No Man's Sky

No Man's Sky

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KLEMBO Aug 13, 2024 @ 10:44am
Minotaur AI
Whilst reading through the Expedition 14 topics, I thought I saw someone mention that there are three AI upgrades for the Minotaur. Is this right?

If it is, any clues on where or how to get them. I've put over 2000 hours on my main save, but never got into the exocraft side of the game much.

Thanks.
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Showing 1-14 of 14 comments
Spocks Toupee Aug 13, 2024 @ 10:54am 
No, there isn't something like Minotaur A.I. I, Minotaur A.I. II, Minotaur A.I. III"
Last edited by Spocks Toupee; Aug 13, 2024 @ 10:55am
cattivision Aug 13, 2024 @ 11:11am 
You can buy the basic minotaur AI upgrade from the anomaly.

You can get the sentinel upgrades for the minotaur, which includes an augment for the AI by doing the Trace of Metal quest (you need to become overseer of a planetary settlement to start that).

You can get the Liquidator upgrades for the minotaur, which also include an AI augment, by doing the current expedition, I do not know if they can just be purchased for quicksilver if you have not done the expedition, but from the release notes that might be possible.

You can have all three installed for redundancy if tech gets damaged in combat.
Last edited by cattivision; Aug 13, 2024 @ 11:14am
Shadow Strider Aug 13, 2024 @ 11:12am 
Originally posted by KLEMBO:
Whilst reading through the Expedition 14 topics, I thought I saw someone mention that there are three AI upgrades for the Minotaur. Is this right?

If it is, any clues on where or how to get them. I've put over 2000 hours on my main save, but never got into the exocraft side of the game much.

Thanks.
I'm not sure about this as I don't really care for the exocraft, but I think it's just that there are 3 different ways to get the AI, rather than there being 3 distinct AI modules
I could be completely wrong though...
Spocks Toupee Aug 13, 2024 @ 11:15am 
I think cattivision has the best answer, in that there are THREE different AI units, but not specific upgrades for each previous AI
Redlegoguy1 Aug 13, 2024 @ 11:19am 
Originally posted by Shadow Strider:
Originally posted by KLEMBO:
Whilst reading through the Expedition 14 topics, I thought I saw someone mention that there are three AI upgrades for the Minotaur. Is this right?

If it is, any clues on where or how to get them. I've put over 2000 hours on my main save, but never got into the exocraft side of the game much.

Thanks.
I'm not sure about this as I don't really care for the exocraft, but I think it's just that there are 3 different ways to get the AI, rather than there being 3 distinct AI modules
I could be completely wrong though...
You're correct, there are three different upgrades that all do the same thing (though two of them come with cosmetic changes). It's similar to how living ships and interceptors don't have photon cannons, but they have equivalent tech that does the same thing. The only difference here is that they're installable in the same vehicle.
Amusingly, they do have adjacency bonuses with each other, but since they have no stats it doesn't do anything. There's a toggle in the quick menu to turn the Minotaur AI on and off, as well, so you don't have to uninstall the modules to disable it either. I keep two installed just so that I can change the appearance and still have the AI function handy if I want it on.
KLEMBO Aug 14, 2024 @ 12:33am 
Thanks all.

I have done everything listed above. I must have read it the wrong way.
Prescient Stones Aug 14, 2024 @ 2:07am 
We currently have 28 tech slots for the Mino. and I'm seeing that we are going to be short a slot and adjacency is going to be a concern (if it is actually benefiting)

3 S-class laser Modules
1 standard laser
1 laser upgrade

3 S-class cannon Modules
1 cannon

3 S-Class engine Modules

4 Liquidator parts
4 Hardframe parts
1 Minotaur AI Pilot

1 Minotaur Bore
1 radar
1 hazard
1 Ariadne's Flame
1 Daedalus Engine
1 Self-Greasing Servos
1 Icarus Fuel System

Three S-Class Flame thrower Modules (none installed seen) No room for adjacency. https://ibb.co/ByYwxcm

https://nomanssky.fandom.com/wiki/Minotaur
Prescient Stones Aug 14, 2024 @ 3:38am 
Granted you have upgrades for your Flame thrower :steamthumbsup:, yet you removed all the Hardframe parts and lost adjacency and that is not additive, it's subtractive.

