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My main ship (a sentinel interceptor) has 3 perfect X class engine upgrades (+30% boost, +20% man, +25% PE), I only have the main engine module on a supercharged slot.
My maneuverability stat is 2048.0
When I boost at ground level I max out at about 488u/s and ~2.7k u/s in space with "balanced" engine settings...
If I divert power to engines this goes to about 550u/s and 3.4k u/s
I'm sure there are faster ships than mine, but not THAT much faster.... (at least with a vanilla setup)
I have noted that the air density on planets can increase of decrease my experience of speed on some planets. Never really look at the gauges but it is clear that I am moving agonizingly slow on some planets and almost uncontrollably too fast on other planets. Those situations are rare so but does seem to correlate with murky planet versus bright sunshiny planet. It could just the spawn generation slowing down or speeding up but I doubt that.
(Just as long as my maneuverability stays below 6,000... Any maneuverability above 6,000 causes the game to get glitchy, and the starship bugs out... )
I'm using the Starborn Runner Ship
and at that speed the game is smooth on my system...
The thing is... I just don't know if I'm actually moving much faster than a ship at 1,000 Units/sec...
I guess there has to be some way I could test it...
Maybe I could do this?
Method 1: Using In-Game Distance and Time Measurement
Select a Target Location:
Choose a point on the planet’s surface that you can aim for, such as a specific marker or a landmark. Ensure it’s a measurable distance away.
Measure the Distance:
Note the distance to the target location in units (U) before you start boosting.
Time Your Boost:
Use a stopwatch or timer to measure the time it takes to travel from your starting point to the target location while boosting.
Calculate the Speed:
Speed = Distance / Time. For example, if you travel 18,000 units in 2 seconds, your speed is 9,000 U/s.
Method 2: Using Waypoints
Place Waypoints:
Place waypoints a known distance apart using your Analysis Visor.
Record Your Boost:
Boost between these waypoints and record the time it takes.
Calculate the Speed:
Similar to the first method, use the formula Speed = Distance / Time.
Don't get me wrong, I believe you when you say those are your stats, I just think they are excessively high... What is the point on going that fast on a planet?
I'm not sure if pulse drive is affected by maneuverability at all, so no practical reason for such speeds in space either... cant imagine it being very useful for dogfights, you'll be out of range in half a second...
Yeah, If you want to test your actual speed, then only option is to time yourself flying a known distance
Keep in mind, how deep you are in the atmosphere affects how much it slows you down... the closer to the ground, the slower you go, so you'll have to be careful to keep your altitude the same to accurately compare in-atmosphere tests (I imaging that could be a challenge with the curvature of the planets in NMS)
But yeah, I don't see any benefit to going that fast given how bad pop in can be even at slower speeds
My answer to you is, I want my ship to go as fast as possible within a planets atmosphere via the boost speed feature, and NO I'm not amused at fake numbers and would like my ship to actually move faster... But after extensive testing that I just did... I can for surely confirm that within planets atmospheres the maximum boost cap is under 500 u/s and the maximum boost cap in space is about 1k'ish in space only boosting...
However, Pulse speed in space is insanely fast... at about over 500,000 U/s during spacebar pulse speed...
So in Short:
-Boost inside planets = about 500 u/s or less
-Boost in space = about 1k u/s
--- Pulse in space can get over 500,000 (I just tested it)
... As for maneuverability... I didn't test that... But just don't go over 6k maneuvability or the ships will glitch when boosting near objects and planets...
As for Everything else....
My test results
-Boost inside planets = about 500 u/s or less
-Boost in space = about 1k u/s
--- Pulse in space can get over 500,000 (I just tested it)
My results are a bit different from yours:
-Boost inside planets = about 500 u/s or less
-Boost in space = about 1k u/s MAX ... not sure where you got 20k from... The boost speed cannot go that high in space...
--- Pulse in space can get over 500,000 (I just tested it)
Pulse speeds CAN go super high in space...
How? The game auto stops the Ship in Pulse speed mode when nearing any rendering object aka a planet, anomaly etc
Interesting, so that would suggest that my unmodded ship gets as much boost speed as your modded one... you definitely get more pulse speed though
If you boosting inside planets is about 500 u/s then we are the same...
But if you're going under 100 U/s in your unmodded ship... Then you can benefit if you want to go a few hundred speeds faster