No Man's Sky

No Man's Sky

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Uma~Uma Mar 12, 2021 @ 2:40am
Egg sequencer to change anatomy
My T-Rex anatomy still same after so many attempts. What do I miss actually?
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Showing 1-12 of 12 comments
Hellsmoke Mar 12, 2021 @ 2:49am 
Have you tried looking at some tutorials to see if you're doing something wrong? This guy is pretty good if you want to check it out. Might be good see the steps and if nothing helps it could be a bug.

https://www.youtube.com/watch?v=4IV9la4wE4Y
Uma~Uma Mar 12, 2021 @ 2:58am 
I've come here because I have checked all of these tutorials. This Steam discussion is my last resort. I have tried with many materials already all is end up same. That unstable description is totally so vague compared with Growth Hormone and Neural Calibrator where it tells you what will happen.
Hellsmoke Mar 12, 2021 @ 3:54am 
Originally posted by Uma~Uma:
I've come here because I have checked all of these tutorials. This Steam discussion is my last resort. I have tried with many materials already all is end up same. That unstable description is totally so vague compared with Growth Hormone and Neural Calibrator where it tells you what will happen.

The descriptions are quite vague. I don't personally have any experience on it myself and was waiting for the professionals to figure it out.

Doing a quick search I ran into this.

"Each of these slots can be charged at one’s own discretion and has a maximum dose of 100%, except for the Gene Splitter, which has a maximum dose of 150%. The Gene Splitter manipulates a Creature’s Anatomy (Synthetic Creatures don’t seem to be as variable as regular ones). If it has a dose of more than 100%, it is considered “overdosed,” resulting in an animal that looks very different from its parent. According to the No Man’s Sky Wiki, a dose of 100% may give it a new body part."

https://www.reddit.com/r/NoMansSkyTheGame/comments/lokhgv/comprehensive_companion_guide/

Which leads to this.
https://nomanssky.gamepedia.com/Egg_Sequencer

From the paragraph I quoted above it says "According to the No Man’s Sky Wiki, a dose of 100% MAY give it a new body part." If this is to be taken word for word that means it's not 100% that something changes.

Not sure if any of this helps but I'm curious as to how exactly it works myself so I thought I'd throw what I have in here.

The Egg Sequencer also displays four Embryo Statuses: “Weight / Height,” “Anatomy,” “Colouring,” and “Personality.” These have four states that change as you put things in the Catalyst slots:

“Inherited” when a feature remains unchanged (either because there is nothing in the corresponding Catalyst slot or because that trait is already maxed out)

“Unstable” when a feature is changed in an unquantifiable way (in the case of Anatomy and Colouring)

“Increasing” and “Decreasing” when a feature is changed in a quantifiable way (in the case of Weight / Height and Personality)


Last edited by Hellsmoke; Mar 12, 2021 @ 4:08am
Newt Mar 12, 2021 @ 4:04am 
i'm having the same exact problem :L no matter how many generations it seems after the 2nd gen nothing changes
Uma~Uma Mar 12, 2021 @ 5:18am 
Originally posted by Head Poop:
i'm having the same exact problem :L no matter how many generations it seems after the 2nd gen nothing changes

It is quite frustrated isn't it? I have tried with almost every items/materials in my inventory. All is end up with the same look as original. Not sure it is bug or intended since this game is always vague.
Uma~Uma Mar 12, 2021 @ 5:23am 
Originally posted by Hellsmoke77:
Snip

I have read all that before I start to adopt the companion. I have all the material effects list, all the colors etc. The "unstable" description is way too vague. At least tell something like head change or body change.
Lindy Bomber Mar 12, 2021 @ 5:28am 
Originally posted by Head Poop:
i'm having the same exact problem :L no matter how many generations it seems after the 2nd gen nothing changes

Same here. It seems there is a limit to how many times a creature's character model can change.
Captain Cosmo Mar 12, 2021 @ 5:55am 
The most I've gotten out of it was it gave my animal a mohawk that got in the way when I'd ride around on it. It's not very helpful in the long run, best to just really alter size, color, and personality and don't worry so much about the anatomy.
Uma~Uma Mar 12, 2021 @ 6:44am 
Originally posted by XarisD:
The most I've gotten out of it was it gave my animal a mohawk that got in the way when I'd ride around on it. It's not very helpful in the long run, best to just really alter size, color, and personality and don't worry so much about the anatomy.

Big size also not really helpful because it keep blocking your visor view, I just make them all in small to medium size.
Ertosi Mar 12, 2021 @ 1:13pm 
Originally posted by Uma~Uma:
My T-Rex anatomy still same after so many attempts. What do I miss actually?

After quite a bit of data mining and 100s of attempts trying different resources in varying amounts, I've come to the conclusion that's all there is for Anatomy with the Egg Sequencer... 2 potential outcomes which are either exactly the same anatomy as the parent or a single anatomical variant which will always be the same for that host species, no matter what resources are used or in what amounts they are used.

When overdosing, you are guaranteed to get the anatomical variant. Anything less than 100% dose merely give you a percentage change to get either the variant anatomy or the base anatomy.

If anyone has conclusive evidence to the contrary, kindly post it listing the full steps which can replicated to get more anatomy variants.

Here's a link to my Egg Sequencer guide: https://nms.miraheze.org/wiki/Egg_Sequencer

I hope it helps!
Kompster Mar 12, 2021 @ 3:49pm 
My experience breeding creatures so far has been underwhelming and confusing.

I found a T-Rex style creature and thought it would be cool to see what kind of mutations I could get. I used sodium to increase size, ionized copper for both anatomy and color and whatever I could use to increase helpfulness. The result was interesting enough so I got about a dozen eggs from the same host creature, tried different resources for all of them and only got two different weights and colors and unfortunately no further anatomy changes. Interestingly I found a different species on another planet that ended up identical.

Seems buggy; Sometimes when visiting the Space Anomaly other people's pets appear as my genetically modified creatures. Several planets native fauna have appeared identical to my pets.
Last edited by Kompster; Mar 12, 2021 @ 3:50pm
Uma~Uma Mar 12, 2021 @ 7:22pm 
Originally posted by Ertosi:
Originally posted by Uma~Uma:
My T-Rex anatomy still same after so many attempts. What do I miss actually?

After quite a bit of data mining and 100s of attempts trying different resources in varying amounts, I've come to the conclusion that's all there is for Anatomy with the Egg Sequencer... 2 potential outcomes which are either exactly the same anatomy as the parent or a single anatomical variant which will always be the same for that host species, no matter what resources are used or in what amounts they are used.

When overdosing, you are guaranteed to get the anatomical variant. Anything less than 100% dose merely give you a percentage change to get either the variant anatomy or the base anatomy.

If anyone has conclusive evidence to the contrary, kindly post it listing the full steps which can replicated to get more anatomy variants.

Here's a link to my Egg Sequencer guide: https://nms.miraheze.org/wiki/Egg_Sequencer

I hope it helps!

Nice guide, thanks.

For now I put the conclusion that the Gene Splitter anatomy part is buggy. Because I don't want to waste my time to try and error anymore.
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Date Posted: Mar 12, 2021 @ 2:40am
Posts: 12