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I am deep in tutorial too.
Never tried to set up base close to Ports and other settlements myself.
But I gonna try and find out how close my base can be to local installations.
Base Computer , probably will warn you if some territorial issues pops up.
PS. If, just IF, your Base PC let you know that you can not set up Base - I do not know if you be able pick up your Base PC and go somewhere else.
Trade module ? In tutorial ?
A few tips: Don't make the mistake I did of by clearing trees or rocks as they can grow back. Also don't flatten the ground with the terrain manipulator as this can also grow back and bury your base.
If you find a nice view, but its on a hill build the computer and then a few walls (you can switch to the build camera for more freedom with 'b' on a PC) with floors on those. You can use the sloping roof parts to build a ramp initially as you probably won't have the blueprints for stairs. You can move the computer later so its inside if you like.
Its a good idea to avoid areas with hazardous flora, simply as these things are a pain to keep cutting down. Other than that wherever you like. The base computer will give you various building parts over time and you will be able to get more from a thing called the space anomaly later.
Your initial base can be powered using the biofuel reactor and later solar panels so don't worry about trying to find an electromagnetic hot-spot. These make powering larger bases much much easier, however I suspect that you probably don't have the required survey device in your multi-tool to be able to find one right now.
The trade device mentioned is a copy of the trade terminal you find in space stations, you will get its blueprints later.
Welcome to the game :)
Having a base near a trade platform gives you easy access to not only a trade terminal but regular interactions with NPC lifeforms for trade/faction advancement/language learning etc
in my opinion there are 4 main base types:
1. A home base - this is mostly for the enjoyment of the build and the location is primarily related to the scenery.
2. trading posts: for these you want to find 3 star (ie. wealthy, booming) systems, then locate a planetary trading outpost, in my experience they give the best trade rates. building a base for each trade type makes it easy to earn some quick cash if you need to
3. resource farms - for these you want to consider locating good quality hotspots for electricity/minerals/gases
4. A marker for a point of interest - dropping a base by a nice S class starship crash site, or a pillar with an S class weapon can allow you to return to the location periodically to get more copies after they respawn. Or dropping one near a portal can let you access the portal network quickly and easily.
electricity hotspots are useful for all types, but aren't critical as you can always use solar panels and batteries instead.
In my current new game I happened to end up on a nice weather plaent and found some fungal mould. I put a save beacon next to it and then moved my first base there. Fortunately I got the blueprint of the advanced mining laser from some machinery, so I could actually farm the fungal mould, so I started swimming in nanites right from the start :)
Major reasons:
1: for some reason, environmental effects do not apply to archaological sites. Which means that even on extreme planets, you can just enjoy your day.
2: agressive wildlife does not seem to appear at these locations either, so, no hassle from beasties either.
3: These sites give you a lot of nice flat terrain to work with, so you won't even need to put your base on stilts to avoid terrain shananigans
Minor reasons:
4: The structures at these sites are quite nice, and lend themselves well to be incorporated in a build.
5: Anytime you want to annoy some sentinels, you can easiily do that, ane then shoot at them from the safety of your home.
- power source nearby
- mineable resources nearby (check sell price with trading rocket)
This is what i was thinking, but all the feedback from everyone here is helpful, so, i guess it comes down to whichever i find first - archaeological site or trading station or those other things.... thank you all!
When you learn more of the game, if you get into base-building, you'll maybe want to pick spots to take advantage of certain resources or just find pretty spots and then build to maximize views and such. Then you can move the specialists you recruit, if you choose to do so, there. But for the tutorial? Just plunk a box down anywhere and move on. Don't get bogged down in it.