No Man's Sky 无人深空

No Man's Sky 无人深空

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Sir Ropey 2024 年 7 月 30 日 上午 10:29
DLSS Missing With 20 Series Nvidia Card
Hi guys,

I have a 2080 Super and only recently came back to the game having not long started the most recent expedition.

When setting up the graphics settings I wasn't able to find the DLSS option, at the time I thought that it had been removed, the only the TAA options FSR 2.0 and whatever else is there. After a bit of reading I see that DLSS is still in the game but I don't have the option anywhere.

Has/is anyone else having the same issue with a 20 series Nvidia card at all..?
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正在显示第 16 - 30 条,共 31 条留言
Sir Ropey 2024 年 7 月 30 日 下午 1:14 
引用自 wkitty42
引用自 Photonboy
wkitty42,
His issue is that the game doesn't even show the DLSS option.
oh! i missed that, somehow... i wonder if maybe there's some settings in their Nvidia Control Panel that may be hampering it?
No, I've done a clean install of my GPU drivers so its not that, turned HAGS off and then back on all with restarts, changed graphics settings and then restarted the game and still no DLSS or DLAA, it is very very odd.

If I go into the Nvidia App and optimise the game, it shows that DLSS is the optimised state, it says its done, however when I start the game its on FXAA and when I come out of the game and back into the Nvidia App its unoptimised again.

It is all so very strange, I've loaded up other games which support DLSS and the option is there so it looks to be something specific to NMS.
最后由 Sir Ropey 编辑于; 2024 年 7 月 30 日 下午 1:14
Photonboy 2024 年 7 月 30 日 下午 1:16 
Quick aside on DLSS:
There's two parts: rendering, then upscaling... the WEAKER the graphics card is then the relatively HIGHER the upscaling cost becomes (because, AFAIK, it's the same processing cost on an RTX2080 as on an RTX2060 but it's obviously going to use LESS of an RTX2080's resources leaving MORE for the rendering part).

So when you LOWER the rendering requirements (i.e. DLSS Balanced instead of Quality), you unfortunately INCREASE the upscaling cost.

So you'll have to compare the FPS and visual fidelity to figure out that balance. It will vary by the card and the game.

(you may have noticed that DLSS Quality for some doesn't have the FPS drop you'd expect vs the DLSS setting just below it. This is apparently the reason.)
Musashi 2024 年 7 月 30 日 下午 1:18 
@Sir Ropey
Are you on VR ?
If so try pancake
Photonboy 2024 年 7 月 30 日 下午 1:19 
wkitty42,
probably should scan the comments again before posting. There aren't many. He did a clean install of his NVidia drivers so the settings should be default.

Also, I don't believe there are any settings that affect DLSS in the NCP. I could be wrong.
Sir Ropey 2024 年 7 月 30 日 下午 1:21 
引用自 Musashi
@Sir Ropey
Are you on VR ?
If so try pancake
Nope not using VR, just the game as standard via Steam.
Musashi 2024 年 7 月 30 日 下午 1:21 
@Sir Ropey
Could you post the content of your TKGRAPHICSSETTINGS.MXML (just open it with notepad and copy&paste it)
That file is in \steamapps\common\No Man's Sky\Binaries\Settings
Photonboy 2024 年 7 月 30 日 下午 1:27 
Sir Ropey,
If this is happening:
- NVidia APP can change to optimized settings, then
- NMS reports different settings, then
- NVidia APP is now reporting the settings changed again

This suggests that the NVidia APP can change the settings in the NMS' configuration file but that NMS is screwed up and changing them back on launch because it's got some issue with detecting your hardware or whatever.

Sounds like a Hello Games issue to resolve. I could be wrong.
Sir Ropey 2024 年 7 月 30 日 下午 3:27 
Well yeah I'm not too sure what the issue is here, fortunately I can run the game perfectly fine with just TAA but I just wanted to get DLSS/DLAA showing up as they should be there.

It's about that time anyway when my PC is due a complete wipe and re-install which I'll do soon and that'll possibly fix the issue, thanks for the replies, hints and tips all, apprecaited.

I'll update here once I've done it, the only other thing I haven't tried is an older Nvidia driver...might do that tomorrow and see whats what. :steamthumbsup:
MysticalPotato 2024 年 7 月 30 日 下午 3:29 
引用自 Photonboy
Quick aside on DLSS:
There's two parts: rendering, then upscaling... the WEAKER the graphics card is then the relatively HIGHER the upscaling cost becomes (because, AFAIK, it's the same processing cost on an RTX2080 as on an RTX2060 but it's obviously going to use LESS of an RTX2080's resources leaving MORE for the rendering part).

So when you LOWER the rendering requirements (i.e. DLSS Balanced instead of Quality), you unfortunately INCREASE the upscaling cost.

So you'll have to compare the FPS and visual fidelity to figure out that balance. It will vary by the card and the game.

(you may have noticed that DLSS Quality for some doesn't have the FPS drop you'd expect vs the DLSS setting just below it. This is apparently the reason.)
That's actually not how it works at all. DLSS benefits weaker cards more, and in CPU bound scenarios won't help much.

