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Sounds like you jumped into ship salvage/recovery without having played the game much. Play more, you will learn where things come from. Could be mining, purchases, crafting, etc.
It's a spoiler to just give a list; that would ruin it for me. If you've tried and are getting stuck on a particular item, ask here.
X menu (quick menu, press X) has many options, including calling starships, exocraft, recharging, switching multitools, etc. Try it out. You can also swap ships now in space stations in the same way.
You create your own way to play. It's an exploration sandbox; no one can tell you what to do with your ships. If you have a specific question about a particular game activity, ask here.
I discovered drop pods to increase inventory slots, and have been on this massive crusade ever since warring against insufficient inventory. While doing this, i collected some extra ships along the way.
If the game wanted me to stick to the tutorial, it should not have given me such inadequate inventory to start with, which they know is going to annoy new players and those players are going to go and do something about it.
But by now i have basically doubled my inventory slots, so i'm good... I think for now i will just use these two ships for storage while i continue the tutorial, thanks for the advice!
Summon your damaged ship (to the ground is fine) and talk to the pilots of the other ships, offer to buy their ship and see if any are affordable (or even less than the trade-in value).
If so, trade it in and get a ship with no damaged slots effectively for "free" to use for your portable storage.
If you can find the ships, I think scrapping is a pretty fun early game way to make money if you enjoy the exploration/hunt. Sometimes you find a nice keeper ship along the way to fix up also. In previous games I've had several ships I kept the remainder of the game that I just found as damaged/crashed.
That is a common game design. You generally start out with small inventory space, and build up via various things like backpacks, base storage, skills, etc. Nothing out of the ordinary here. One just needs to familiarize themselves with the system(s) this game uses. Drop pods is one.
One of the survival mode differences is reduced stack sizes (may be adjustable in settings, I've only ever played with standard presets). So you would probably feel the pinch even more in that mode, in your current state. With some more familiarity though, I don't think it's such a big deal. Yes, make use of other storage (don't try to pack everything into your exosuit), and make use of the storage upgrades. (Even more important in survival since by default you lose exosuit contents on death anyway iirc. It is riskier keeping things there.) Sell off stuff you don't need.
I am supposed to warp to another system - ok
Use the quick menu x to access the galaxy map - ok
when in space, use the galaxy map to warp to another system - Bzzzz here is where the tutorial failed.
Because, where is the explanation of 'use' ??
Usually it is customary to have it explained 'how' to use something you never used before, so i have to come here and ask?
Actually it could be discounted to zero if your ship worth more than the target ship but you wouldn’t profit off exchanging your ship though
Open the Galaxy Map.
Notice in the top-left, it will tell you what your current target is... "Current Mission", "Black Hole", "Atlas Station", "Expedition Route" (only if you're on an Expedition), "Galaxy Center", and "Free Explore"
As you move the mouse you'll see this little indicator move around until it highlights a line. When it does, click it and it will show you where that leads, it's leading you to the currently selected path (unless you choose "Free Explore").
The game will try to plot a course towards your intended target (assuming you're not on "Free Explore"), and will plot jumps based on how far your ship can jump (it will show a dotted line past your jump limit to tell you that's the route you're on, but you can't go that far yet until you jump to the next system).
Hold E to select this system and then hold E again to warp there, provided you have fuel in the Hyperdrive.
Pretty simple and self-explanatory.
EDIT: You can go into Free Explore anytime by right clicking and you can move around the Galaxy Map using WASD + Mouse, though without a plane of reference, it can be confusing as to which stars are closeby and which aren't. I don't recommend using this until you're well acquainted with the Galaxy Map.
If you're not wanting to go anywhere in specific, just let it on Galaxy Center or something if all you want is to go to a new system and it doesn't matter where.
EDIT: As for waht to do with the crashed ships:
You can...
1). Fix it up to use yourself (it's not too terribly hard, mildly time-consuming, it just takes time to learn where the materials are and how to get them).
2). Fix it up and then sell/scrap it.
3). Sell/scrap it as-is (by Sell, I mean Trade-in for another ship flown by a pilot).