Hardframe Left Arm
Stats Mining Laser Power: +62%
Damage to stunned entities: +400%
Post-Impact Ignition: Enabled
Impact Fire Duration: 4 seconds

Never coming off SuperSlot!! Unless they nerf it or buff the Liquidator parts

responding to this image Post deleted, image hidden, Sorry Chris.

https://ibb.co/vJQ1pSY

Last edited by Prescient Stones; Aug 14, 2024 @ 4:00am
Armitage Shanks Aug 14, 2024 @ 5:03am 
Originally posted by Prescient Stones:
We currently have 28 tech slots for the Mino. and I'm seeing that we are going to be short a slot and adjacency is going to be a concern (if it is actually benefiting)

3 S-class laser Modules
1 standard laser
1 laser upgrade

3 S-class cannon Modules
1 cannon

3 S-Class engine Modules

4 Liquidator parts
4 Hardframe parts
1 Minotaur AI Pilot

1 Minotaur Bore
1 radar
1 hazard
1 Ariadne's Flame
1 Daedalus Engine
1 Self-Greasing Servos
1 Icarus Fuel System

Three S-Class Flame thrower Modules (none installed seen) No room for adjacency. https://ibb.co/ByYwxcm

https://nomanssky.fandom.com/wiki/Minotaur
Why are you installing both the liquidator and sentinel parts and the AI? If you're using either of the torso upgrades you don't need the base AI pilot, and you only need 1 or the other torso upgrade depending on which you prefer the look of. I can maybe see advantages to installing all the arms and both legs for the bonuses/extra weapons (assuming that even works), but there's literally no need to install both torsos and the AI pilot.
Calico-Jack Aug 14, 2024 @ 6:12am 
Originally posted by KLEMBO:
Whilst reading through the Expedition 14 topics, I thought I saw someone mention that there are three AI upgrades for the Minotaur. Is this right?

If it is, any clues on where or how to get them. I've put over 2000 hours on my main save, but never got into the exocraft side of the game much.

Thanks.

The upgrade is the body section contains AI, this means the more vulnerable shoulder mounted AI can be damaged but the mech will keep fighting.
1P27 Aug 14, 2024 @ 7:39am 
Originally posted by cattivision:
You can buy the basic minotaur AI upgrade from the anomaly.

You can get the sentinel upgrades for the minotaur, which includes an augment for the AI by doing the Trace of Metal quest (you need to become overseer of a planetary settlement to start that).

You can get the Liquidator upgrades for the minotaur, which also include an AI augment, by doing the current expedition, I do not know if they can just be purchased for quicksilver if you have not done the expedition, but from the release notes that might be possible.

You can have all three installed for redundancy if tech gets damaged in combat.
they can be purchased via quicksilver
KLEMBO Aug 14, 2024 @ 8:00am 
I have a lot installed but no space now. Bought the game at release and still not read up if you can add slots to any exocraft! Maybe that will be the next thing on mt 'to do' list. (Find out more about all the exocraft on offer)
Prescient Stones Aug 14, 2024 @ 10:56am 
Originally posted by Armitage Shanks:
Originally posted by Prescient Stones:
We currently have 28 tech slots for the Mino. and I'm seeing that we are going to be short a slot and adjacency is going to be a concern (if it is actually benefiting)

..snip..

Three S-Class Flame thrower Modules (none installed seen) No room for adjacency. https://ibb.co/ByYwxcm

https://nomanssky.fandom.com/wiki/Minotaur

Why are you installing both the liquidator and sentinel parts and the AI? If you're using either of the torso upgrades you don't need the base AI pilot, and you only need 1 or the other torso upgrade depending on which you prefer the look of. I can maybe see advantages to installing all the arms and both legs for the bonuses/extra weapons (assuming that even works), but there's literally no need to install both torsos and the AI pilot.

You ask a genuinely GREAT question, and I'm going by experience in damage battle and Wiki [nomanssky.fandom.com]

The data in the HG's GCVEHICLEGLOBALS.GLOBAL.MBIN show's the hit counter and timing.

<Property name="DamageTechNumHitsRequired" value="20" /> <Property name="DamageTechMinHitIntervalSeconds" value="1" />
That's not a lot of leeway ^^

From the wiki in case the link is fudged, states that multiple AI redundancies can keep the Mech in the fight longer if one is damaged. Now we have three. If the engine goes down, it's kaput, but can no longer take aggro. Keep those cheep and easy to get "repair kits" and let the Mech solo while we/you/I sit back and test which loadout is more fun for our playstyle.

I took my picture out of teleporter range to see the adjacency bonuses. The 3 Ai's and the Leg show bonus, the arms show none. So it seem like we get to decide what is COOL individually without maxing out every available minotaur upgrade.

Thank you for pointing out the "why".
SapienChavez Aug 14, 2024 @ 11:45am 
What bonuses, if at all, are the AI modules getting from the adjacency bonuses? They get the blue-greyish-marquee...

Also note, the AI was improved on the Minotaur and they can hit moving targets, in the air, with their cannon. They wreck house!

Example, when a sentinel swarm comes in, even with all my maxed gear and X-mods, the new AI is able to take out three of them before I can finish off the swarm. They actually do something and help now!
Last edited by SapienChavez; Aug 14, 2024 @ 11:45am
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Date Posted: Aug 13, 2024 @ 10:44am
Posts: 14