No Man's Sky

No Man's Sky

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Scott Dark Aug 5, 2024 @ 4:23am
How is the gameplay loop now?
Is it still go from planet to planet gathering resources and build up your base and ship and that's basically it? I only have 30 hours in the game thought it was an okay game but the gameplay loop felt repetitive at the time and felt sort of meaningless. Normally I love games where you build up your base so you can build better gear and the like for bosses and harder combat in the game. I think what this game was lacking the last time I played was any real good combat encounters.

Do you guys think the gameplay loop is kind of the same still? Any crazy new bosses worth my time?
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Showing 1-15 of 23 comments
aGothLizard Aug 5, 2024 @ 4:30am 
This game was never about a combat loop, it was an exploration loop the whole time, still is.

If you want a good summary of the content you've missed out on since you last played you should probably skim some of the big update notes on their website.
Kosevich Aug 5, 2024 @ 4:50am 
For me No Man's Sky is about collecting words, understanding alien language, completing story lines, salvaging derelict freighters, assaulting pirate dreadnoughts and of course Expeditions.

I recommend to complete all main and side quest lines. Those are pretty interesting.
You can check your story line progress on wiki
https://nomanssky.fandom.com/wiki/Storyline

Least interesting aspects of the game for me is Exploration and Base building.
I prefer exploration in Elite Dangerous.
1P27 Aug 5, 2024 @ 5:51pm 
Originally posted by Scott Dark:
Is it still go from planet to planet gathering resources and build up your base and ship and that's basically it? I only have 30 hours in the game thought it was an okay game but the gameplay loop felt repetitive at the time and felt sort of meaningless. Normally I love games where you build up your base so you can build better gear and the like for bosses and harder combat in the game. I think what this game was lacking the last time I played was any real good combat encounters.

Do you guys think the gameplay loop is kind of the same still? Any crazy new bosses worth my time?
the gameplay loop is almost practically the same and the only "bosses" that are actually new are Sentinel Carriers (finally defeatable) the Vile Brood (it's not really that hard) and the Pirate Dreadnought (probably the closest thing to a boss battle)
Ghostlight Aug 6, 2024 @ 4:27am 
Same as it ever was.
Dnumtfig Aug 6, 2024 @ 4:36am 
you should try souls games if you like boss battles so much
Shadow Strider Aug 6, 2024 @ 4:39am 
Originally posted by 1P27:
[
the gameplay loop is almost practically the same and the only "bosses" that are actually new are Sentinel Carriers (finally defeatable) the Vile Brood (it's not really that hard) and the Pirate Dreadnought (probably the closest thing to a boss battle)

I really wouldn't consider the Brood Mothers as "bosses"... they are way too easy/weak for that label... even in NMS terms...
Mandrake Aug 6, 2024 @ 5:33am 
Yeah, I'd say the only "combat" I enjoy a lot in this game (and I'm not good at combat, so I'm sure that's why I can still find it enjoyable) are 2 things:
Ship combat - find an "At War" or similar max unrest system, and go start raiding fleets! Not only will you get tons of loot and have to fight off sentinels - you'll eventually get pirates spawning in on you at the same time and it's crazy! :)
Sentinels on either corrupted planets, or lifeless planets. Especially using a standard multitool and having your mech out it can be a fun, long and drawn out fight over all the waves. Especially if you avoid killing the summoners for a while :)
But, that's just having fun for fun's sake. Most people are looking for guided / mission / world spawn combat that's purpose driven and I don't think NMS has that down yet. Looks like they're trying to move towards it, but who knows?
BlueLightning Aug 6, 2024 @ 5:36am 
Originally posted by Scott Dark:
Is it still go from planet to planet gathering resources and build up your base and ship and that's basically it? I only have 30 hours in the game thought it was an okay game but the gameplay loop felt repetitive at the time and felt sort of meaningless. Normally I love games where you build up your base so you can build better gear and the like for bosses and harder combat in the game. I think what this game was lacking the last time I played was any real good combat encounters.

Do you guys think the gameplay loop is kind of the same still? Any crazy new bosses worth my time?
As other said, combat will never be focus of the game (Elite Dangerous is better in this regard, or even, oldschool Galaxy on Fire 2)

It's about base building and "exploring" and "chilling out" as you find planet that you can survive with. that's it.

