Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
EDIT: Or was it the AI tech that got damaged? One of the techs got damaged, I remember that much.
It doesn't seem to take technology damage while you pilot it (damage seems to go straight to your exosuit strangely enough).
Kinda weird they don't give you these new toys in the one place where you'd want it the most lol
Your FOV is ridiculously small, and the turn rate is so low that you're essentially naked to anything that is not directly in front of you. And the controls, I find them to be horrible.
To get the milestone I had to get out of VR and play in pancake mode. It was the only way to not die within 5 seconds of spawning a vile brood.
I do love using it because of its inherent environmental hazard protection and the ability to pick up stuff without having to leave it, though.
And I definitely prefer having to repair its AI module during a fight over taking exosuit dmg while piloting the thing...
My preferred method for dealing with horrors in the expo:
Use the Neutron Canon to blast the spawn point continuously (this is usually the save point outside the building when you approach it the first time), you'll kill them faster than they can climb out of the dirt, and any that manage to escape from my hellfire get cleaned up by the minotaur AI and sent back to the spawn point... can get 50-70 kills a wave like this (total horror kills is visible in mercenary guilds milestone data)
I'm a player who plays non-VR on a PC, but I prefer first person perspective/cockpit view.
And yeah, I tried like 5 seconds of Minotaur in FPP and I was like "nope". The controls are hilariously bad even on PC non-VR.
But then most of the exocraft are like this, ESPECIALLY the Nautilon.
Here's a question for you: In VR mode, does the Nautilon insist on diving every 2 seconds if you're not currently giving it control inputs? Because that's what it does in non-VR cockpit mode. If you're moving the mouse it will go straight. Let go of the mouse and 2 seconds later it wants to pitch down about 40-50 degrees and it will not stop doing that. Doesn't matter if you're on the surface or underwater or even skimming the seabed, it pitches down sharply if you stop moving the mouse. So the whole time you're piloting it, you have to wiggle the mouse back and forth to keep it from diving down at the seabed.
Like literally, how they can they get Starship movement so right, and fail so hard at the Nautilon? They are both moving in a 3D plane and disregard gravity. Why didn't they just copy the starship controls to the Nautilon (minus the speed and boost mechanics maybe)?
EDIT: I think the people at HG should go play Mechwarrior 4 if they want to know how to do the Minotaur controls right. In that game, WASD controlled the legs, and the mouse controlled the torso and your view was fixed (you didn't turn your head side to side in the cockpit). It worked absolutely perfectly (it also helped that one of the gauges helped you understand the relation between the torso and the legs IIRC). If the Minotaur worked like that, I would pilot it in FPP all the time.