No Man's Sky

No Man's Sky

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Agent707 Jul 20, 2024 @ 6:40pm
Dog fighting in this game sucks
I mean, seriously... it just sucks so bad. Everything out-maneuvers you by 10x, no matter what ship you have.
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Showing 1-15 of 29 comments
ShoGunOni Jul 20, 2024 @ 7:09pm 
that's because your trying to dog fight just fly back words and you will kill everything
Husker_85 Jul 20, 2024 @ 7:51pm 
Trying to fight traditionally is impossible, but holding S+M1 is an effortless win button. 10/10 game design
Agent707 Jul 20, 2024 @ 8:37pm 
Originally posted by Isaac_Clark:
Trying to fight traditionally is impossible, but holding S+M1 is an effortless win button. 10/10 game design
10/10? Worst space combat I've encountered in 35 years of gaming.

EDIT: I take that back. SWTOR is worse. :p
Last edited by Agent707; Jul 20, 2024 @ 8:39pm
droaan Jul 20, 2024 @ 8:40pm 
Originally posted by Isaac_Clark:
Trying to fight traditionally is impossible, but holding S+M1 is an effortless win button. 10/10 game design

He has a point.

On foot combat could use a major rework as well, and this is the sorta stuff they should focus on. Not prettier water.
I get it, it's an "exploration game", but face it - every game boils down to 'is it fun' ?

Walking sims get derision for good reason, and every successful game has some opposing force. Some combat. This game has combat, so just commit. Make it feel good.

I have always said, if this game had combat that felt even 30% as good as Destiny's, it would be way bigger.

If the planets had actual variety of things to do and discover, instead of the same list no matter what planet you stand on. If NPC's traversed the planet on foot, like you, exploring - and some were friendly and some were antagonistic, leading to emergent systems where you could be hunted by a gang, or a group of pirates try to rob you... etc etc etc.

This game just needs a lot of stuff it never seems to attempt. But instead we get next gen updates, reflections, fog and clouds. Water. Wind. Great, but the core experience is still kinda meh at the end of the day.
TheCr33pur Jul 20, 2024 @ 8:40pm 
Well its not impossible, i manage to pull it off with two pirates before the last one took out my cannon. Yeah it is very hard, if you dont know how to recharge your shield and i didnt know you could lock on, etc.

Most of the time when combat occur, players not going to be able to pay attention for popup messages or tips on how to deal with things. I missed most of them, plus i am hearing impaired.

Should be ingame wiki or something, also check your key mapping, so you will know what to do.
momopovich Jul 20, 2024 @ 8:50pm 
Originally posted by droaan:
On foot combat could use a major rework as well, and this is the sorta stuff they should focus on. Not prettier water.

I would normally agree with and I'm usually disappointed by HGs cosmetic updates that have no substance, but this one is an engine overhaul with very significant technical changes that translate to big improvements for a sandbox game (much better render distance).

So I say they earned the right to limit the additions to ambient and visual changes this time.

It's the first time in years I'm excited for the future of NMS, I pretty much gave up about it years ago.

Now of course there's a chance it's the last substantial thing they will ever do to NMS, that would be quite sad now that the engine seems to allow for more exciting stuff. But eh.
taniwhat Jul 20, 2024 @ 9:10pm 
Combat is no problem here. Even with the base ship I was capable of winning freighter battles.

Use s (reverse) to turn faster. Shoot in bursts and lead your target.
BIG Jul 27, 2024 @ 11:45pm 
Bro, I seriously took a break from this game and came back and it is still spirit crushing to engage combat in flight.

Seriously the single most brain dead fighting mechanic that has still not yet been fixed or changed.

All I want to do is have a classic aerial dog fight with anyone in this game, but there is no tactic that beats slow rolling backwards and holding down photon cannons in any ship, against any ship.
Massacher Jul 27, 2024 @ 11:57pm 
Press S (reverse) and it will auto lock onto the nearest enemy. Then just blast 'em lol.
Last edited by Massacher; Jul 27, 2024 @ 11:57pm
Ave Jul 28, 2024 @ 12:01am 
Yep, its probably the worst part mechanically of the game,

When fighting 9 enemies manually expect to go through a LOT of starship batteries fixing shields while enemies run circles around you - even in fully upgraded exotics etc.

....or hold S, press fire and win with zero effort.
yaerav Jul 28, 2024 @ 12:03am 
Combat in NMS is easy to the point of triviality. It's a nice diversion from time to time, and when there are lots of opponents it might feel like something of a challenge (ish). But combat is not going to change, it will never be a skill-based thing, you lock on to your target, you follow (and sometimes release and then follow again), you pew pew for 0.5 seconds, target goes boom, and you move on to the next target. And occasionally you top up your shield. That's it, that's dog fighting in NMS. I don't mind it. I don't really seek it out either though.
Massacher Jul 28, 2024 @ 12:04am 
Originally posted by momopovich:
but this one is an engine overhaul with very significant technical changes that translate to big improvements for a sandbox game (much better render distance).

Yea the optimisation is much improved. The initial loading screen before the menu doesn't stutter anymore. The slight stutter when entering or leaving a planet's atmosphere is still there though.


Originally posted by yaerav:
you lock on to your target, you follow (and sometimes release and then follow again), you pew pew for 0.5 seconds, target goes boom, and you move on to the next target.

That's it, that's dog fighting in NMS. I don't mind it. I don't really seek it out either though.

lol this is a pretty funny description of space combat.

And yea I don't particularly care about the space combat. Its more of an annoyance than anything else. Just a minor inconvenience on the way to my destination.

The freighter battles are pretty cool though. You get to do the trench run like Luke did in Star Wars.
Last edited by Massacher; Jul 28, 2024 @ 12:11am
Sniper Jul 28, 2024 @ 2:31am 
Here is how Space combat goes -

Buy/Get Phase Beam
Hold S
press MB1
profit.

Combat loses it's 'fear factor' when just hitting the enemy keeps your shields charged.
Shadow Strider Jul 28, 2024 @ 2:38am 
Originally posted by Sniper:
Here is how Space combat goes -

Buy/Get Phase Beam
Hold S
press MB1
profit.

Combat loses it's 'fear factor' when just hitting the enemy keeps your shields charged.
As someone who used to use photon canon as my main weapon, I recommend you try the Infra knife... it is way more effective... literally halved the time it takes me to kill a dreadnought
Massacher Jul 28, 2024 @ 2:56am 
Originally posted by Sniper:
Combat loses it's 'fear factor' when just hitting the enemy keeps your shields charged.

Also when you have an upgraded minotaur.
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Date Posted: Jul 20, 2024 @ 6:40pm
Posts: 29