It's not upscaling. It's rendering at a lower res, then upping that to your resolution, Quite different from upscaling from your native res.
最后由 MysticalPotato 编辑于; 2024 年 7 月 30 日 下午 3:31
Dead Baron 2024 年 7 月 30 日 下午 3:55 
2080 super, win11, have DLSS and it runs great
Biopsyhozis 2024 年 7 月 30 日 下午 4:18 
What if you try to throw in a separate dll file?
https://www.techpowerup.com/download/nvidia-dlss-dll/
Photonboy 2024 年 7 月 30 日 下午 5:53 
引用自 MysticalPotato
引用自 Photonboy
Quick aside on DLSS:
There's two parts: rendering, then upscaling... the WEAKER the graphics card is then the relatively HIGHER the upscaling cost becomes (because, AFAIK, it's the same processing cost on an RTX2080 as on an RTX2060 but it's obviously going to use LESS of an RTX2080's resources leaving MORE for the rendering part).

So when you LOWER the rendering requirements (i.e. DLSS Balanced instead of Quality), you unfortunately INCREASE the upscaling cost.

So you'll have to compare the FPS and visual fidelity to figure out that balance. It will vary by the card and the game.

(you may have noticed that DLSS Quality for some doesn't have the FPS drop you'd expect vs the DLSS setting just below it. This is apparently the reason.)
That's actually not how it works at all. DLSS benefits weaker cards more, and in CPU bound scenarios won't help much.

It's not upscaling. It's rendering at a lower res, then upping that to your resolution, Quite different from upscaling from your native res.

I am 100% correct.
I'm not even sure what you're disagreeing with. I said you RENDER at a lower resolution and then do the UPSCALING after that. I'm not sure how I could be more clear. I said nothing about upscaling FROM your native resolution.

"DLSS forces a game to render at a lower resolution (typically 1440p) and then uses its trained AI algorithm to infer what it would look like if it were rendered at a higher one (typically 4K)."

Ya, it IS upscaling. It's literally called AI UPSCALING.
"Deep learning super sampling (DLSS) is a family of real-time deep learning image enhancement and upscaling technologies..."

It doesn't benefit weaker cards MORE relative to stronger cards in the sense you seem to be talking. The weaker the card, the MORE of its processing budget as a percentage is allocated to the 2nd part, the upscaling part.

The stronger the GPU, the less of its processing budget is used for upscaling as the processing cost for the same task is comparable. But the stronger GPU can do it easier and thus has PROPORTIONATELY more resources left over to do the initial RENDER part that actually contributes to the overall FPS.

WEAKER GPU's benefit from DLSS "more" in the sense that they need it more. STRONGER GPU's tend to need it less BUT they can gain proportionately more FPS as a percentage.

If the GPU is too weak, then trying to do the UPSCALING from, say 720p to 1440p causes such a hit that you can actually have a lower FPS than you started with. (your upscaling cost exceeds the render gains). That's how it works. It gets a little bit more complicated because the TEMPORAL data isn't always comparable at different FPS values in how they affect the final result but these are the basics.

I'm done arguing. Not the place.
最后由 Photonboy 编辑于; 2024 年 7 月 30 日 下午 6:05
Sir Ropey 2024 年 7 月 31 日 上午 8:12 
Well an update on this, I've tried going back to older Nvidia drivers and that still doesn't solve the problem so the mystery still continues.
Photonboy 2024 年 7 月 31 日 上午 8:46 
引用自 Sir Ropey
Well an update on this, I've tried going back to older Nvidia drivers and that still doesn't solve the problem so the mystery still continues.

The only thing left that I can think of is to DELETE the SAVE folder mentioned here:
https://www.pcgamingwiki.com/wiki/No_Man%27s_Sky

On my computer it's the "NMS" folder located here->
C:\Users\(YOUR username)\AppData\Roaming\HelloGames

I'm assuming the important information will get rebuilt, and any save should be on the Steam Cloud. But I see a cache, and some "account" file yada yada. It's also the only thing left I can think of that remains AFTER the game is removed.
最后由 Photonboy 编辑于; 2024 年 7 月 31 日 上午 8:46
Sir Ropey 2024 年 7 月 31 日 上午 8:49 
引用自 Photonboy
引用自 Sir Ropey
Well an update on this, I've tried going back to older Nvidia drivers and that still doesn't solve the problem so the mystery still continues.

The only thing left that I can think of is to DELETE the SAVE folder mentioned here:
https://www.pcgamingwiki.com/wiki/No_Man%27s_Sky

On my computer it's the "NMS" folder located here->
C:\Users\(YOUR username)\AppData\Roaming\HelloGames

I'm assuming the important information will get rebuilt, and any save should be on the Steam Cloud. But I see a cache, and some "account" file yada yada. It's also the only thing left I can think of that remains AFTER the game is removed.
Already deleted that, I did that when I did a complete re-install of the game yesterday, didn't make a difference at all.
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发帖日期: 2024 年 7 月 30 日 上午 10:29
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