No Man's Sky

No Man's Sky

View Stats:
This topic has been locked
Hello Games  [developer] Jul 17, 2024 @ 1:29pm
Experimental Branch 17/07
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 17/07
  • Fixed a PC-only crash that could occur at the transition from the starfield to the game.
  • Fixed an issue that caused graphical corruption on Mac.
  • Fixed a crash related to interaction with NPCs on freighters.
  • Fixed a crash that could occur when taking damage from the brood mother.
  • Fixed a rare crash related to planetary objects.
  • Fixed a crash that occurred when playing PSVR1 on PlayStation 5.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
< >
Showing 1-15 of 83 comments
LIERCH Jul 17, 2024 @ 1:37pm 
Tysm for all the effort, looks like a new game now, you guys are amazing!!
chugalug Jul 17, 2024 @ 2:10pm 
New update woohoo, might start a new save file
wkitty42 Jul 17, 2024 @ 2:14pm 
Originally posted by skuppy:
I want to report a glitch that apparently hasn't been fixed, the sentinel dog (forgot its name sorry), becomes invisible randomly when fighting it.
IIRC the doggos and several other sentinels have cloaking ability now... they will go invisible during battles... if you look closely, you can see a weird transparent shape for them...
Comradovich Jul 17, 2024 @ 2:15pm 
Did you guys sneak in an update to Arc support? I didn't plan on having my A770 arrive this morning, but that's how things landed. I have been pleasantly surprised. I was expecting things to be a bit buggy, but everything's been smooth. Even noticed both my Intel Performance Telemetry scores and my actual gameplay improve when I enabled XeSS. Everything just looks so clear and crisp now. I expected you'd lean into DLSS and FSR, but to see XeSS also working smoothly was a nice surprise.
Lord Drakard Jul 17, 2024 @ 3:05pm 
2
Ran into a bug in VR mode, the shop for whatever reason has all items 'mostly' moved downward in the Shop UI, making them inaccessible. Can only select the item at the very top of that section. I have a screenshot just don't know where to post it.
Parian Jul 17, 2024 @ 3:20pm 
SIGH! Apparently, if you extended one of your bases into your settlement area, base items within the settlement boundary will either be floating in the air or buried underground. The floaters can be reworked I suppose, but haven't figured out how to detect/select the stuff underground in the settlement area. SIGH!
Durghan Jul 17, 2024 @ 3:57pm 
Is that hitch when transitioning from atmosphere to space ever going to get fixed? I seem to recall a mod that could fix it but I don't want to have to hunt down a mod every time there's an update. I hoped the new generation stuff would fix it but nope, still there.
Originally posted by Parian:
SIGH! Apparently, if you extended one of your bases into your settlement area, base items within the settlement boundary will either be floating in the air or buried underground. The floaters can be reworked I suppose, but haven't figured out how to detect/select the stuff underground in the settlement area. SIGH!
I didn't think it was possible to build into a settlement area. I lost a Save Point once when settlements were new, as the save point was covered by a procedural settlement building. I managed to remove the save point object by using a save editor. That was the only method that worked for me. I've avoided placing any item into a settlement region ever since, in case settlements change in future updates. Back up your game files before trying something like that.

Possibly claiming another settlement might 'shrink' the problem settlement and remove some buildings allowing you to dig terrain to select parts maybe? Then claim back your settlement again but it would have to be constructed all over again. Just some ideas that may help you fix things.
earlyPlanet Jul 17, 2024 @ 5:08pm 
Fixed a PC-only crash that could occur at the transition from the starfield to the game.

