No Man's Sky

No Man's Sky

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Finally, fix your Bugs
There are a lot of Bugs existing since 2019, like plants disappearing in the Freighter, while just standing around doing nothing. And no its not "just" a visual Bug.
Another thing is the Refinery just randomly disappearing all your items when you warp or similar. You literally farm hour after hour and when recycling, it just disappears....

These Bugs date back ALL the way back to 2019
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Showing 1-10 of 10 comments
Dlanor Jul 30, 2024 @ 10:16am 
If you're such a genius why haven't you hacked the code to fix the bugs yourself? Must be real easy to demand other people fix things you have no clue how to fix.
Last edited by Dlanor; Jul 30, 2024 @ 10:16am
fyrelyfe Jul 30, 2024 @ 10:31am 
I have one that goes back much further, and still has yet to be addressed as anything other than "it's working as intended". When you pass your weapons/mt reticle and set it dead center on something you want to push "E" and interact with, it almost always will go to something else nearby, like a chair, a derelict log entry you already opened 5 or more times because it won't move on from it even if it's a few steps behind you, a wandering npc on the station/ trade port, etc. Anyone else have other annoying bugs that have yet to be fixed?
Not that I mean to complain, I'm not intending to at all, the game is only getting better than pretty much anyone could have seen since launch (well, except maybe Sean and his Team; Bravo, to you all, and much thanks!). But some of these persistent little things, even if we've become accustomed to them as is, are still annoying. All in due time, though, right? To NMS being the best game in the industry, followed soon by it's sibling, LNF!!!
GER GrimReapaa Jul 30, 2024 @ 10:38am 
Originally posted by fyrelyfe:
I have one that goes back much further, and still has yet to be addressed as anything other than "it's working as intended". When you pass your weapons/mt reticle and set it dead center on something you want to push "E" and interact with, it almost always will go to something else nearby, like a chair, a derelict log entry you already opened 5 or more times because it won't move on from it even if it's a few steps behind you, a wandering npc on the station/ trade port, etc. Anyone else have other annoying bugs that have yet to be fixed?
Not that I mean to complain, I'm not intending to at all, the game is only getting better than pretty much anyone could have seen since launch (well, except maybe Sean and his Team; Bravo, to you all, and much thanks!). But some of these persistent little things, even if we've become accustomed to them as is, are still annoying. All in due time, though, right? To NMS being the best game in the industry, followed soon by it's sibling, LNF!!!

Yeah, those are the things......
For me really annoyed me the fact that i used up a lot of time (10 Hours or so) to build my S Class Pirate Freighter and make it comfy, this includes Hydroponic Beds for the Plants, a hall of them. And it happens that they just disappear without compensation, whatsoever. This makes the Farmer Quest a torture and caused me to make a Pause for now :shrug:

@LauraSaurus:
Thank you for your kind, neutral Words.
Only disscussions have the possibility to cause a change. Whining and screaming like that @OneWhoNox, wont have any changes as outcome. However these Issues werent really presented to NMS Team in a thread for a long time and thats why i decided to make a "Fix your Antics and until now annoying Bugs"
Caramirdan Jul 30, 2024 @ 11:57am 
Well I'm still cool at 25C in my desk chair, while my screen tells me it's literally above boiling on my planet. Nope, still feels cool. BUG
smurfy Jul 30, 2024 @ 3:29pm 
They clearly are still working on fixing OLD bugs. Some just may not be so easy to fix without major code re-writes.
5.03 patch notes included at least two fixes for things that have existed since their related feature was added to the game:
*Fixed an issue that could result in the Minotaur falling through the surface of the planet when loading a save.
*Fixed an issue that caused the hostile security drones on derelict freighters to become stuck in the ceiling.
Last edited by smurfy; Jul 30, 2024 @ 3:30pm
Kemobuch Jul 30, 2024 @ 4:44pm 
The freighter base seems to be where most of the obvious bugs seem to show up for me; missing refinery items, stellar extractor not working, cooking stuff also appear & disappear as well.

Not to say that the devs shouldn't fix their game, but my guess is that there is some code regression that prevents certain fixes to stick. Might have something to do with how their abysmal release went(or just how it was put together in general), but it's also been quite some time & certain things haven't improved since.

