots too. Fighting is bad with it, but thats okay, if I wanna pick fights, Ill focus solely on that with a right ship. Explore, speed and loot is most important for now :)
Thanks for the links!
Be very careful. You must have the repair components on your ship. The "fuel" for ship tech require dissonant specific items and some of the dissonant specific replacements found elsewhere are only found in space. Many players have damaged their ships and have been unable to leave their planet without consuming time to find an alternative escape on foot.