No Man's Sky

No Man's Sky

View Stats:
The gamma setting has gone?
I was messing with it the other day but now i can't see it anywhere and need to turn the brightness down, have they removed it?
< >
Showing 1-12 of 12 comments
gNg Jul 21, 2024 @ 6:31am 
I was looking for it too a couple of days ago and had just about convinced myself I must have imagined there had ever been one. I guess it must have gone in the in the New Worlds update?
GrumpyOne Jul 21, 2024 @ 6:31am 
Glad I'm not the only one seeing this. Just posted a similar complaint, only I referred to it as color saturation.
Vinnie the eel Jul 21, 2024 @ 7:59am 
glad i aint the only one i thought i was going mad
wkitty42 Jul 21, 2024 @ 8:26am 
yes, it looks like the Gamma setting has been removed with the new menus changes... i had thought it might appear in Full Screen mode but i didn't see it when i checked from the loading screen just now...
Vinnie the eel Jul 22, 2024 @ 10:11pm 
can we set the gamma any other way? it's far too bright...
The warp screen is a massive problem, i spend a lot of time warping and it's way too bright it burns the eyes, we should be able to tone that down for health reasons, i have to shut my eyes or turn away every time
Vinnie the eel Jul 22, 2024 @ 10:13pm 
From the patch notes It seems they have removed the gamma as a "bug"
wtf? i thought that was a great feature, in fact GAMMA should be a permanent feature in the Accessibility options
Last edited by Vinnie the eel; Jul 22, 2024 @ 10:15pm
Vinnie the eel Jul 22, 2024 @ 10:35pm 
The issue from an AI general perspective:
Based on community discussions, it appears that some players experience the gamma setting in No Man’s Sky as too bright, leading to an unpleasant visual experience. Here are some key points:

Gamma setting ineffective: Several players have reported that adjusting the gamma setting in the game’s graphics options does not have a noticeable impact on the brightness.

TV brightness adjustments necessary: Some players have to adjust their TV’s brightness settings every time they play No Man’s Sky to achieve a comfortable viewing experience.

Alternative solutions: Changing the game’s rendering mode from “Fullscreen” to “Borderless” has been reported to improve color vibrancy and definition for some players.

Additionally, disabling features like DLSS (Deep Learning Super Sampling) or AMD’s Radeon Image Sharpening may also help alleviate brightness issues.

Texture and detail-related brightness: Some players have noted that the game’s use of solid white textures and lack of detailed textures can contribute to an overly bright appearance. This may be a factor in the perceived brightness issues.

Keep in mind that these findings are based on community discussions and may not apply to every player’s experience. If you’re experiencing issues with brightness in No Man’s Sky, you may want to experiment with different rendering modes, disable additional graphics features, or adjust your TV settings to find a comfortable viewing experience.


Why are they being so difficult on this front? it's a health issue that needs to be addressed, this is not a competitive FPS game, there is no need to take control away from the user?....this is an accessibility/ health issue, can we have GAMMA control please Devs??... this game is migraine city, i don't have this problem with any other title, and some of those titles are competitive FPS games with no gamma, they just don't overly use white textures....and not only that the game doesn't look good it would look far better if we had ACTUAL night times and dark caves where torches are necessary, i never use the torch, there's just no need to it's so damn bright, it would look so much better if the user could tailor the gamma to suit his heath and monitor/ GPU settings
Last edited by Vinnie the eel; Jul 22, 2024 @ 10:41pm
Seamus Jul 22, 2024 @ 10:48pm 
Originally posted by Vinnie the eel:
The issue from an AI general perspective:
Well that's one way to invalidate your point and get you added to my block list.

Not in any way helpful to the matter at hand.
Last edited by Seamus; Jul 22, 2024 @ 10:48pm
Vinnie the eel Jul 22, 2024 @ 10:55pm 
I think the problem isn't the lighting or textures but the shaders, and if we got gamma control then the torch and lights would never be powerful enough when turning it down, so if they gave us gamma control they would need to rewrite the shaders, i dunno just speculating here, which is all i can do if there is no answer as to why they won't give us that control
Vinnie the eel Jul 22, 2024 @ 11:02pm 
i'm gonna check out some third party apps see how that goes
Vinnie the eel Jul 22, 2024 @ 11:26pm 
Gamma Panel is the way to go, i managed to alleviate it to some degree but like i said, you can only be slight about it or else the torches and lights become ineffective, i think it's the shaders
+VLFBERHT+ Jul 23, 2024 @ 12:32am 
THat's funny, i remember there only being a "brightness" setting available in gfx options. But since i set all my preferences to exactly how i like them ages ago, i hadn't checked till now... brightness option is no longer there.

However... It's not "gamma" and I haven't experimented with it to see if it's active but...

C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS

Open TKGRAPHICSSETTINGS in notepad

Find the line; <Property name="Brightness" value="60" />

Looks like it's set to "60" as a default?

As i've said in many posts... ALL game devs should put as many slider and On/Off controls for as many GFX settings as possible (leaving out any that might somehow make the game engine unstable).
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jul 21, 2024 @ 6:24am
Posts: 12