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Also the Signal Booster will search your local area and show you what ever building it finds, these are funky to use, especially if your looking for something specific.
So many times people ask how to find somewhere they liked but there is no marker that can be used to find it. Well dropping a base computer and giving it a useful name is the VERY BEST marker in the game! You even get these 'markers' in your teleport list! How is that for a useful marker? And even better, once you have a base computer marker, you can jump to that from ANY galaxy, it is not restricted like portal travel is.
You can also put down a temporary marker by pressing "E" when you have your analysis visor active, but those are not permanent. I'm not sure how long they last, but if you're going to come right back to the place, they work well enough.
You can remember the coordinates. You can see coordinates in your starship or the analysis visor.
With some deduction, you can figure out which compass direction and how far two points are.
Or, build another base at the other location. Just keep it small and simple.
You will learn that you really don't need maps. You can use Save Beacons if you really want to mark something. Base Computer if you know you will want to return regularly. In most cases, you don't need these either but it may provide some comfort while you learn the game.
You should be moving on and exploring. The nature of stuff on a planet is if there is one, there is an endless supply of that POI if you just keep moving in a particular direction. You can use the compass and coordinates to navigate on a planet...but you rarely will really need to do that. You may want to do that...but not needed to do that.
Altho, I've been using Steam Notes since they added it a few months back and its ♥♥♥♥♥♥♥ amazing for keeping track of things like that.
https://steamcommunity.com/sharedfiles/filedetails/?id=2181974537
Get a pad of paper and start writing down important places you want to return to.
You can always completely identify a location anywhere in the universe with the following bits of information:
(1) The Galaxy name
(2) The Planet-System Address (this is ordinarily visible as the weird symbols you see when activate photo mode. Photo mode places the symbols for the planet and system on the screen.
(3) The planetary coordinates, as depicted in the illustration.
For example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2828631938
Beacons are limited to I think 5 per system, maybe per planet, I forget, but the important point is that they are limited. They also are easy to forget AND their placement subtracts 1 point from your construction limit in the entire game. So if you forget where you put your beacons, you could in theory end up not being able to build a base at all because you plopped down so many beacons, and then discover you have no way to find them again. Learning the coordinate system of the game is critical to being able to play the game and have fun. Running out of construction points is no fun. Think of anything you can put down without a base computer as something temporary, like a beacon.
Yes, your currently active ship and multitool will be broken by travelling to a new galaxy. However, you can have multiple ships (Up to 12) and multiple multitools (Up to 6, I believe.) All but the one you're currently using are inactive, though you can choose to switch your primary ship/tool at any time. Because only the active tool/ship is broken, many people who jump galaxies keep or get a junk ship and multitool for the express purpose of making them active before jumping. Once through, you just change your primary ship/tool back to your good ones.
Maps of planets are far too advanced for a civilization with spaceships and teleporters.