No Man's Sky

No Man's Sky

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Deranger Nov 3, 2024 @ 12:51am
Is it intentionally buggy?
I have returned after a few years so started from scratch (I was only about 15 hours in before) but found the game to be a mess in a few places.

-Unable to get out of combat (If I do not reload, even after killing/evading and moving on the "Sentinels" will be in combat with me even if I have jumped system).
-Materials placed in any refiner are lost if I spend too much time away.
-Spaceships birthed by planets - when I get to a planet the big freighters/ships that appear in space start flying out of the planet surface, as if flying through the ground?!
-Missions keep swapping around so if I am in the middle of doing one suddenly other goals pop up as it has switched to a different objective.
-No real logic as to why a spaceship cannot land. I try to land on a clear spot - nope... next it allows me to park on a load of resources by crushing them and leaving me at some odd angle. On top of that my ship often used to spawn ON my base/teleporter that is outside.

I can see WHY people were able to spend hours on this game, but WOW it is littered with broken bits (worst so far being never able to leave combat until I log off even when no enemies about, the switching of selected mission for no reason, and the loss resources in refiners).

This is one janky game.... I do hope STALKER 2 finally drops so I can forget this mess of an experience.
Last edited by Deranger; Nov 3, 2024 @ 1:11am
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Showing 1-15 of 28 comments
CATinGLASSES Nov 3, 2024 @ 1:36am 
bold of you to assume stalker won't be buggy ;p
Sapp Nov 3, 2024 @ 1:43am 
iv'e never experienced the "unable to leave combat bug", usually just digging a hole and hiding or just flying till you get the prompt to use your boosters to get away will get rid of them, weird af.
Jaggid Edje Nov 3, 2024 @ 1:43am 
You don't even have some of the worst bugs in the game in your list, you need to play it more so you encounter those and can add them to the list.

My favorite is the "Ship damages self with specific weapons and ships". I have a fighter, for example, that I cannot use Phase Beams nor Cyclotron Ballista on because when I do use them, firing them damages myself rather than the enemy most of the time. Rockets are also occasionally an issue on that ship, though not as frequent.
There's nothing more fun than dying because you fired at the enemy.

That bug goes back many years and despite an alleged 'fix' in an update, it is still an issue on some ship models with specific weapons.
Last edited by Jaggid Edje; Nov 3, 2024 @ 1:44am
Here Nov 3, 2024 @ 2:07am 
It is intentional.
Jaggid Edje Nov 3, 2024 @ 2:09am 
Originally posted by Sapp:
iv'e never experienced the "unable to leave combat bug", usually just digging a hole and hiding or just flying till you get the prompt to use your boosters to get away will get rid of them, weird af.
Then you have been very lucky, because it is a relatively common bug in the game that has been around for a lot of years.

The most common cause of it, as far as I'm aware, is if a sentinel gets stuck somewhere, the count down timer for ending the engagement never starts. Because it never starts, you can never escape combat. Digging a hole won't help, nor will just going inside a building.

Potential solutions includes circling back and just killing all of the current wave of sentinels (or just the stuck one if you can figure out which it is), at which point everything should (hopefully) work fine with the countdown timer. Or you can just do a save/reload to end the engagement.

Or you can hop in your ship and fly away, as that transitions the engagement from a ground one to a space one. I don't think I've ever experienced a bug with escaping the space sentinel encounters.
Last edited by Jaggid Edje; Nov 3, 2024 @ 2:15am
Sapp Nov 3, 2024 @ 2:28am 
Originally posted by Jaggid Edje:
Originally posted by Sapp:
iv'e never experienced the "unable to leave combat bug", usually just digging a hole and hiding or just flying till you get the prompt to use your boosters to get away will get rid of them, weird af.
Then you have been very lucky, because it is a relatively common bug in the game that has been around for a lot of years.

The most common cause of it, as far as I'm aware, is if a sentinel gets stuck somewhere, the count down timer for ending the engagement never starts. Because it never starts, you can never escape combat. Digging a hole won't help, nor will just going inside a building.

Potential solutions includes circling back and just killing all of the current wave of sentinels (or just the stuck one if you can figure out which it is), at which point everything should (hopefully) work fine with the countdown timer. Or you can just do a save/reload to end the engagement.

Or you can hop in your ship and fly away, as that transitions the engagement from a ground one to a space one. I don't think I've ever experienced a bug with escaping the space sentinel encounters.
that must be the case, because from what iv'e experienced on playstation/steam, iv'e always been able to get away relatively easily, at least without having to do something as tedious as resetting the game.
Shawn Nov 3, 2024 @ 5:26am 
I encounter this inability to get out of combat *all the time!*

My fix has been exactly the same as described which is to escape to space and come back after breaking the combat.
Kobs Nov 3, 2024 @ 6:16am 
Is it intentionally buggy?

Imagine a big friggin mess of wires that sparks and you're trying to fix it.... all you can really do it try but it doesn't mean that you're not going to f** up something else doing it
Last edited by Kobs; Nov 3, 2024 @ 6:16am
Geldric™ Nov 3, 2024 @ 6:45am 
There isn't a software/game developer on this planet that wants to "intentionally" make a buggy game or application.
Shadow Strider Nov 3, 2024 @ 6:52am 
I mean, it cant be called a bug if it's there intentionally... that would simply be a feature.
So no, it's literally impossible to intentionally add bugs
bbfloyd Nov 3, 2024 @ 9:27am 
Originally posted by Geldric™:
There isn't a software/game developer on this planet that wants to "intentionally" make a buggy game or application.

LOL, clearly you are not familiar with Chris Roberts or Star Citizen, the absolute poster child of profiteering by perpetually delivering an unfinished buggy product.
Shadow Strider Nov 3, 2024 @ 11:04pm 
Originally posted by bbfloyd:
Originally posted by Geldric™:
There isn't a software/game developer on this planet that wants to "intentionally" make a buggy game or application.

LOL, clearly you are not familiar with Chris Roberts or Star Citizen, the absolute poster child of profiteering by perpetually delivering an unfinished buggy product.
there's a difference between not caring if your game is buggy and intentionally making it so (but again, if it's intentional, then it's not a bug)
Caramirdan Nov 3, 2024 @ 11:36pm 
Full-time combat is a feature for some.
SirProsik Nov 4, 2024 @ 2:00am 
Just about everything EA owns. Even a Tiger Woods game was intentionally not fixed because a new version was being released. Goes back all the way to Summer Games on the C64.

Ultima 8 did not release the expansion that was ready to be released because EA said it would not make enough money!! Already full developed and would have closed plot holes and corrected some minor things as I saw in an interview years ago.

So no long story short yes they exist.
Geldric™ Nov 4, 2024 @ 2:40am 
Originally posted by bbfloyd:
LOL, clearly you are not familiar with Chris Roberts or Star Citizen, the absolute poster child of profiteering by perpetually delivering an unfinished buggy product.
I'm aware and backed Star Citizen back when it was on kickstarter. Not fixing a bug is NOT the same as intentionally writing code to cause an error in the game/app.

You have NOT disproved my statement.
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Date Posted: Nov 3, 2024 @ 12:51am
Posts: 28