There's still (imo) a matter regarding the things that they could improve in general regardless of the broken junk
-Trade terminal UI is more difficult to navigate than a trade rocket/empty space ship
-Slow UI animations, particularly opening/closing inv & other repetitive tasks like dialogue or refining or cooking
-Create things that improve/expand over time rather than taking shortcuts(upgrades that make the UI & dialogue faster for example)
-ALT+TAB pauses the game with no option to disable this
-etc.

Definitely need people to add criticism for what the game is at least. Change usually does not happen without pushing back against the problems that persist. I'm usually lurking, but I'll add my voice in respect to @LauraSaurus & @GrimReapaa for calling out a circle jerk for what it is(in our own sort of circle jerking lmao).

Oh, and Nourishing Oozer is not in the catalogue page.
Raven Claw Jul 30, 2024 @ 5:03pm 
Originally posted by GER GrimReapaa:
Yeah, those are the things......
For me really annoyed me the fact that i used up a lot of time (10 Hours or so) to build my S Class Pirate Freighter and make it comfy, this includes Hydroponic Beds for the Plants, a hall of them. And it happens that they just disappear without compensation, whatsoever. This makes the Farmer Quest a torture and caused me to make a Pause for now :shrug:

Just commenting on the farmer quest line. IF you simply plant one plant, turn around and destroy said plant(apparently it mimics harvest /shrug good enough for the quest). Then you can hand in the resources to progress the quest. This of course makes the assumption you harvest enough from a planet/bought from a merchant.

Is that quest line annoying? Yep. Do I wish I could just disable some of those quest lines? yep. Will it happen? Who knows but I doubt it.

Also just to iterate what should be obvious but hey, it surprised me when it got introduced back when. You can change the game settings on the fly. Make it so you don't even need to have the resources for building. Not sure it will work on the quests but it might. /shrug
GER GrimReapaa Jul 30, 2024 @ 5:05pm 
For me, when i ALT-Tab, the game shows a blue bar where another brighter bar in it slides from left to right.
This indicates, that the game is just saving resources, the game itself for me runs fine after i return like 3 hours later. all the time progression still works :D
GER GrimReapaa Jul 30, 2024 @ 5:08pm 
Originally posted by Raven Claw:
Originally posted by GER GrimReapaa:
Yeah, those are the things......
For me really annoyed me the fact that i used up a lot of time (10 Hours or so) to build my S Class Pirate Freighter and make it comfy, this includes Hydroponic Beds for the Plants, a hall of them. And it happens that they just disappear without compensation, whatsoever. This makes the Farmer Quest a torture and caused me to make a Pause for now :shrug:

Just commenting on the farmer quest line. IF you simply plant one plant, turn around and destroy said plant(apparently it mimics harvest /shrug good enough for the quest). Then you can hand in the resources to progress the quest. This of course makes the assumption you harvest enough from a planet/bought from a merchant.

Is that quest line annoying? Yep. Do I wish I could just disable some of those quest lines? yep. Will it happen? Who knows but I doubt it.

Also just to iterate what should be obvious but hey, it surprised me when it got introduced back when. You can change the game settings on the fly. Make it so you don't even need to have the resources for building. Not sure it will work on the quests but it might. /shrug


I see your point, but nonetheless it IS absolutely a Bug and it is constantly included in every Update since 2019 or even earlier.
Just when i found out, how common this issue is, is when i started to look for dates.

Players shouldnt make up for Bugs, the same as we arent supposed to be cheating....
Both, dev and Gamer side got responsibilitys
Kemobuch Jul 30, 2024 @ 6:07pm 
I can understand the reasoning to put the game on hold when it's not in focus. The biggest issue is trying to multi-task during a pulse or doing animal harvest(their timers do not tick while paused). In particular, S-class organic frigate hunting was probably the biggest chore since the entire time is dedicated to watching for hours on end for a whale icon to appear while pulsing. Thought I could cheat the game rng by loading another save where the dream tuba was still on first time use, but turns out its frigate class rng is completely different to that of normal pulse/echo locator. ._.
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Date Posted: Jul 30, 2024 @ 10:09am
Posts: 10