'starfield'?
Talyn Jul 17, 2024 @ 5:21pm 
Originally posted by skuppy:
I want to report a glitch that apparently hasn't been fixed, the sentinel dog (forgot its name sorry), becomes invisible randomly when fighting it. Also talking about ground sentinels it would be nice if they were smarter or stronger to not make every fight with them totally unchallenging, all of them are really slow to attack and aim at the current position of the player, meaning that by simply pressing "a" or "d" most of their attacks can be dodged while you hold left click waiting for them to die. I hope this gets taken into consideration to help the game keep improving, thank you so much hello games for the constant updates and for the amazing game that no man's sky is today :steamhappy:
The quad becoming invisible is a feature not a bug. It's one of the things they added when they overhauled the sentinels I think.
skuppy Jul 17, 2024 @ 5:25pm 
Originally posted by Talyn:
Originally posted by skuppy:
I want to report a glitch that apparently hasn't been fixed, the sentinel dog (forgot its name sorry), becomes invisible randomly when fighting it. Also talking about ground sentinels it would be nice if they were smarter or stronger to not make every fight with them totally unchallenging, all of them are really slow to attack and aim at the current position of the player, meaning that by simply pressing "a" or "d" most of their attacks can be dodged while you hold left click waiting for them to die. I hope this gets taken into consideration to help the game keep improving, thank you so much hello games for the constant updates and for the amazing game that no man's sky is today :steamhappy:
The quad becoming invisible is a feature not a bug. It's one of the things they added when they overhauled the sentinels I think.
oh rlly I thought it was a bug
Wild bLu Jul 17, 2024 @ 5:32pm 
Originally posted by earlyPlanet:
Fixed a PC-only crash that could occur at the transition from the starfield to the game.

'starfield'?
That sounds like the crash that occurs when you go from a lesser quality cash grab title to one where the devs truly care about the players... Makes sense
EnterPrise Jul 17, 2024 @ 5:47pm 
Мой поселение всё изменилось. Часть зданий просто пропало. некоторые вошли в грунт. Некоторые стали выше.
EnterPrise Jul 17, 2024 @ 6:24pm 
Я имею ввиду ПЛАНЕТАРНОЕ ПОСЕЛЕНИЕ. Все здания сдвинуты . Все по разному. Что то стало выше. что то подвинуто в сторону. А некоторые постройки вообще пропали ! Там где было 3 этажа то стало два или один. Исправьте это ПОЖАЛУЙСТА
Comradovich Jul 17, 2024 @ 6:37pm 
Originally posted by Johnny In The Clouds:
Originally posted by Parian:
SIGH! Apparently, if you extended one of your bases into your settlement area, base items within the settlement boundary will either be floating in the air or buried underground. The floaters can be reworked I suppose, but haven't figured out how to detect/select the stuff underground in the settlement area. SIGH!
I didn't think it was possible to build into a settlement area. I lost a Save Point once when settlements were new, as the save point was covered by a procedural settlement building. I managed to remove the save point object by using a save editor. That was the only method that worked for me. I've avoided placing any item into a settlement region ever since, in case settlements change in future updates. Back up your game files before trying something like that.

Possibly claiming another settlement might 'shrink' the problem settlement and remove some buildings allowing you to dig terrain to select parts maybe? Then claim back your settlement again but it would have to be constructed all over again. Just some ideas that may help you fix things.

What you do is place the base computer just outside of the Settlement radius. Then once you claim it you use the Move function on the base part editing menu to walk the computer back into your settlement. I like to park mine right behind the teleporter in my overseer's office. When I logged into my base, this computer actually ended up just outside of the office, but it was a relatively easy fix. So far it's just the two parts that are off, (that and my save point).

There was some talk a few updates back about Hello Games making the base denial radius bigger so that you couldn't grief someone's settlement by basing over it and blocking everything. If anyone from HG happens to read this, please make the code check whether or not the player owns the settlement and the base they're trying to place. If we own both: *Let us have this one, we're trying to do a thing.* I'm perfectly fine with you preventing griefing, but please give the settlement owner a code exception.
< >
Showing 1-15 of 83 comments
Per page: 1530 50

Date Posted: Jul 17, 2024 @ 1:29pm
Posts: 83