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I remember reading that before, but it obviously slipped my mind.
BTW, I assume it *is* a good idea to have different multi-tools focused on different things, like weapon, scanning, and mining, correct?
Yes. Although there is no harm is having one all-rounder tool either.
Different types of tools are better at some tasks than others.
A Royal tool is a good all-rounder.
Note that the default starter tool has NO bonuses (it is not a Pistol nor an Experimental).
Thanks!
1). It takes a lot of work to gather all that stuff.
2). Scanning only affects scanning range and that only affects quick-scan (hitting the C key to reveal nearby o2 etc) which I find useless because beyond a certain point, the icons disappear before you walk there which forces you to rescan which invalidates having a further scan range.
3). Atlantid Tools are easy to get (simply feed any Monument in a Korvax system some Atlantideum to pop a random Atlantid Tool out) and have High Damage and High Mining so really you only need 1 tool.
It might take some time to find an S-Class, but keep at it.
Also, one more thing, the difference in classes is not that huge unless you cranked the difficulty up. At standard difficulty, a C-Class rifle will easily take care of even sentinel walkers assuming you have 3 upgrades for your weapon on it.
2 core mining modules makes for crazy slow heat build up (though this is arguably a bad thing given you gather more when heat levels are high)
I like the sentinel rifle too...
I mostly have different MTs just for different weapon combinations (I dont like having to scroll through lots of weapon types to get to the one I want during a fight)
The "Type" labels have been changed in-game a few updates ago.
Royal and Alien tools are now both mis-labeled as "Sentinel" when doing a tool comparison.
Comparing Pistol and Rifle (ignore the old UI):
https://steamcommunity.com/sharedfiles/filedetails/?id=1926573664
Comparing a Rifle and Royal (labeled as Sentinel)
https://steamcommunity.com/sharedfiles/filedetails/?id=3042770448
Comparing an Experimental and Rifle
https://steamcommunity.com/sharedfiles/filedetails/?id=3307598935
Pistols and Rifles are pretty ordinary/common. They'll be what you see the most.
From the very start of the game, it is possible to get Alien/Royal/Experimental tools, even on your starter planet.
Alien:
https://steamcommunity.com/sharedfiles/filedetails/?id=3304256563
Royal:
https://steamcommunity.com/sharedfiles/filedetails/?id=3304256362
Experimental (rifle style):
https://steamcommunity.com/sharedfiles/filedetails/?id=3307587959
Experimental (pistol style):
https://steamcommunity.com/sharedfiles/filedetails/?id=3307599248
To get actual Sentinel tools (can be a rifle-style or pistol-style but both have the Sentinel bonuses) you need to get to a Dissonant planet, but they are obtainable very early and can be well and truly overpowered compared to the original tool types.
To get Atlantid tools or a Staff, you need to progress to the end of the story and unlock the Autophage quests.
Atlantid:
https://steamcommunity.com/sharedfiles/filedetails/?id=3039739100
https://steamcommunity.com/sharedfiles/filedetails/?id=3307630418
Now i have a Staff with 4 slots not in perfect alignment but can link the 4 at least.
https://steamcommunity.com/sharedfiles/filedetails/?id=3307630992
But i don't like the looks of it. And i certainly don't need that damage output. So i never use it. If i compared 2 Supercharged slots and set up exact arrangement as my Rifle the Staff does about 13.8% more damage. I think base damage of an S class Rifle is 120 and an S class Staff is 135 which is 12.5% more. So 13.8% is close enough.
I only use one Multitool now. And yes i mine. No you don't need a different tool for mining, scanning, damage or whatever. Work on getting upgrades for scanning, mining, weapons etc. My advise just get a Multitool that appeals to you visually. Then upgrade it to S and pray you get 4 Supercharged slots close enough to link or like me 2 sets of 2. But do the Staff quests when you can as they are er well a quest. But that's later in the game. No rush to do it.
Number 7 I use for a weapon or anything else like the music play list. As long as the quick key is assigned to the controller in game I can then use the quick menu to change their functions without altering the controller : D
I find it strange that on the "multi-tool comparison" screenshots, there is usually a word that identifies the type (Sentinel, Rifle, Experimental), but on the "multi-tool in the wall" screenshots, there's really no clue as to what type I'm looking at, unless I start associating shapes with types. I guess I would have thought that identifying the types *in-game* would be standardized and easy (with keywords) to streamline comparisons. Then again, maybe identifying multi-tools is just another challenging mini-game! :-)