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报告翻译问题
If I go into the Nvidia App and optimise the game, it shows that DLSS is the optimised state, it says its done, however when I start the game its on FXAA and when I come out of the game and back into the Nvidia App its unoptimised again.
It is all so very strange, I've loaded up other games which support DLSS and the option is there so it looks to be something specific to NMS.
There's two parts: rendering, then upscaling... the WEAKER the graphics card is then the relatively HIGHER the upscaling cost becomes (because, AFAIK, it's the same processing cost on an RTX2080 as on an RTX2060 but it's obviously going to use LESS of an RTX2080's resources leaving MORE for the rendering part).
So when you LOWER the rendering requirements (i.e. DLSS Balanced instead of Quality), you unfortunately INCREASE the upscaling cost.
So you'll have to compare the FPS and visual fidelity to figure out that balance. It will vary by the card and the game.
(you may have noticed that DLSS Quality for some doesn't have the FPS drop you'd expect vs the DLSS setting just below it. This is apparently the reason.)
Are you on VR ?
If so try pancake
probably should scan the comments again before posting. There aren't many. He did a clean install of his NVidia drivers so the settings should be default.
Also, I don't believe there are any settings that affect DLSS in the NCP. I could be wrong.
Could you post the content of your TKGRAPHICSSETTINGS.MXML (just open it with notepad and copy&paste it)
That file is in \steamapps\common\No Man's Sky\Binaries\Settings
If this is happening:
- NVidia APP can change to optimized settings, then
- NMS reports different settings, then
- NVidia APP is now reporting the settings changed again
This suggests that the NVidia APP can change the settings in the NMS' configuration file but that NMS is screwed up and changing them back on launch because it's got some issue with detecting your hardware or whatever.
Sounds like a Hello Games issue to resolve. I could be wrong.
It's about that time anyway when my PC is due a complete wipe and re-install which I'll do soon and that'll possibly fix the issue, thanks for the replies, hints and tips all, apprecaited.
I'll update here once I've done it, the only other thing I haven't tried is an older Nvidia driver...might do that tomorrow and see whats what.
It's not upscaling. It's rendering at a lower res, then upping that to your resolution, Quite different from upscaling from your native res.
https://www.techpowerup.com/download/nvidia-dlss-dll/
I am 100% correct.
I'm not even sure what you're disagreeing with. I said you RENDER at a lower resolution and then do the UPSCALING after that. I'm not sure how I could be more clear. I said nothing about upscaling FROM your native resolution.
"DLSS forces a game to render at a lower resolution (typically 1440p) and then uses its trained AI algorithm to infer what it would look like if it were rendered at a higher one (typically 4K)."
Ya, it IS upscaling. It's literally called AI UPSCALING.
"Deep learning super sampling (DLSS) is a family of real-time deep learning image enhancement and upscaling technologies..."
It doesn't benefit weaker cards MORE relative to stronger cards in the sense you seem to be talking. The weaker the card, the MORE of its processing budget as a percentage is allocated to the 2nd part, the upscaling part.
The stronger the GPU, the less of its processing budget is used for upscaling as the processing cost for the same task is comparable. But the stronger GPU can do it easier and thus has PROPORTIONATELY more resources left over to do the initial RENDER part that actually contributes to the overall FPS.
WEAKER GPU's benefit from DLSS "more" in the sense that they need it more. STRONGER GPU's tend to need it less BUT they can gain proportionately more FPS as a percentage.
If the GPU is too weak, then trying to do the UPSCALING from, say 720p to 1440p causes such a hit that you can actually have a lower FPS than you started with. (your upscaling cost exceeds the render gains). That's how it works. It gets a little bit more complicated because the TEMPORAL data isn't always comparable at different FPS values in how they affect the final result but these are the basics.
I'm done arguing. Not the place.
The only thing left that I can think of is to DELETE the SAVE folder mentioned here:
https://www.pcgamingwiki.com/wiki/No_Man%27s_Sky
On my computer it's the "NMS" folder located here->
C:\Users\(YOUR username)\AppData\Roaming\HelloGames
I'm assuming the important information will get rebuilt, and any save should be on the Steam Cloud. But I see a cache, and some "account" file yada yada. It's also the only thing left I can think of that remains AFTER the game is removed.