No Man's Sky

No Man's Sky

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Hero_Alert Jul 17, 2024 @ 3:09pm
FrameGen and dlss bug
Frame gen is not working! For me its lowering the fps actually.

And dlss if I switch from balanced to perfomance or quality it gives eventually by switching between them a bug that gives only 3 fps literally 3 and need to force quit and restart

Someone having this too?
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Showing 1-15 of 113 comments
Kanshiin Jul 17, 2024 @ 3:12pm 
Hey! I saw that with frame gen you cannot put quality/ultra quality. It works with balanced tho.
Endless Jul 17, 2024 @ 3:14pm 
framegen just closes my game.
Ellis_Cake Jul 17, 2024 @ 4:36pm 
DLSS3 Framegen is broken here too (doesnt matter if quality or balanced).

Framegen on: FPS tanks to 8 fps.
DLSS3 Quality with Framegen off: 70 fps.

Switching after the bug has happened seems to just disable all upscaling and get game stuck in a bad render mode (some plants bug out, frame keeps around 8 FPS until restarted)

I hope this is reported enough that they will fix it ^^
Procz Jul 17, 2024 @ 4:40pm 
In my case Framegen just freezes and close the game, totally broken
Soul Jul 17, 2024 @ 4:46pm 
Running well with FG and DLSS3 quality here at 3440 x 1440 165Hz , RTX4080 and 7900X3D

Mostly maxed FPS and looks good. Highest settings.
Endless Jul 17, 2024 @ 5:04pm 
Originally posted by Ellis_Cake:
DLSS3 Framegen is broken here too (doesnt matter if quality or balanced).

Framegen on: FPS tanks to 8 fps.
DLSS3 Quality with Framegen off: 70 fps.

Switching after the bug has happened seems to just disable all upscaling and get game stuck in a bad render mode (some plants bug out, frame keeps around 8 FPS until restarted)

I hope this is reported enough that they will fix it ^^
I guess I'll just wait til the next update, Back to once human i go.
Endless Jul 17, 2024 @ 5:05pm 
Originally posted by Soul:
Running well with FG and DLSS3 quality here at 3440 x 1440 165Hz , RTX4080 and 7900X3D

Mostly maxed FPS and looks good. Highest settings.
One of the lucky few 4090 64gb ram and 12900k and it just wont budge above 60 fps and frame gen just crashes it.Turned graphics and resolution down same 60fps.
wkitty42 Jul 17, 2024 @ 8:11pm 
Originally posted by Endless:
Originally posted by Soul:
Running well with FG and DLSS3 quality here at 3440 x 1440 165Hz , RTX4080 and 7900X3D

Mostly maxed FPS and looks good. Highest settings.
One of the lucky few 4090 64gb ram and 12900k and it just wont budge above 60 fps and frame gen just crashes it.Turned graphics and resolution down same 60fps.
make sure the frame limits didn't get set... mine was reset to 60 and i normally set it wide open and make sure vsync is off...
Ellis_Cake Jul 17, 2024 @ 8:18pm 
My framelimit is at 141, as if best practice for gsync monitors (a few fps under max refresh to keep within upper range)

Disabling it doesnt do anything,
Framegen doesnt kick in, it either bugs out at 8ish fps,
Or it runs the exaxt frames (around 70) as dlss3 quality without fg does (no change).
Rainerdaniel Jul 17, 2024 @ 8:26pm 
Same problema, is bugged DLSS, DLAA, I need to play in TAA to stay solid in 60fps locked! 4060 RTX here!!
WildBoar Jul 17, 2024 @ 8:26pm 
Yep. FrameGen don't worked
Endless Jul 17, 2024 @ 8:49pm 
Originally posted by wkitty42:
Originally posted by Endless:
One of the lucky few 4090 64gb ram and 12900k and it just wont budge above 60 fps and frame gen just crashes it.Turned graphics and resolution down same 60fps.
make sure the frame limits didn't get set... mine was reset to 60 and i normally set it wide open and make sure vsync is off...
First thing i checked,even my nvidia settings still no luck. its cool i'll return next update
Johnny Nu Jul 17, 2024 @ 9:05pm 
After changing DLSS, you may need to restart, even when it doesn't say to restart. It will work correctly after restart.
Photonboy Jul 17, 2024 @ 9:34pm 
Originally posted by Ellis_Cake:
My framelimit is at 141, as if best practice for gsync monitors (a few fps under max refresh to keep within upper range)

Disabling it doesnt do anything,
Framegen doesnt kick in, it either bugs out at 8ish fps,
Or it runs the exaxt frames (around 70) as dlss3 quality without fg does (no change).

Best practise is arguably to set an in-game FPS that ensures your GPU isn't running maxed out. Maxing out the GPU maximizes your FPS but can add latency due to filling up the frame buffer queue.

Digital Foundry has a great video about that where their general advise is:
a) GSYNC ON
b) VSYNC ON globally (for those times you exceed the monitor refresh)
c) NVidia Reflex ON (if available)
d) DLSS ON (i.e. quality)
e) set in-game FPS to an appropriate value that ensures GPU isn't the bottleneck
(and ya, a global FPS cap of a few FPS under the max refresh, but you want to override individual games using an in-game FPS cap for the reason I said, PLUS they tend to add less latency for some reason.)

The easiest way to do that is observe GPU usage and if it's at, say, 99% and your FPS is averaging around 90FPS then force an in-game FPS cap of 80FPS or so.

Probably not a huge deal for this game as it's slow paced. It does also have the added benefit of reducing fan noise. AND it tend to minimize the variance in frame times.

FRAME GEN:
For those who don't know, generally whatever FPS you get after enabling FG is twice the "true" frames you generate. Generally you want "80FPS" (40 true frames) to be the minimum due to lag/latency plus artifacts tend to worsen with lower FPS (less data to work from).

I'm sticking with a 60FPS cap and no FG. New monitor tomorrow (current 60Hz no GSYNC; new is 4K 144Hz GSYNC) so I'll need to experiment. But sounds like FG is broken in this game. Apparently works okay for Spider-Man Remastered.
Last edited by Photonboy; Jul 17, 2024 @ 9:41pm
Photonboy Jul 17, 2024 @ 9:40pm 
Originally posted by Johnny Nu:
After changing DLSS, you may need to restart, even when it doesn't say to restart. It will work correctly after restart.

I seem to remember that all (most?) changes need a restart to apply. I could be wrong.
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Date Posted: Jul 17, 2024 @ 3:09pm
Posts: 113