#3 is certainly the easiest. To do this, just fix the Pulse Engines and the Launch Thrusters, nothing else needed, use your good ship to go to the space station, use the X menu (the same menu you use to answer starship communicator calls with) while standing on the space station to "Switch Docked Ship" and switch to the one you want to scrap. Go to the very back to where the starship upgrade station is, and scrap the ship there. You won't get anywhere near as much money as you would if you had fixed it up first, but fixing a ship up costs a lot of materials and a decent amount of time earlier in the game.
OR, optionally, find a pilot flying a ship you want to trade it in for and buy his ship, thus getting rid of the wrecked one.
For example, a C-Class Shuttle might be worth about 4 million credits. Scrapping it? Maybe 2 million, if it were in good condition.
Scrapping a wrecked one? Maybe 500-600k.
Make sure you have extra slots in inventory, no less than 6 before scrapping a ship or some of the materials you gain (you won't get money, but rather scrap to sell at the trade terminal) will just disappear into thin air if you don't have enough room to hold it all. You'll get 3-5 materials + 1-2 upgrade modules, the upgrade modules will be the same class as the ship that was scrapped (B class gives B class modules), and on rare occasion, you might get a starship inventory upgrade slot that you can apply to another ship.
Is that sarcasm? Hahaha, It must be.... because no one in their right mind would call that self explanatory.
But, as it happened, i googled it and managed to glean something about unlocking the mouse pointer.... 'that' was good to know, and then when i tried to 'E' lock on to the target system, my ship jumped unexpectedly, well, ok!
When you point at a system, you hold E to select the system and then hold E again to warp there.
If you held down E too long, you will indeed select the system and a second later, warp there too.
You have to be real careful how long you hold E down if you JUST want to select it (for example, if you want to see how many planets are in that system before warping to it).
I did not mean the self-explanatory thing sarcastically, everything in the game is done by holding down E (or holding down LMB one of the two), and if you didn't unlock the mouse cursor by right clicking, and just moved the mouse around, you would have seen the little indicator moving around until the line lit up.
From there, just hit E and it automatically selects the next system on that route.
It seemed pretty straightforward to me?
I also read the on-screen descriptions for the various button effects...
This is only partially true, the game barely seems to consider your actual jump range...
in fact, it only draws a line within a relatively short range of your current system.
If you have a short range, then yes, the solid line indicates what you can reach in one jump, and the dotted portion requires an addiotional jump(s).
However it becomes almost meaningless with more range... I can jump about 10 times the distance of the last planet in the highlighted line, and definitely don't need to jump to any of the systems in between.
Thats what i thought at first too - except the X menu which uses arrow keys and mouse clicks, and warping is in the X menu, so obviously i am still trying to use arrow keys and mouse clicks.
I have also played a few space games with warping - Space Engineers, Empyrion... Never had an issue. (except getting the uranium in Space Engineers, holy F----ng hens teeth Batman)
but anyway all of these ships have different stats and are supposed to be used for 1 thing or 2: Fighters are for you guessed it Fighting, Haulers are for hauling, Explorers are for exploring, Living Ships are supposed to use cheaper resources I guess, shuttles are completely useless stear away from them, Interceptors are the freaking best you need one of those, Solars are for speed, Exotics are for flexing and they're a good all-rounder, I feel like I'm missing one ship type tho can't remember it for some reason...
What class is the tutorial starting vessel? I'm mostly using that one.
I did accidentally get into some combat, because i was mining asteroids and these other ships rocked up to buss around me doing mining as well... of course i inevitably shot one accidentally, i guess that is the intention behind the situation....
Anyway, i pretty much never saw the enemy ship in my cross hairs once combat started, so i soon realized i had zero chance to win, then i ran for the planet doing evasive moves to little effect while under constant attack. Got to the planet and landed just on zero shields and hopped out expecting to get killed but the enemy vanished.
I have never been in a ship so badly outclassed in ANY other space game i have ever played.... so i do not think i am going to be a fan of space combat in this game, even when in a better ship.