No Man's Sky

No Man's Sky

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Abyssian Aug 5, 2024 @ 8:20am
Starships - Hover ability
Is there any reason why all the starships besides special and interceptors haven't the ability to hover? Or there is some lore explanation for that? It was said that they can't float for the reason of not being able to fight the ground sentinel units easily, but now people jump to their ships trigger air sentinel attacks, so this reason is now moot. Is there any more reason, or just nobody cares about it? Because i find it pretty annoying. I use only sentinel ships just for this one reason, though they aren't the best ships overall. I ended a storyline yesterday and every tech in ship was destroyed, so i needed to change my interceptor to my secondary, exotic ship and i realized that ship is better in literally everything, with the same upgrades, but... it doesn't hover.
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Showing 1-15 of 19 comments
Shadow Strider Aug 5, 2024 @ 8:26am 
probably because otherwise the interceptors and uniques would have nothing that makes them special...

I take it you meant damaged not destroyed... they should not have been destroyed...

I've found very little difference between ships once they are fully upgraded with S class tech...
Last edited by Shadow Strider; Aug 5, 2024 @ 8:29am
Zigamus Wizard Aug 5, 2024 @ 8:35am 
There is a mod to give all ships the ability to hover and optionally to move backwards.
~T~D~ Aug 5, 2024 @ 8:38am 
Originally posted by Abyssian:
Is there any reason why all the starships besides special and interceptors haven't the ability to hover? Or there is some lore explanation for that? It was said that they can't float for the reason of not being able to fight the ground sentinel units easily, but now people jump to their ships trigger air sentinel attacks, so this reason is now moot. Is there any more reason, or just nobody cares about it? Because i find it pretty annoying. I use only sentinel ships just for this one reason, though they aren't the best ships overall. I ended a storyline yesterday and every tech in ship was destroyed, so i needed to change my interceptor to my secondary, exotic ship and i realized that ship is better in literally everything, with the same upgrades, but... it doesn't hover.

Ah I did the same mistake yesterday, fully upgraded multitool S, and sentinel S class all broken, stupid Atlas ending. A little warning would be nice.
Abyssian Aug 5, 2024 @ 8:41am 
Originally posted by Shadow Strider:
probably because otherwise the interceptors and uniques would have nothing that makes them special...

I take it you meant damaged not destroyed... they should not have been destroyed...

I've found very little difference between ships once they are fully upgraded with S class tech...
Which makes me wonder... is there difference between stats of S ship and the ship you upgrade to S?
Zigamus Wizard Aug 5, 2024 @ 8:43am 
Nope.
Abyssian Aug 5, 2024 @ 8:43am 
Originally posted by Zigamus Wizard:
There is a mod to give all ships the ability to hover and optionally to move backwards.
I consider mods little too invasive to games. There are games i mod tho, like Skyrim, Fallout 4 or Sims 4, but doesn't feel right with games like this and... Subnautica. I can't explain it. Some games should remain pure, with enough interesting basic content.
Shadow Strider Aug 5, 2024 @ 8:43am 
Originally posted by ~T~D~:
Originally posted by Abyssian:
Is there any reason why all the starships besides special and interceptors haven't the ability to hover? Or there is some lore explanation for that? It was said that they can't float for the reason of not being able to fight the ground sentinel units easily, but now people jump to their ships trigger air sentinel attacks, so this reason is now moot. Is there any more reason, or just nobody cares about it? Because i find it pretty annoying. I use only sentinel ships just for this one reason, though they aren't the best ships overall. I ended a storyline yesterday and every tech in ship was destroyed, so i needed to change my interceptor to my secondary, exotic ship and i realized that ship is better in literally everything, with the same upgrades, but... it doesn't hover.

Ah I did the same mistake yesterday, fully upgraded multitool S, and sentinel S class all broken, stupid Atlas ending. A little warning would be nice.
I mean, you can just fix them. it's not that costly/hard.
But yeah, once you know about this (even if not warned about in-game, it is fairly well documented by players), then you just get a random tool and ship that remain broken for use in galaxy jumps... just switch back to your normal ones after the jump
Shadow Strider Aug 5, 2024 @ 8:45am 
Originally posted by Abyssian:
Originally posted by Shadow Strider:
probably because otherwise the interceptors and uniques would have nothing that makes them special...

I take it you meant damaged not destroyed... they should not have been destroyed...

