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You can get the sentinel upgrades for the minotaur, which includes an augment for the AI by doing the Trace of Metal quest (you need to become overseer of a planetary settlement to start that).
You can get the Liquidator upgrades for the minotaur, which also include an AI augment, by doing the current expedition, I do not know if they can just be purchased for quicksilver if you have not done the expedition, but from the release notes that might be possible.
You can have all three installed for redundancy if tech gets damaged in combat.
I could be completely wrong though...
Amusingly, they do have adjacency bonuses with each other, but since they have no stats it doesn't do anything. There's a toggle in the quick menu to turn the Minotaur AI on and off, as well, so you don't have to uninstall the modules to disable it either. I keep two installed just so that I can change the appearance and still have the AI function handy if I want it on.
I have done everything listed above. I must have read it the wrong way.
3 S-class laser Modules
1 standard laser
1 laser upgrade
3 S-class cannon Modules
1 cannon
3 S-Class engine Modules
4 Liquidator parts
4 Hardframe parts
1 Minotaur AI Pilot
1 Minotaur Bore
1 radar
1 hazard
1 Ariadne's Flame
1 Daedalus Engine
1 Self-Greasing Servos
1 Icarus Fuel System
Three S-Class Flame thrower Modules (none installed seen) No room for adjacency. https://ibb.co/ByYwxcm
https://nomanssky.fandom.com/wiki/Minotaur
Hardframe Left Arm
Stats Mining Laser Power: +62%
Damage to stunned entities: +400%
Post-Impact Ignition: Enabled
Impact Fire Duration: 4 seconds
Never coming off SuperSlot!! Unless they nerf it or buff the Liquidator parts
responding to this image Post deleted, image hidden, Sorry Chris.
https://ibb.co/vJQ1pSY
The upgrade is the body section contains AI, this means the more vulnerable shoulder mounted AI can be damaged but the mech will keep fighting.
You ask a genuinely GREAT question, and I'm going by experience in damage battle and Wiki [nomanssky.fandom.com]
The data in the HG's GCVEHICLEGLOBALS.GLOBAL.MBIN show's the hit counter and timing.
From the wiki in case the link is fudged, states that multiple AI redundancies can keep the Mech in the fight longer if one is damaged. Now we have three. If the engine goes down, it's kaput, but can no longer take aggro. Keep those cheep and easy to get "repair kits" and let the Mech solo while we/you/I sit back and test which loadout is more fun for our playstyle.
I took my picture out of teleporter range to see the adjacency bonuses. The 3 Ai's and the Leg show bonus, the arms show none. So it seem like we get to decide what is COOL individually without maxing out every available minotaur upgrade.
Thank you for pointing out the "why".
Also note, the AI was improved on the Minotaur and they can hit moving targets, in the air, with their cannon. They wreck house!
Example, when a sentinel swarm comes in, even with all my maxed gear and X-mods, the new AI is able to take out three of them before I can finish off the swarm. They actually do something and help now!