Combat here is laughable that it's worse than Galaxy on Fire 2 that was released in 2010 which can be played in nokia n70.
1P27 Aug 6, 2024 @ 10:26am 
Originally posted by Shadow Strider:
Originally posted by 1P27:
[
the gameplay loop is almost practically the same and the only "bosses" that are actually new are Sentinel Carriers (finally defeatable) the Vile Brood (it's not really that hard) and the Pirate Dreadnought (probably the closest thing to a boss battle)

I really wouldn't consider the Brood Mothers as "bosses"... they are way too easy/weak for that label... even in NMS terms...
my definition of boss: big health bar
Originally posted by Scott Dark:
Is it still go from planet to planet gathering resources and build up your base and ship and that's basically it? I only have 30 hours in the game thought it was an okay game but the gameplay loop felt repetitive at the time and felt sort of meaningless. Normally I love games where you build up your base so you can build better gear and the like for bosses and harder combat in the game. I think what this game was lacking the last time I played was any real good combat encounters.

Do you guys think the gameplay loop is kind of the same still? Any crazy new bosses worth my time?
you are not missing anything its all as terrible as it has ever been, empty lifeless devoid boring and it holds your hand like you are a toddler. 3/10
1P27 Aug 6, 2024 @ 10:46am 
Originally posted by Mayhem:
Originally posted by Scott Dark:
Is it still go from planet to planet gathering resources and build up your base and ship and that's basically it? I only have 30 hours in the game thought it was an okay game but the gameplay loop felt repetitive at the time and felt sort of meaningless. Normally I love games where you build up your base so you can build better gear and the like for bosses and harder combat in the game. I think what this game was lacking the last time I played was any real good combat encounters.

Do you guys think the gameplay loop is kind of the same still? Any crazy new bosses worth my time?
you are not missing anything its all as terrible as it has ever been, empty lifeless devoid boring and it holds your hand like you are a toddler. 3/10
Still is on the forums 8 years later
Originally posted by 1P27:
Originally posted by Mayhem:
you are not missing anything its all as terrible as it has ever been, empty lifeless devoid boring and it holds your hand like you are a toddler. 3/10
Still is on the forums 8 years later
the majority of people love mediocrity, proves nothing.
Mr. Bufferlow Aug 6, 2024 @ 11:22am 
They sort of added bosses to the game...but this is not a game to choose for the combat. The sentinel walker, the pirate freighter launching missiles, and the brood mother spewing out insects are essentially bosses with the the two long status lines showing health and minions.

Other than checking the box for "are there bosses in this game?" it is not super complicated to win and very simple combat AI and tactics required.

If combat is a key element you need to enjoy a game, look elsewhere.
Originally posted by Scott Dark:
...I think what this game was lacking the last time I played was any real good combat encounters... new bosses worth my time?
There are several entertaining procedural combat encounters. The new corrupted sentinels can catch you out during their multiple waves if you're not prepared. The environments vary from sublime to violent storms, snatching players into the atmosphere. On the hardest game modes the levels can increasingly become overwhelming. To help you have mech suits that can be automated if playing solo. In group play smashing up sentinels can be a lot of fun with players launching into the air with rocket fired Minotaur mechs.

There are derelict freighters floating in space that can be landed on and explored with combat encounters reminiscent of the eerie atmosphere of the Ridley Scott Alien movies. The procedural layouts make for some spooky jump scares.

Custom game settings can now be player adjusted to make everything hostile including creatures and environments and many other settings can be tuned for increased challenge. You can build and upgrade six weapons and 12 ships which can be a marathon to do as there are endless choices affecting their statistics.

With hostile settings dialled up many creatures can be a threat if caught unawares. The monstrosity combat encounters now have quite varied encounters between choice of planets they are found on. Getting the right balance of tech for the payer suit and weapons is a lot of fun to make combat easy or hard.

Combat is part of the overall experience of the game and encounters are found as you explore the procedural worlds never quite knowing what you might discover. The original sentinels are still always present along with pirates and the new pirate battleship encounters. which can be a challenge to defeat playing solo and even more fun with a friend. Star ship combat is improved (there is a power, weapon divert function and squadrons to upgrade). The pirate battle cruiser demands some simple tactics and timing to defeat. Like wise there are new creature bosses in the shape of 'Brood Mothers' to surprise players. PvP is also available if you want that too. The game is vast and its focus is not FPS shooter leader boards or repeatitve grind for the latest barrel and silencer kind of thing. The game and combat can though be played in first person with the same kind of thrills. The combat though as mentioned is only one part of the overall fun of the whole game, its story and many other parts to the game.
1P27 Aug 6, 2024 @ 11:46am 
Originally posted by Mayhem:
Originally posted by 1P27:
Still is on the forums 8 years later
the majority of people love mediocrity, proves nothing.
and we literally don't care about haters we just see them as depressed failures
Last edited by 1P27; Aug 6, 2024 @ 11:46am
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Date Posted: Aug 5, 2024 @ 4:23am
Posts: 23