I've found very little difference between ships once they are fully upgraded with S class tech...
Which makes me wonder... is there difference between stats of S ship and the ship you upgrade to S?
Yes, there is a difference. Afaik, upgrading to S class will always yield the same stats (at least for that ship type type), but tbh the differences are negligible, so it doesn't actually matter anyway

I'm pretty certain the S class interceptor I found had different stats every time I landed on my freighter (it was just sitting in the docking bay, not in use)
Last edited by Shadow Strider; Aug 5, 2024 @ 8:49am
Zigamus Wizard Aug 5, 2024 @ 8:46am 
Originally posted by Abyssian:
Originally posted by Zigamus Wizard:
There is a mod to give all ships the ability to hover and optionally to move backwards.
I consider mods little too invasive to games. There are games i mod tho, like Skyrim, Fallout 4 or Sims 4, but doesn't feel right with games like this and... Subnautica. I can't explain it. Some games should remain pure, with enough interesting basic content.

Opinions are your right, but the mods for games allow a player to customize the game to play the way they want to, exactly like Skyrim. With so many different mods it is possible to tweek just about every aspect of the game to remove irritants and make it more fun for the way you want to play.
Abyssian Aug 5, 2024 @ 8:47am 
Originally posted by ~T~D~:
Originally posted by Abyssian:
Is there any reason why all the starships besides special and interceptors haven't the ability to hover? Or there is some lore explanation for that? It was said that they can't float for the reason of not being able to fight the ground sentinel units easily, but now people jump to their ships trigger air sentinel attacks, so this reason is now moot. Is there any more reason, or just nobody cares about it? Because i find it pretty annoying. I use only sentinel ships just for this one reason, though they aren't the best ships overall. I ended a storyline yesterday and every tech in ship was destroyed, so i needed to change my interceptor to my secondary, exotic ship and i realized that ship is better in literally everything, with the same upgrades, but... it doesn't hover.

Ah I did the same mistake yesterday, fully upgraded multitool S, and sentinel S class all broken, stupid Atlas ending. A little warning would be nice.
It was annoying experience, mainly because i needed like 50 wiring looms and spent around 3M credits for that, but once an Autophage storyline started, i was appeased. To the point that i need to become Autophage myself and will do everything for that :D
Abyssian Aug 5, 2024 @ 8:48am 
Originally posted by Shadow Strider:
Originally posted by Abyssian:
Which makes me wonder... is there difference between stats of S ship and the ship you upgrade to S?
There might be, but tbh the differences are negligible, so it doesn't actually matter anyway
Good. not matter to me anyway, what to do with 2M nanites?
1P27 Aug 5, 2024 @ 5:23pm 
Originally posted by Abyssian:
Is there any reason why all the starships besides special and interceptors haven't the ability to hover? Or there is some lore explanation for that? It was said that they can't float for the reason of not being able to fight the ground sentinel units easily, but now people jump to their ships trigger air sentinel attacks, so this reason is now moot. Is there any more reason, or just nobody cares about it? Because i find it pretty annoying. I use only sentinel ships just for this one reason, though they aren't the best ships overall. I ended a storyline yesterday and every tech in ship was destroyed, so i needed to change my interceptor to my secondary, exotic ship and i realized that ship is better in literally everything, with the same upgrades, but... it doesn't hover.
am I the only disappointed the Starborn Runner can't hover nor the Living Ship they literally hover when they land
Zigamus Wizard Aug 5, 2024 @ 7:22pm 
There is a mod to give all ships the ability to hover and optionally to move backwards.
Abyssian Aug 7, 2024 @ 2:57pm 
Originally posted by 1P27:
Originally posted by Abyssian:
Is there any reason why all the starships besides special and interceptors haven't the ability to hover? Or there is some lore explanation for that? It was said that they can't float for the reason of not being able to fight the ground sentinel units easily, but now people jump to their ships trigger air sentinel attacks, so this reason is now moot. Is there any more reason, or just nobody cares about it? Because i find it pretty annoying. I use only sentinel ships just for this one reason, though they aren't the best ships overall. I ended a storyline yesterday and every tech in ship was destroyed, so i needed to change my interceptor to my secondary, exotic ship and i realized that ship is better in literally everything, with the same upgrades, but... it doesn't hover.
am I the only disappointed the Starborn Runner can't hover nor the Living Ship they literally hover when they land
Are you sure? Because last time i used Starborn Runner, it was able to hover. I used it through first half of this last expedition, then i found nice interceptor for use, because i kinda dislike Runner's design. Not that it's ugly or something, i just have different taste for ships.
1P27 Aug 7, 2024 @ 4:30pm 
Originally posted by Abyssian:
Originally posted by 1P27:
am I the only disappointed the Starborn Runner can't hover nor the Living Ship they literally hover when they land
Are you sure? Because last time i used Starborn Runner, it was able to hover. I used it through first half of this last expedition, then i found nice interceptor for use, because i kinda dislike Runner's design. Not that it's ugly or something, i just have different taste for ships.
okay I barely use the runner but living ships should too
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Date Posted: Aug 5, 2024 @ 8:20am
Posts: 19