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Framegen on: FPS tanks to 8 fps.
DLSS3 Quality with Framegen off: 70 fps.
Switching after the bug has happened seems to just disable all upscaling and get game stuck in a bad render mode (some plants bug out, frame keeps around 8 FPS until restarted)
I hope this is reported enough that they will fix it ^^
Mostly maxed FPS and looks good. Highest settings.
Disabling it doesnt do anything,
Framegen doesnt kick in, it either bugs out at 8ish fps,
Or it runs the exaxt frames (around 70) as dlss3 quality without fg does (no change).
Best practise is arguably to set an in-game FPS that ensures your GPU isn't running maxed out. Maxing out the GPU maximizes your FPS but can add latency due to filling up the frame buffer queue.
Digital Foundry has a great video about that where their general advise is:
a) GSYNC ON
b) VSYNC ON globally (for those times you exceed the monitor refresh)
c) NVidia Reflex ON (if available)
d) DLSS ON (i.e. quality)
e) set in-game FPS to an appropriate value that ensures GPU isn't the bottleneck
(and ya, a global FPS cap of a few FPS under the max refresh, but you want to override individual games using an in-game FPS cap for the reason I said, PLUS they tend to add less latency for some reason.)
The easiest way to do that is observe GPU usage and if it's at, say, 99% and your FPS is averaging around 90FPS then force an in-game FPS cap of 80FPS or so.
Probably not a huge deal for this game as it's slow paced. It does also have the added benefit of reducing fan noise. AND it tend to minimize the variance in frame times.
FRAME GEN:
For those who don't know, generally whatever FPS you get after enabling FG is twice the "true" frames you generate. Generally you want "80FPS" (40 true frames) to be the minimum due to lag/latency plus artifacts tend to worsen with lower FPS (less data to work from).
I'm sticking with a 60FPS cap and no FG. New monitor tomorrow (current 60Hz no GSYNC; new is 4K 144Hz GSYNC) so I'll need to experiment. But sounds like FG is broken in this game. Apparently works okay for Spider-Man Remastered.
I seem to remember that all (most?) changes need a restart to apply. I could be wrong.