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I put a few more fleet command rooms in my freighter hoping for more missions, but I'm still only shown 5.
(if it's capped at 5, I've got WAY too many frigates)
I haven't been paying much attention to this so I suspect that I had three star missions that morphed into four or five star missions based on the ships I selected.
I took this as meaning that I didn't have the right ship mix so I went out and bought two more expiration ships. It changed to two stars but I had a three-star fleet so I sent them off.
That star rating is the the fleet rating for the frigates you are sending. The mission difficulty ratting in at the top left of the window.
To make 100% sure the frigates take no damage, your fleet rating has to be two stars above the mission rating.
If there were 5 stars missions, you would never know if your fleet barely achieves that rating or is totally overpowered.
Sure, HG could solve that by adding two more stars, but then people would start requesting 7 stars missions.
If you dont hire any new frigates and just keep the one that came with the freighter, the missions seem to stay at the original short length.
Alternatively, is this a toggle somewhere you can change with the save editor?
@Topic the mission interface displays star ratings up to 5 stars, so you know your in the 'safe' zone for not needing repairs. There's a bit more to it that Lindy pointed out to me at one point (and i've since forgotten) but as a rule of thumb 2+ star rating = no repairs.
I never considered the fleet rating needing to be two stars higher than the mission rating. Now I have something new to play with on one of my newer saves. I don't recall having issues early on with sending fleets that were three star on three star missions. Sure I had a few damaged frigates but no failed missions or lost ships, if that's even possible.
My original question was just curiosity. I don't care if it ever changes. I spent a lot of time looking for specific colors, stats and class. Now that they are all S class, there's nothing more to do with them, other than send them on missions to collect space bucks.
Actually it could be fun to send fleets out that could be challenged and needing to do some work to repair, recover and maybe replace damaged frigates. Just sending out a battleship on row boat missions isn't a challenge, it's just another way to grind for space bucks.
If a frigate gets damaged twice, it's lost forever. It's pretty rare for the same frigate to have two separate damaging encounters on one mission but it can happen.
Why do you want a game that 100% guarantees the outcome of an action? Once you've gotten your frigates up to s-class, (and it doesn't take long) it's just a matter of: make fuel, send any combination of ships out, wait a day, profit! No risk, all reward. Is that really what people want in a game?
I think the repairs are meant to be annoying. So, overcoming the the need of repairs is a satisfying reward for itsself.
Sure, you have a point (no risk, no fun). But in the later game you don't need the resources from frigates missions anyway. Frigates missions are like many other tasks in NMS, they are fun for a while.
Question: This must be after you collect it?
If I look at the frigates page in the SE, on one save some of the frigates have lots of damage. Two have been damaged more than 25 times. They also have many failed missions, yet are S class. Some of that was before I collected them and maybe after. I have done repairs on this fleet, but I don't recall which ones.
Again, this is something I'm going to play with. It will be fun to see how this works, when the fleet is not overpowered for the mission.