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Essentially, it is playing the game by yourself with company.
True enough ... if your friend is going to "hold you back" and annoy you, then there is no point in MP.
The only thing I would say different than Mr. B. above if that MP is how it was always intended save a few degrees of freedom that were removed after 5 mins due to some bad behavior. It was never changed to something else because players truly wanted to play alone or not be dependent on others ... that is made up.
It did not exist on day one ... but is what players, en mass, expected. Some wanted more. I liked it when it first dropped, but I am a "good guy" ... I like the random interactions with other .... or seeing people fly in and land on my Freighter .... or randomly join my game and start a game.
These were fleeting moments ... random and lively with total strangers. That was taken away ... so now it must be pre-planned with "friends" lol. ... just another fail system sadly.
the point of MP : people pleasing patch to generate positive attention and sell the game more.
As you can see here :
https://steamcharts.com/app/275850
June 2018 : 1k average concurrent players
July 2018 (multiplayer patch) : 14k average concurrent players
The "NEXT" update that added multiplayer interactions basically started the redemption arc for NMS and since then youtubers can't stop praising the game.
As for the actual feature, it's mostly useless. Sync and rendering issues etc. The best use cases are touring bases and convenient teleport to certain locations.